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The Last of Us Part II

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The Last of Us Part II is the sequel to The Last of Us, starring Ellie as she goes on what the advertisements refer to as a "roaring rampage of revenge" against Joel's murderer.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically:

  • Document the censorship of the Japanese release.
  • Find a way to load net and other unused menus and view its contents.
  • Find a way to load blockmesh levels. (possible, see below.)
  • Scale up menu size to match previous titles. Enhancing Readability. (possible, see below.)

Debug Menu#

To enable this, you'll need a jailbroken PS4. Exploitable Firmwares are 1.76 to 13.0.

The offsets to enable it through hex editing the decrypted eboot.bin executable are:

1.00 0x1D6398 75

1.07 0x1D66B8 75

1.09 0x6181F8 75

(Source: illusion)

Note for clarification: All offsets on this page will be for the unsigned .bin, if your eboot.bin does not say ELF at the top when opened in a hex editor, it's still signed and the offsets will be different.

Menu Scale (float):

1.00 0x362339 C7056585EE02cdccc43f

1.07 0x363709 C705B570EE02cdccc43f

1.09 0x7A4EC9 C7057597AB029a99193f

This modifies the scale of the debug menu to be closer to that of previous games, as the current scale is too small for most people to use comfortably.

Dev Menu#

Quick Menu#

Unused Scripts#

There are hundreds of .bin test scripts left throughout various subfolders in the game's bin.psarc > dc1 folder. Some of the more interesting things are scripts relating to the factions 2 mode that had some gameplay leak in 2020 including an emote wheel.

There are also scripts referencing a screamer enemy type, a motorbike, multiple interactable oil drums, one clearly for shooting and another that's unclear, some throwing knives, and a mamma bear & baby bear pair just to name a select few.

Blockmesh Levels#

In previous Naughty Dog games, the blockmesh stages were removed from the retail disc. But luckily for us, it seems they forgot to do so with this game. There are 177 'levels' on disc with blockmesh maps. To see these maps for yourself you need to have access to the dev menu (see above). You then need to edit pak68.txt and replace the list of regular maps with blockmesh maps, so you can 'trick' the game to load them in. These stages are mostly just conceptual level design before the art team comes in, but sometimes additional parts of the level can be found which ultimately weren't included in the final game.

Santa Barbara#

It seems originally that the Santa Barbara area was supposed to have more playable areas, particularly in the "Pushing Inland" and "The Resort" chapters. You can see some of this in this video, starting from 5:40.

Watch on YouTube

Jackson Festival#

The dance cutscene was supposed to be playable in which you could talk to different characters, play pretend as a clicker with kids and much more. It was ultimately cut because it didn't progress the story, according to the writers. 1 A very early concept of this festival in-game can be found in this video, starting from 3:00.

The level is included in a pre-alpha state in the remastered version of the game on PlayStation 5 and Windows, as one of the "Lost Levels" extras.

Watch on YouTube

Unused Final Boss Mechanic#

In the task list for the final fight between Ellie and Abby, if you go into the menu for the task "san-beach-fight-fist-phase", there are two subtasks. Default which uses Abby's regular beaten up model and fighting patterns, and an unused one called "gassed", where Abby's face is considerably more bloody, her breathing is more labored, and she only swings once, vs the usual pattern of 3 or 4 before you're able to fight back. Theoretically, you could've gassed Abby during the fight to gain an advantage, but was likely cut for very obvious reasons, the game's dark enough. Below is a video taken from the Remastered PC port, where this task still exists, first showing her normal behavior in the "default" task, then switching to "gassed".

Watch on YouTube