O penúltimo jogo da série "King of Fighters" para o Neo Geo e o sucessor de "The King of Fighters 2001", além de ser o segundo (e último) desenvolvido pela Eolith.
Gráficos Inutilizados#
O nome do personagem Ex-Kyo não é utilizado no jogo. Ele pode ser encontrado usando o tile viewer no Kawaks. Provavelmente, esse era um nome provisório para Kusanagi (o clone oculto de Kyo que possui a moveset de 1995).
Além disso, o uso da ferramenta de depuração de *sprites* (visualizador de *sprites* de *debug*), em conjunto com o FAQ de Kao Megura, revela várias animações de sprites não utilizados para diferentes personagens. A maioria deles consiste em versões antigas de golpes ou animações de jogos anteriores que foram descartadas devido ao reaproveitamento da engine, bem como animações exibidas quando a censura do jogo está ativada.
Kyo#
A animação de Striker consistindo do RED kick e o Hikagane do "The King of Fighters 2001". Já que o "2002" não utiliza o sistema de Strikers, essa animação foi inutilizada.
Benimaru#
O movimento special Super Inazuma Kick do "The King of Fighters 2000". O chute proprialmente dito é parte do movimento special Handou Sandan Geri, mas o chute mortal não é utilizado no jogo.
Goro Daimon#

o movimento de desvio de Daimon de '96. A série(KOF) abandonou o movimento de '99 em diante.

A animação do ataque de desvio do Daimon.
left|Just airblock it. Frames inutilizadas de defesa aérea. Daimon não consegue defender no ar.
Terry#

O ataque Back Knuckle Terry de '98.

o velho movimento special Power Charge dele de '98.
Kim#

As duas partes do Kuuren Geki de KOF 99.
Clark#

A animação de Striker do Clark. KOF 2002 não utiliza mais a mecânica de Strikers, por isso ela não é usada.

O fianl de um attaque não indentificado.
Ryo#

Both parts of Ryo's old QCB+Punch special from KOF 2001.
A intro antiga do Ryo contra a veterana do "Art of fighting" King. Isso fica inutilizado nas versões Arcade e Neo Geo AES do jogo pois King não é jogável nessas versões (ela estava nas versões do Dreamcast, PlayStation 2, e XBox).
Robert#
This crouch animation found on that particular character code has a DM startup flash preceding it, which means that Robert's Kuzuryu Sen triple flip kick DM from KOF 2000 was going to be included, since that started up with a crouch.
Robert's old aerial CD blowback attack from KOF 99.
Takuma#
The entire animation for the SDM version of Takuma's Kishin Geki complete with taunt. Only the DM version is usable in game.
Yuri#

Yuri's taunt that plays at the end of the SDM version of her Hien Hou'ou Kyaku used from the '99 to 2001 games. This move is not available as an SDM in this game.
Mai#
A different stance for Mai without bouncing breasts can be found and activated when the game's region is set to USA and the censor switch is on.
The landing sprite for Mai's Hou'ou no Mai DM from KOF '98, which is not usable in this game.
Mature#
An unused DM animation set that starts with the startup from Ebony Tears, goes into the spin part of her Sacrilege move and ends with her Heaven's Gate slam with electric sparks near her hand.

The old version of Mature's Close Standing C from KOF 96.
Billy#

The flame burst from Billy's EX Mode Salamander Stream DM from KOF 98. Billy does not have that DM in 2002 but the flame bursts are present here.

The first of two of Billy's old winpose form KOF 98 which go unused completely. First, where he removes his bandanna and lets his hair fly out.

The second where he points his cudgel at his beaten enemy.
Shermie#
left|Remember when Shermie didn't just ripoff other wrestler's moves? The old version of Shermie Shoot.
Whip#
Censored Animations:
Whip's Desert Eagle ground shot move usually has her shoot at you with a gun. When censored, it changes to her flicking what is possibly an explosive earring instead.

Her HSDM, Super Black Hawk has her blast you with a dark-brown revolver. When censored, it changes to a gold revolver with a flanged head and her whip attached to the handle.
Unused:
Her old unused SDM Whip Shot from KOF 99, though it looks more glitched in motion now.
Vanessa#

Vanessa's Parrying Puncher special from KOF 2001.
Seth#

The DM version of his Doh-Tori-Shichimonsatsu, which is SDM only in this game.

His special intro pose against Original Zero in KOF 2001. Unused since neither Original nor Clone Zero are in this version of 2002.
K9999#
The censored version of K9999's "You Can Have This Too!" DM is changed from him turning his arm into a gun and shooting the enemy to just him pointing his fist and gunshots magically firing from his fist.
Kusanagi#

Kusanagi has the animations for the Aoki special used by Kyo-1 in KOF 99 and 2002 Unlimited Match. Since Kusanagi already has Oniyaki, this goes unused out of redundancy.

Kyo's old turn-back-to-camera-and-extinguish-flame winpose/Kyo clones' intro, a result of Kyo himself, Kyo-1, Kyo-2 and Kusanagi all using the same spriteset with different colours. Goes unused.
In The King of Fighters 2003, the win pose/Kyo clones' intro moveset is re-used as Kusanagi's win pose.
Regional Differences#
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To do: |
Changing the language to Korean gives Kim, Choi, Chang, and May Lee different voices. May Lee's name is also changed to Lee Jinju.
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The King of Fighters series | |
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Neo Geo |
The King of Fighters '94 • The King of Fighters '95 • The King of Fighters '96 • The King of Fighters '97 • The King of Fighters '98 • The King of Fighters '99 • The King of Fighters 2000 • The King of Fighters 2001 • The King of Fighters 2002 • The King of Fighters 2003 |
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Arcade |
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Game Boy |
The King of Fighters '95 • The King of Fighters: Heat of Battle |
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Neo Geo Pocket (Color) |
King of Fighters R-1 • King of Fighters R-2 • The King of Fighters: Battle de Paradise |
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Dreamcast |
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PlayStation 2 |
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Windows |
The King of Fighters XIII Steam Edition • The King of Fighters '98 Ultimate Match Final Edition • The King of Fighters 2002 Unlimited Match |
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See Also | |
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Art of Fighting • Buriki One • Fatal Fury • Ikari Warriors • Samurai Shodown • World Heroes |
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