the cutting room mirror

The House of the Dead: Remake (Windows)

This article has a talk page!
view on tcrf.net

To do:

  • This game has lots of unused audio and graphics.

The House of the Dead: Remake is a remake of the original game but with new weapons, a horde mode (ala The House of the Dead 4 and Scarlet Dawn), achievements, and brand new voice acting.

Internal Project Name#

House, which appears several times in Assembly-CSharp.dll.

Unused Graphics#

s_ui_PistolController.png is a diagram of a Nintendo Switch gun peripheral. Forever Entertainment confirmed on Discord that they did make such a controller, but couldn't release it for undisclosed reasons.

(Source: The Wiki of the Dead)

Several leftover control diagrams from the Nintendo Switch version:

Unused Audio#

Filename

Sound

Description

VO_AgentG_OhYeah-01

G, the player 2 character, saying "Oh yeah!" Purpose unknown.

VO_Curien_YouShallAll-01

Dr. Curien's line "You...shall...all...DIE!" from the original game's attract mode. For some reason, this line doesn't play in the remake, despite Curien being animated saying it.

VO_Rogan_OhYeah-01

Thomas Rogan, the player 1 character, saying "Oh yeah!" similarly to G.

VO_Rogan_OnToTheNextMission-01

Rogan saying G's ending line "Now, on to the next mission."

VO_Rogan_MissionCompleted-01

Rogan saying G's ending line "Mission completed."

Uncompiled Source Code#

testCredits.json in the StreamingAssets folder is an unused script for testing the game credits.

{
  "Groups": [
    {
      "PositionName": "Chief Executive Officer",
          "Names": [
            "Zbigniew Dębicki"
          ]
    },
    {
      "PositionName": "Head of Studio",
          "Names": [
            "Artur Grzegorczyn"
          ]
    },
    {
      "PositionName": "Programming",
          "Names": [
            "Jakub Niżnik",
            "Dominika Pieńkowska",
            "Grzegorz Sobański"
          ]
    },
    {
      "PositionName": "Design",
          "Names": [
            "Hyrybydysz",
            "Hyrybydysz",
            "Hyrybydysz",
            "Hyrybydysz",
            "Hyrybydysz",
            "Hyrybydysz"
          ]
    }
  ]
}

Assembly-CSharp.dll contains references to an unused cheat which involved unlimited battery power to the player's flashlight. In the final game, the flashlight has infinite power by default.

// Token: 0x0400000F RID: 15
InfiniteFlashlightPower,

Regional Differences#

in the Japanese version, dismemberment and flesh damage was removed (possibly due to the CERO rating system for arcade games not showing gore). Instead, the skin of the creatures will be shown more damaged, and they simply dissolve like normal. But in some cases, they outright disappear if they are blown up by the grenade launcher. However, blood wasn't removed from this version as it's probably animated through Unity's particle system.

(Source: KAZ-Gun Shooting)