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The Flintstones: Bedrock Bowling (Windows)

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Unused Graphics#

Ch/Fr#

FREDTURN.BMP

An turnaround sheet of an early Fred Flintstone model, with slightly different eyes and proportions compared to the final game's model.

Eye Textures#

Unused

Used

FlintstonesBowling_FREDEYES.pngFlintstonesBowling_FREYES2.pngFlintstonesBowling_FREYES3.png

FREDEYES.BMP, FREYES2.BMP and FREYES3.BMP are unused variations of Fred's eye texture, which is FREYES.BMP.

SPOT.BMP#

A texture of a single spot of Fred's clothes.

Ch/Ba#

BAEYES2.BMP#

Unused

Used

BAEYES2.BMP is Barney's eyes with lighter skin.

FullScrn#

ABOUT00.BMP#

An image of the options menu with the word "ABOUT" crudely written over it.

HELP00.BMP#

Similar to the image above, only with the word "HELP".

LOAD00.BMP#

A completely unused loading screen graphic.

SPLASH.BMP#

The only remnant of an earlier title screen. The background is brown and the title is in a different font.

Iface#

MISSING.BMP#

A green square used in place of missing textures.

TESTPAT.BMP#

A texture meant for testing something.

Unused Videos#

There are two unused videos in the Movies folder that are present in the Windows version, but not the PlayStation version.

logo.mpg#

An early intro video from when the game was known as The Flintstones: Quarry Jam. It is dated 5/10/1999.

appr00.mpg#

A silent animation of Fred Flintstone. It is dated 5/11/1999.

Unused Text#

Bedrock Bowling.exe#

At 41938 in Bedrock Bowling.exe is a message for game testers if the save format has changed.

Dear Game Tester,
The save game format has changed. I will now delete all your currently saved games,
bowlers, and options. (If you cancel out of this then I will leave the data alone but
you run the risk of... who knows what).
Yours truly,
The Programmer
P.S. If you are an end user then it is likely that the save file has been corrupted.
Select "OK" below to reinitialize your save data file (you will lose all your
saved bowlers, games, and options).

Development Text#

  • Many folders contain files like convlog.txt which were from the model exporting process, pin.txt for level exporting, and textdbug.txt which is compile information.