This page details one or more prototype versions of The Flintstones (SNES).
A very early prototype.
General Differences#
- There is no audio at all.
- The menu has very unresponsive controls, making it hard to navigate through.
- The ability to take damage has not yet been implemented, so touching an enemy does nothing.
- Pressing Start lets you skip levels and cutscenes.
- There are only two levels: an early version of Volcanic 1, and an early version of Jungle 1.
Copyright Screen#
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Proto |
Final |
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The copyright screen had a green background. In the final game, the background was changed to blue, a language selection was added, and the Ocean logo and "Licensed by Nintendo" text were moved to a separate screen. Fred still runs in front of the Ocean logo in the prototype, but, due to the lack of audio, he just runs off to the right instead of saying his catchphrase. All of the logos were also given shading.
Title Screen#
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Proto |
Final |
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The font is much smaller in the prototype.
Options#
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Proto |
Final |
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Dictabird was higher up and shifted to the left, and the font was different.
Cutscenes#
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Proto |
Final |
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All of the cutscenes (excluding the first) have no characters other than Fred, who just runs around while the dialogue goes on.
Graphical Differences#
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Proto |
Final |
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Bamm-Bamm and Pebbles were redrawn and given a darker palette in the final game.
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Proto |
Final |
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The boulder was given a much simpler design in the final game.
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The Flintstones series | |
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Arcade |
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NES |
The Rescue of Dino and Hoppy • The Surprise at Dinosaur Peak! |
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SNES |
The Treasure of Sierra Madrock • The Flintstones (Prototype) |
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Game Boy (Color) |
King Rock Treasure Island • The Flintstones • Burgertime in Bedrock |
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Sega Master System |
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Genesis |
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Game Boy Advance |
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Windows |
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PlayStation |
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PlayStation 2 |
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Adobe Shockwave |
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See Also | |