Unused Graphics#
BoxFace#
An unused leftover from the demo, used in the unused Level 3 (see below).
Everything#
Red written text saying "everything" in frame 2.
Bush#
A bush thats in other maps outside of the bounds (see below).
Green Squiggle#
A green scriggle thats in other maps outside of the bounds (see below).
Unused Sounds#
A leftover sound from World 1, called "mine-exp" in the files.
Hidden Graphics#
Stopwatch#
Outside the map where you first spawn in, there's hidden text on toggling the stopwatch.
Unused Animations#
Animation |
Notes |
|---|---|
An unused animation of Fancypants crouching while walking. |
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An unused leftover of the hanging animation from the March demo is still present within the used animation. In the final game, however, the hanging animation begins at frame 35. |
A unused leftover of an unfinished pushup animation from World 1. |
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A unused step animation. May have been an early version of when you take a single step. |
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A early version of launching into the air and falling. |
Unused frames of Fancypants when holding on an edge. |
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Fancypants levitating that can only be seen in Debug Mode. This sprite is also present in World 1. |
|
The unused animation for Fancy Pants Man looking over the edge of a platform/wall. This is only used in World 1 and the March demo. |
Unused Code#
|
|
To do: |
An unused debug output code that assigns an empty string.
debugOutput = " ";
An unused variable called Boxit.
var Boxit = false;
An unused variable called oldGridFrame, which toggling it on does nothing.
oldGridFrame = 0;
An unused variable called KillWallJump, which toggling it on does nothing.
KillWallJump = false;
An unused variable called tehsnappy, Toggling to true changes the value to false.
tehsnappy = false;
if(tehsnappy)
{
tehsnappy = false;
}
An unused variable called shiftTheY.
shiftTheY = 0;
Collision Debug#
Toggling ShowSmoke to true shows collision on every level.
Unused Levels#
Normal Levels#
Demo Level "Level 3"#
An unused Level 3 test level, with instructions on how to play the game, hinting at this was meant to be a map for an early demo.
Bonus Levels#
Trans2#
A copy of Trans1 exists, yet it's unused and has no differences.
Bonus2#
A unused bonus level with two squiggles and a door leading to an empty level. The long small area may have been for the scrapped mechanic of walking while crouched.
Level Design Leftovers#
Out of bounds in almost every area in the game are leftovers from copying from the previous level for easier level making.
Hey! Map#
Outside the map is part of the foreground wall without detail, some grass bushes and 9 squiggles.
Level Select#
Outside the map is multiple springs.
Level 1#
Outside the map next to the spawn is a bush.
Level 2#
Outside the map next to the spawn is a bush and the pallete used for the environment.
Level 4#
Outside the map next to the spawn is a sketched out arrow, which is the same arrow seen in the March demo in Level 2 and Level 8.
Level 5#
Outside the map next to the spawn is a bush.
Level 6#
Outside the map next to the spawn is a circle, and a pallete for the pillars in the background.
On the top of the map is another layout, with a sketched out trophy. This closely aligns with the hidden Level 1 collision sprites in the March demo.
References#
|
The Fancy Pants Adventures series | |
|---|---|
|
Adobe Flash |
World 1 (Prototypes) (Remix) • World 2 (Prototypes) • World 3 |

