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The Fancy Pants Adventures: World 2

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Unused Graphics#

BoxFace#

An unused leftover from the demo, used in the unused Level 3 (see below).

Everything#

Red written text saying "everything" in frame 2.

Bush#

A bush thats in other maps outside of the bounds (see below).

Green Squiggle#

A green scriggle thats in other maps outside of the bounds (see below).

Unused Sounds#

A leftover sound from World 1, called "mine-exp" in the files.

Hidden Graphics#

Stopwatch#

Outside the map where you first spawn in, there's hidden text on toggling the stopwatch.

Unused Animations#

Animation

Notes

An unused animation of Fancypants crouching while walking.

An unused leftover of the hanging animation from the March demo is still present within the used animation. In the final game, however, the hanging animation begins at frame 35.

A unused leftover of an unfinished pushup animation from World 1.

A unused step animation. May have been an early version of when you take a single step.

A early version of launching into the air and falling.

Unused frames of Fancypants when holding on an edge.

Fancypants levitating that can only be seen in Debug Mode. This sprite is also present in World 1.

The unused animation for Fancy Pants Man looking over the edge of a platform/wall. This is only used in World 1 and the March demo.

Unused Code#

To do:
There's probably more?

An unused debug output code that assigns an empty string.

debugOutput = " ";

An unused variable called Boxit.

var Boxit = false;

An unused variable called oldGridFrame, which toggling it on does nothing.

oldGridFrame = 0;

An unused variable called KillWallJump, which toggling it on does nothing.

KillWallJump = false;

An unused variable called tehsnappy, Toggling to true changes the value to false.

tehsnappy = false;
if(tehsnappy)
{
   tehsnappy = false;
}

An unused variable called shiftTheY.

shiftTheY = 0;

Collision Debug#

Toggling ShowSmoke to true shows collision on every level.

Unused Levels#

Normal Levels#

Demo Level "Level 3"#

An unused Level 3 test level, with instructions on how to play the game, hinting at this was meant to be a map for an early demo.

Bonus Levels#

Trans2#

A copy of Trans1 exists, yet it's unused and has no differences.

Bonus2#

A unused bonus level with two squiggles and a door leading to an empty level. The long small area may have been for the scrapped mechanic of walking while crouched.

Level Design Leftovers#

Out of bounds in almost every area in the game are leftovers from copying from the previous level for easier level making.

Hey! Map#

Outside the map is part of the foreground wall without detail, some grass bushes and 9 squiggles.

FPA_HeyMapOutOfBounds.png FPA_HeyMapOutOfBoundsBushes.png

Level Select#

Outside the map is multiple springs.

Level 1#

Outside the map next to the spawn is a bush.

Level 2#

Outside the map next to the spawn is a bush and the pallete used for the environment.

Level 4#

Outside the map next to the spawn is a sketched out arrow, which is the same arrow seen in the March demo in Level 2 and Level 8.

Level 5#

Outside the map next to the spawn is a bush.

Level 6#

Outside the map next to the spawn is a circle, and a pallete for the pillars in the background.

On the top of the map is another layout, with a sketched out trophy. This closely aligns with the hidden Level 1 collision sprites in the March demo.

References#


  1. Title Screen↩︎
  2. https://gamefaqs.gamespot.com/flash/201088-the-fancy-pants-adventures-world-2/data↩︎