the cutting room mirror

The ClueFinders 5th Grade Adventures

In The ClueFinders 5th Grade Adventures, the titular ClueFinders find themselves stranded on a mysterious "living" island, which of course can only be escaped through solving the usual round of edutainment puzzles.

To do:
Check the Swedish release for its equivalents to the unused text/voice lines (though the latter could just be left untranslated, like in the French release).

Unused Activity Parameters#

Spelling Catwalks#

Some of the voice lines for the Spelling Catwalks activity correspond to words that the game will never actually ask you to spell, though the lines can still be made to play in-game by editing the associated dataset file.

ID

Word

9

aim

10

mission

11

hypothesis

12

concentrate

13

origins

40

journey

41

kilometer

42

mystery

43

sign

65

council

66

choice

67

judicial

68

unknown

92

drought

93

thoughtful

94

strife

152

science

153

strike

155

democracy

There's also an unused duplicate of a used word, with slightly different line reads on the audio:

ID

Word

Unused

91

thorough

Used

145

Biosphere Chamber#

The Biosphere Chamber activity has 40 species of animal defined in its code, but only 27 of them are used in the default datasets. Like with the unused Catwalk words, these extra animals are fully functional if made to load via file editing, though due to the way data for this activity is stored their only truly unique properties are the name strings and icons (predator/prey designation and birth rate are defined per slot rather than per species, and nonviable species interactions are only coded in for the used animals).

ID

Name (English)

Name (French)

Icon

Notes

1

Hammerhead

Requin

Uses a unique icon.

6

Fur Seal

Phoque barbu

Icon is shared with the used Sea Lion and Seal.

7

Ringed Seal

Phoque annel

11

Flounder

Sole

Icon is shared with various used fish (Salmon, Fish, Trout, Herring, Cod, and Salmon).

14

Eel

Anguille

Uses a unique icon.

18

Leopard

Léopard

Icon is shared with the used Wolf and Fox.

21

Coyote

Coyote

26

Rabbit

Lièvre

Uses a unique icon.

28

Lion

Lion

Icon is shared with the used Ocelot.

30

Hawk

Faucon

Icon is shared with the used Eagle.

33

Antelope

Antilope

Icon is shared with the used Caribou.

35

Mule Deer

Mule Cerf

36

Elk

Elan

Unseen Font Graphic#

The game uses a unique symbol-based "alien font" to obfuscate text in a few specific places (as part of the gameplay in Faces Within the Face and Fish Within the Fish, and briefly in the intro cutscene of Biosphere Chamber), but the letter J isn't used in any of those activities' scripts, so its associated symbol is never seen under normal circumstances.

Unseen Text#

On levels 3 and 4 of the Fish Within the Fish activity, the labels denoting each fish's effect are hidden as a way of further increasing the difficulty, but text lines that would be used for them are still defined in the activity's dataset file anyway.

Level 3 (English):

-er
-ing
un-
antonym

Level 3 (French):

re-/ré-
de-/dé-
Passé
Antonyme

Level 4 (English):

un-
-able
-ed
antonym

Level 4 (French):

Présent
re-/ré-
dé-
Antonyme

Regional Differences#

To do:
Images.

In Non-North American releases, the maps used in the Poison Garden activity replace much of the American centric maps with maps of Europe, Asia, and Africa. The Brazilian and French versions have their own exclusive maps of Brazil and France. Interestingly enough, there is a USA cities map that is exclusive to the French version.

References#


  1. TLC press release.↩︎