Sound Effects#
Clicks and Chirps#
Audio |
Filename? |
|---|---|
click1 |
|
click2 |
|
click3 |
Attack#
Audio |
Filename? |
|---|---|
impact2 |
|
magic_cast1 |
|
magic_invoke1 |
Health#
Audio |
Filename? |
|---|---|
hiro_die2 |
|
insect_die2 |
|
lowhealth3 |
Misc#
Audio |
Filename? |
|---|---|
plop2 |
|
pot_break2 |
|
step |
|
surprise |
Code#
Key For Sale#
The Greyhedge shop used to contain a key, that sold for 999 Soul Shards. The code for it is still in wasteland_town_shop.scene:
local self = ...;
CreateShopItem(self, "key_yellow_shop", 999);
Buying the key would trigger an achievement called "takingtheshortcut". Some players can remember buying the key in an old version of the game.
plains_caveFirst.scene#
The last of two code chunks in this file is placed below the .scl references and not attached to any scene objects, therefore it is not executed.
It looks like it would check if two bats had been killed, then spawn large and small health bottles and open a trapdoor.
function TrapOnKill()
if trapbat1_killed and trapbat2_killed then
Program.Wait(0.5);
SoundLibrary.PlayEffect("surprise2");
Scene.CreateObject("healthbottle_big","healthbottle", Scene.Find("focusArea"));
Program.Wait(0.5);
DoorController.Open(Scene.Find("trapdoor1"));
Camera.ResetFocus();
end
end
Unseen Item Drops#
There are many item drops which changed between early versions of the game and the released versions. This is indicated by an item drop having a name that differs from it's actual contents, for example this chest in the Great Caves:
component_type : 'ItemDrop'
number : 112
item_drop{
name : 'item_firetrinket'
identifier : 'fftrinket'
item{
item_type : 'xp_sack'
identifier : 'sack1'
amount : 1
}
item{
item_type : 'sshard_red'
identifier : 'sshardiee'
amount : 3
}
}
Apparently, it would originally drop the Fire Trinket, which is now found in the Cairnwood shop. Other examples include another Great Caves chest that used to contain the Shadow Trinket, and a Dark Knight in the Dungeons of Florennum, which would drop a Large Health Bottle.
plains_woodkeep3.scene#
The final level of the Forgotten Keep contains a mysterious dwarf character with the following code:
local self, target = ...;
if target:identifier() == "hero" then
ShowTextBubble(self:identifier() .. "_bubble", self:position() + Vector3.New(0, 40, 0), "Just hangin' here..");
end
This would display the text "Just hangin' here..." in a text bubble whenever the Character stood next to him.
plains_wood_entrance.scene#
The entrance to the Forgotten Keep from the Plains contains another similar dwarf, who would say "I'll get my revenge! Just need to gather my courage.. .. my courage...".
local self, target = ...;
if target:identifier() == "hero" then
local text = "I'll get my revenge! Just need to gather my courage.. .. my courage...";
Program.Print(text);
ShowTextBubble("npc1_bubble", self:position() + Vector3.New(13, 27, 0), text, target);
end
Misc#
Ankh#
This is a mysterious item in gamedata.gdata. The Ankh, also known as the key of life is an Egyptian hieroglyphic symbol. Speculatively it may have given players an extra life, like a 1-up. There are no models or textures relating to this item and no other references.
Machine Name |
Title |
Subtitle |
Description |
|---|---|---|---|
ankh |
Ankh of Resurrection |
None |
None |