the cutting room mirror

Enemies

This is a sub-page of Swordigo.

There are a number of interesting enemies which remain in the game, but are never implemented in any level. Most of them were most likely replaced by other mobs or remained unused because they either didn't fit any levels or were unused because of low quality. Most of these mobs are nameless, so the names are inferred from the machine names and model names.

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically:

  • Add screen captures of the mobs to see their animations

Blade Blob#

The Blade Blob is a light-gray mob with a metallic appearance, probably suited for the Florennum jail area. It features a round body, pointed at the bottom with a metal ring around the middle that has six blades attached to it. Blade Blob

Textures

Controllers

Animations

Machine Name

Title

gray_subtle_2x

ChargingMonsterController

bladeblob_move

bladeblob

None

metal_2x

bladeblob_attack

spike_2x

Bush Monster#

The Bush Monster is a dark, spiky mob with a bush on its head, most likely replaced by the bush beetle mob. It has an inverted tear-drop body with six spikes in a ring around the middle. It has two red eyes and a five leaved bush on top. Bush Monster

Textures

Controllers

Animations

Machine Name

Title

bush2_2x

StaticMonsterController

bushmonster_wobble

monsterbush

None

black128_2x

red128_2x

Elemental Ice#

The Elemental Ice is a pointed, Icy mob that moves back and forth, spinning rapidly. When it spots a target, its spinning gets faster and it charges forward. The appearance is roughly like a whirlwind, and it was most likely destined for the snowy slopes area. Elemental Ice

Textures

Controllers

Animations

Machine Name

Title

snowy_ice_2x

ChargingMonsterController

elemental_ice_stand

elemental_ice

None

snowy_snow_2x

Spikeball#

The Spikeball is a round, spiky, almost metallic creature. It has two orange eyes and roughly 26 spikes. Spikeball

Textures

Controllers

Animations

Machine Name

Title

spiky_2x

BouncingMonsterController

spikeball_jump

spikebouncy

None

black128_2x

spikeball_land

orange128_2x

Roaming Spikeball#

The Roaming Spikeball is the same as the spikeball, except that the machine name is "skikebouncy_roam" and it has a "UtilityShape" attribute.

Following Spikeball#

The Following Spikeball is the same as the spikeball, but with green spikes. Green Spikeball

Textures

Controllers

Animations

Machine Name

Title

spiky2_2x

BouncingMonsterController

spikeball_jump

spikebouncy_follow

None

black128_2x

spikeball_land

orange128_2x

Snart#

The Snart is a very strange mob, similar to the snort, but with more of a snout than a horn. It would shoot a snart projectile, the same projectile as a Beetle shoots. Snart

Textures

Controllers

Animations

Machine Name

Title

snort_2x

ShootingMonsterController

snart_walk

snart

None

ProjectileController

snart_shoot

Sprit#

The sprit is a small, spiky green mob, similar to the Spikeball, but it is textured like the Grasswalker and it charges instead of bouncing. Sprit

Textures

Controllers

Animations

Machine Name

Title

lizardskin128_2x

ChargingMonsterController

sprit_stand

sprit

None

sprit_move

sprit_charge

Rolling Spirit#

The Rolling Spirit is the same as the Sprit, but without the "sprit_stand" animation.

Woodknight#

The Woodknight is just what is sounds like: a wooden armoured knight figure carrying a lance. It looks perfectly suited to the Forgotten Keep area, but perhaps it was too large to fit in many of the scenes. It has "BoneControlledCollisionShape" and "BoneRightweapon" attributes, suggesting that the lance would deal damage when it was moved in the mob's animation. Woodknight

Textures

Controllers

Animations

Machine Name

Title

woodknight2_2x

WalkingMonsterController

woodknight_walk

woodknight

None

woodknight1_2x

spike_2x

Mace Woodknight#

The Mace Woodknight is very similar to the Woodknight, but carries a large mace with eight spikes. It uses the "axeswoosh1" sound effect. Mace Woodknight

Textures

Controllers

Animations

Machine Name

Title

woodknight2_2x

WalkingMonsterController

woodknight_walk

woodknight

None

woodknight1_2x

GenericMonsterController

woodknight_mace_attack

spike_2x

Viewing in-game#

To view unused mobs in-game, you will have to mod them in. You can replace the code in any lua chunk with some code that will spawn in a mob using the "Scene.CreateObject" function, like this:

Scene.CreateObject("<machine_name>", "<object_name>");

To be able to see it, you will need to change the position to move it closer to you. To spawn in the Bladeblob, the code might look like this:

local blob = Scene.CreateObject("bladeblob", "blade_blob");

local hero = Scene.Find("hero");

blob:setPosition(hero:position() + Vector3.New(100, 0, 0));

You can set the variable names and object name to whatever you like, just make sure to use the correct machine name.