This is a sub-page of Super Mario Galaxy 2.
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Presumably by accident, the developers left in some uncompiled source data files during the conversion progress. These reveal interesting information such as source file structure, actual file format, date of creation and author.
BigBirikyu.arc/ActorInfo/InitActor.csv~#
InitFunction:String:0,Data:String:0,Param00Int:Int:0,Param00F32:Float:0.0,Param01F32:Float:0.0,Param00Str:String:0,Param00VecX:Float:0,Param00VecY:Float:0,Param00VecZ:Float:0
DefaultPos,o,,,,,,,
Executor,Enemy,,,,,,,
Model,BigBirikyu,,,,,,,
Light,,,,,,,,
Rail,Use,,,,,,,
Effect,BigBirikyu,0,,,,,,
Binder,x,,,,,,,
StarPointer,o,,100.0,,,0.0,0.0,0.0
Sound,Birikyu,4,,,,0.0,0.0,0.0
Clipping,,,954.9,,,,,
GroupClipping,o,64,,,,,,
DebugNode,敵,,,,,,,
UseScaleForParam,o,,,,,,,
DemoSimpleCastAll,x,,,,,,,
The source file of Big Amp's (BigBirikyu) initialization function table. Its actual contents are the same.
BossBussun.arc/ActorInfo/BossBussun.anmt___#
name:String:"",interpole:Int:-1,play_frame:Int:-1,start_frame:Int:-1,end_frame:Int:-1,attribute:Int:-1
dash,10,30,-1,-1,-1
dashsign,10,50,-1,-1,-1
Find,10,-1,-1,-1,-1
recover,20,-1,-1,-1,-1
turn,10,45,-1,-1,-1
walk,15,45,-1,-1,-1
A very early version of Glamdozer's (BossBussun) animation table file. It lacks information about the majority of its animations.
BossJugem.arc/DemoBossJugemDown.dtp#
<TEX_PAT_INFO>
{
version 3.150
filename W:/wii-mottomario/murata_sho/data/BinaryData/BossJugem/DemoEndingBossJugem
toolname Maya
source 'Maya 2008 Service Pack 1 - (DemoEndingBossJugem.mb)'
date 2010/3/17
time 0:56:47
host EADMURATAS
suitable_joint cull_more 47
numjoints 30
numframes 370
playmode onetime
numtexpats 1
compress_mat on
}
...
This file was exported from the Maya modelling software. It specifies texture pattern information for Giga Lakitu's (BossJugem) DemoBossJugemDown animation.
NeedleTrapSide.arc/ActorInfo/InitActor.csv~#
InitFunction:String:0,Data:String:0,Param00Int:Int:0,Param00F32:Float:0.0,Param01F32:Float:0.0,Param00Str:String:0,Param00VecX:Float:0,Param00VecY:Float:0,Param00VecZ:Float:0
DefaultPos,o,,,,,,,
Executor,MapObj,,,,,,,
Model,NeedleTrapSide,,,,,,,
Light,,,,,,,,
Rail,,,,,,,,
Effect,NeedleTrapSide,0,,,,,,
Binder,x,,,,,,,
StarPointer,x,,0.0,,,0.0,0.0,0.0
Sound,o,4,,,,0.0,0.0,0.0
Clipping,,,300.0,,,,,
GroupClipping,o,16,,,,,,
DebugNode,地形オブジェ,,,,,,,
UseScaleForParam,x,,,,,,,
DemoSimpleCastAll,x,,,,,,,
An early version of Wall Spike Trap's (NeedleTrapSide) initialization function table. It's mostly identical to the final file, however, the early file does not enable Star Pointer support.
Penguin.arc/Reaction.dtp#
<TEX_PAT_INFO>
{
version 3.150
filename D:/iharaWork/binary/Reaction
toolname Maya
source 'Maya 7.0P10 - (Reaction.mb)'
date 2007/7/27
time 14:17:29
host T7F-GRP12
suitable_joint cull_more 22
numjoints 19
numframes 29
playmode onetime
numtexpats 1
compress_mat off
}
<TEX_PAT>
{
index 0
mat_name Penguin_EyeM_Mat_v
tex_index 0
numtextures 5
tex_name penguin_eye.0
tex_name penguin_eye.1
tex_name penguin_eye.2
tex_name penguin_eye.3
tex_name penguin_eye.4
size 30
pattern 0 0 0 0 0 2 2 4 4 4
pattern 4 4 4 4 4 4 4 4 4 4
pattern 4 4 4 4 4 4 4 2 2 0
}
...
This file was exported from the Maya modelling software. It specifies texture pattern information for the penguin's Reaction animation.
Sandy.arc/Close.dva#
<VISIBILITY_INFO>
{
version 3.150
filename W:/wii-MottoMario/motokurk/data/BinaryData/Sandy/CloseWait
toolname Maya
source 'Maya 2008 Service Pack 1 - (CloseWait.mb)'
date 2009/11/5
time 18:6:15
host EADMOTOKURK
suitable_joint cull_more 34
numjoints 22
numframes 121
playmode loop
compress_mat off
}
<VISIBILITY>
{
size 2
byte 1 0
}
<VIS_POLY>
{
npolygons 14
vp_param 1 0
vp_param 1 0
vp_param 1 0
vp_param 1 0
vp_param 1 0
vp_param 1 0
vp_param 1 0
vp_param 1 1
vp_param 1 1
vp_param 1 1
vp_param 1 1
vp_param 1 1
vp_param 1 1
vp_param 1 1
}
Another animation source file that was exported from the Maya modelling software. It contains polygon visibility information for Squizzard's (Sandy) CloseWait animation.
TwisterSanSlim.arc/ActorInfo/#SandstormParam.csv##
StepStorm:Int:0,StepChance:Int:0,StepEndPrepare:Int:0,StepEnd:Int:0,StepSpin:Int:0,SensorMin:Float:0.0,SensorHeight:Float:0.0,SizeUpRate:Float:0.0,BindHeight:Float:0.0,BindFlip:Float:0.0,BindVacuum:Float:0.0,BindRise:Float:0.0,BindUpRate:Float:0.0,BindDownRate:Float:0.0,BindMissV:Float:0.0,BindMissH:Float:0.0
55,60,30,100,30,50,850,0.2,650,25,1.4,10,10,-1,10,0.1
A CSV file that specifies individual sandstorm parameters for Slim Galactic Tornadoes (TwisterSanSlim). Most notably, it consists of fields that have been removed from the final file: StepChance, StepEndPrepare, StepSpin, BindVacuum, BindRise, BindUpRate, BindDownRate, BindMissV and BindMissH. On the other hand, it lacks some fields: StepAdjust, StepFix, SpiralRot and SpiralRadius.
(Source: Luma's Workshop)