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Leftover Objects & Actors

This is a sub-page of Super Mario Galaxy 2.

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As the game is directly built against Super Mario Galaxy's engine, it is not surprising that the vast majority of unused features are leftovers from the first game. This page lists all unique objects and actors from the first game that can be used by adding back their data. All recurring planets, platforms and other generic objects are listed among removed objects instead.

Leftover Objects#

Enemies#

BasaBasaIce#

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BegomanSpringHide#

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Kiraira#

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ShellfishYellowChip#

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SunakazeKun#

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TeresaChief#

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Torpedo#

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TwisterSan#

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UnizoShoal#

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Decoration#

Flag#

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FlagKoopaB#

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FlagKoopaCastle#

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FlagRaceA#

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FlagSurfing#

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FlagTamakoro#

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FishGroupD#

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FishGroupE#

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FishGroupF#

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Fountain#

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LavaHomeVolcanoFlow#

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ShootingStarArea#

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Destroyables#

BreakableCageRotate#

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BreakableFixation#

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BreakableTrash#

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ClockworkHandle#

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IcicleRock#

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ItemBlockSwitch#

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SandUpDownTowerBreakableWallA#

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SandUpDownTowerBreakableWallB#

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SnowBlockA#

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SnowMan#

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SunkenShip#

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TeresaMansionHoleCover#

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TimerPieceBlock#

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TreasureBoxCrackedEmpty#

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TreasureBoxCrackedKinokoOneUp#

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TreasureBoxGoldEmpty#

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Level Features#

BallOpener#

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BigFan#

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EarthenPipeInWater#

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FlipPanelReverse#

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KoopaShipManholeCover#

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PoleNoModel#

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Areas#

BindEndArea#

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CelestrialArea#

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DashChargeArea#

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EffectArea#

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GlaringLightArea#

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HeavySteeringArea#

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MercatorCube#

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MirrorArea#

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PlaneCollisionArea#

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RasterScrollArea#

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SmokeEffectColorArea#

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TicoSeedGuidanceCube#

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WarpCube#

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Other#

Bomb#

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BombLauncher#

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CircleStrawberry#

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CoinFlower#

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GlobalConeGravity#

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GlobalPlaneGravity#

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LavaProminenceWithoutShadow#

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MeteorCannon#

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MeteorStrikeEnvironment#

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StarPieceMother#

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TrickRabbitGhost#

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Leftover Actors#

These actors are not used by any object and therefore cannot be used without code edits.

ClipFieldFillDraw#

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DodoryuRabbit#

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GoldenTurtle#

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KameckTurtle#

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QuakeEffectGenerator#

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RailMoveIndirectObj#

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RailMoveObjBreakAtEnd#

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RailMoveObjPress#

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RailMoveObjSwitchShadow#

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SpiderThread#

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SwingRope#

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TypicalDoor#

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TypicalDoorOpen#

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