Stealing the Diamond is the third game in the Henry Stickmin series and the first to feature a route consisting of only quick-time events. After all, Henry's gotta get the moolah.
Unused Graphics#
ID: 817
This strange silhouetted circle seems to be called offscreen during every cutscene and fail screen animation. Seeing as this game and its prequel use silhouettes to indicate click hitboxes, this might be a remnant of a developer option to restart something. Indeed, such an option exists fully coded in Fleeing the Complex.
There are several animatics for Henry's animation for falling down the stairs in the Undetected route, which start at Shape ID 8127.
ID: 149
This appears to be a placeholder for the initial loading screen's graphics. It is also called on the last frame of the animation for the PuffballsUnited logo (sprite ID:168).
ID: 8105, 10240
The "Size 19" graphic is called offscreen during many events.
ID: 348
A placeholder for the Newgrounds tank with Henry in it (button ID: 349).
ID: 4099
A rough sketch of the scene where Henry is confronted by the police on the broken road.
Unused Text#
This text (ID: 197) is used by the Century Gothic font (ID: 196), which is also unused. Interestingly, a number of item options in the game use this font as their text but only as pre-made sprites.
Obscured Graphics#
This image (ID: 282) is used for the "tl;dr" achievement, but some of the detail is cut off by the achievement box.
Additionally, several other achievement icons have details that are unseen by the player.
References#
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The Henry Stickmin series | |
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Adobe Flash |
Breaking the Bank • Escaping the Prison • Stealing the Diamond • Infiltrating the Airship • Fleeing the Complex |
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Windows, Mac OS X |
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