the cutting room mirror

Unused Videos

Unused Videos#

Miscellaneous Videos#

A video file for the Succ-U-Bus parcel capsule being highlighted whilst stored in your PET. The associated physical object only appears while an item is placed in the Succ-U-Bus tray, or during an animation related to Succ-U-Bus sending and receiving. The chosen item becomes the capsule only whilst it directly interacts with the Succ-U-Bus, and returns to the original item when removed, and so it's impossible to have the actual capsule in your inventory at any time.


An unused video of the Music Room switchboard alternating yellow and red. The final button just fades white, presumably by code rather then using a video file.

Magazine in SGT Desk Drawer#

Watch on YouTube397 Beta has an alternate magazine sequence compared to the final game. In the final game, after assembling your room correctly and turning the television to the correct channel, you are able to exit your room and retrieve a magazine with the upgrade coupon from the SGT lobby Succ-U-Bus. In the beta, however, after assembling your room, you are asked to open your desk drawer to receive the magazine, and indeed it appears there after watching the advert. This video was used in that beta, but goes unused in the final game since the solution changed. You still can't read the magazine up close in either the beta or the final, though.

Interestingly, the magazine is still secretly stored in the SGT room in the final game, invisible until it's automatically "mailed" to the lobby Succ-U-Bus.

Titanic Wireframe Spin#

To do:
I cannot find this file in the Prototype, but want to double check this later. This means I cannot check it's name in FileMap.txt

Watch on YouTubeGiven its filename, it might have been intended for use somewhere on the bridge.

While not used in-game, it is used on an official Website that is presented as being the Starship Titanic's in-universe intranet.

Maitre d'Bot Cutscene#

Watch on YouTubeA strange, fairly long unused video of the Maitre d'Bot's head popping up and saying something. The only other characters who have a cutscene video like this are Titania and Leovinus; other characters loop through short clips while talking. Maitre D seems to have no dialogue, used or unused, that would fit this, either.

Doesn't seem to have an alpha mask stream, so may not have ever made it in-game.

Has a metadata title of "talk3. sequence".

(Source: https://www.douglasadams.com/cgi-bin/mboard/info/thread.cgi?191,6)

LiftBot's Handle#

To do:
YouTube has forced this video to become a short without my consent. I may need to upload it to the website to bypass this, as there is no way to disable Shorts.

Watch on YouTubeA not quite so polished animation of the LiftBot using his handle. The camera immediately turns to the right and locks when you ask for a floor, so the LiftBot is always offscreen when changing floors. Also, this LiftBot has no face. This could indicate that this is LiftBot 4. LiftBot 4 is special in that before getting his real head back, he will randomly change floors every now and then, forcing you to use a TV to locate him. Perhaps this video would be used while you were in the lift, to hint at the malfunction. In-game, however, LiftBot 4 is static until he gets his real head back, at which point he acts as a normal LiftBot.

Alternate Item Transformations#

To do:
Due to the tiny baby size of these video files, youtube murders them quality wise. Like some other videos, I might re-upload these with an integer scale in an attempt to force youtube to show them with higher quality. Or just upload them directly.

Watch on YouTubeAlternate clips for Titania's parts transforming in your inventory. The used clips are slightly different. The ears are also slightly more detailed, having white lines along them. There are separate videos for each ear, but only one for the eyes. The file names indicate there was another eye video, but it's not on any shipped version of the discs. The eye is also the only video with a visible transparency mask.

Note the earlier, less flat mouth model.

Bug Channel#

Watch on YouTubeThe video containing all of the TV channels in the game shows that a mosquito or moth would fly by on the channel displaying Titania's first-class stateroom eye. It doesn't appear to do this in-game, however, even on different weather settings. This video is used in 397 Beta, where it is poorly looped and interlaced. There, it plays at all times on that eye channel and has no specific context for triggering. It's worth mentioning that there are string references to a "moth", so this may be a play on Titania's eye currently being emergency morphed into a light bulb.

This video edits out the other (used) parts of the original video for your convenience.

Weather Channel#

Starship_Titanic_z453_weather.gif

Exactly three frames of this video are used in the final game. Whilst the weather channel has lovely little animations for transitioning between seasons, the season on the ship never changes unless the player flips the Seasonal Adjustment Switch, and they cannot be viewing a television whilst they do so, therefore, these animations can't be seen, assuming they are even programmed in at all. When you can view a television, the Weather channel just hangs out on the frame for whatever season it currently is. Furthermore, the frame for Winter is always impossible to see, as when you change the season to Winter, all methods of exiting the Arboretum are blocked off by being frozen, so you can never even reach a television during Winter.

Unknown Room#

Watch on YouTubeInside a used video is a clip that the game never plays of an unused room containing six unlabeled buttons. It can be seen, just for a moment, at 0:14. It has the same door, a similar size, and the same amount of buttons as the Pellerator. From the reflections on the door and the video that the clip is in, this room would have been at the Top of the Well, although the door opening sequence may simply be a quick cut-and-paste placeholder due to the way it is presented. It's worth noting that there is a mysterious wall on the opposite side of the Pellerator, breaking the otherwise perfectly and purposely symmetrical design of the Well, that taunts you if you tap on it. From the reflection on the door, this room might have been accessible there once, but note that if you look carefully, the wall can be seen still in place in the very same video (though this wouldn't be the first time early and final footage are found side by side in a single file).

The level select screen uses a still image of this room to warp you to the final Pellerator in the prototype.

Unused First Class Restaurant Transitions#

Unused Movement Transition#

Watch on YouTubeAn unused transition. Doesn't seem to have a matching static image to display after the movement. The actual used transition tracks the table during the movement, rather then look straight ahead as in this one.

This video edits out the other (used) parts of the original video for your convenience.

Early Restaurant#

Because there are only three frames of the following unused content left in the associated video file (c380.avi), a comparison gallery has been prepared below for you instead of a YouTube video. These are the best possible choices of frames in the highest quality possible for this comparison.

Unused

Used

Blink and you'll miss it. One of the transitions in the main First Class Restaurant video is not only unused, but appears to be using an earlier version of the Restaurant model. Not only is the UV mapping for the constellation wallpaper different, but there is seemingly no shader effect on the wall at all. There is also no lamp model between the Pellerator and the main doors, and portions of the doors also appear to bare early textures.

Interestingly, the texture, which makes use of an earth constellation name in english for some reason, appears inverted even in the early version of the room.

Blank Arboretum Door#

To do:
Check for other streams.

Watch on YouTubeThe Arboretum's door opening and closing with nothing behind it. In-game, a video with the door opening and closing with each season (and each item state) behind it is used instead, including a frozen version of the door for Winter.

Has two streams with the metadata titles of "GATECOLR.AVI Video#1" and "GATE.AVI Video".

Unused SGT Lobby Node#

Watch on YouTubeThe SGT lobby has a clip for looking up while in front of the SGT Restaurant door. There's no node to look up there in-game. There is an odd object on the ceiling here, and while it can be seen off to the side in two other looking up nodes that are used, it's directly visible in this unused one. The object seems to serve no purpose, possibly why this clip goes unused (The other two looking up clips it can be seen from show the upper SGT doors, and so have a purpose). Note that clicking the object in one of the used views oddly plays the same sound as when clicking a balcony room door, meaning it has an intentional click target, but displays no message.

This video also edits out the rest of the (used) SGT lobby clips for your convenience.

Sculpture Chamber "SCSI Cable" Close Up Node#

Watch on YouTubeThe sculpture chamber main video file contains a transition for looking into and out of the female end of the "Giant SCSI Cable" (as it seems to be referred to in voice clips). You cannot click to zoom in there in the final game. This video contains only the unused look in\out transition and trims out the other (used) parts for your convenience.

Old Sculpture Chamber Succ-U-Bus#

Watch on YouTubeA unique video file for the Sculpture Chamber Succ-U-Bus. Completely unused, because the final game uses one generic animation video file for all other Succ-U-Bi (presumably to save storage space), with the exception of the sliding glass cover animations which still have unique videos per room, so as to retain accurate reflections. This unused sculpture chamber video contains most of his otherwise centrally consolidated animations but is uniquely rendered with the Sculpture Chamber's lighting, shadows, and reflections. It also lacks the Parcel Capsule, but there seems to be no matching isolated video file for a lone animated Parcel Capsule. That animation is baked into the generic video that is actually used, unlike this unused one.

Note the refracted magnifying effect present when the sliding glass cover raises and falls. This detail is not seen in any of the other used unique Succ-U-Bus sliding glass cover videos.

Unused First-Class Stateroom Node#

Watch on YouTubeYou cannot look up at this painting in-game. This clip has been edited out of the other used first-class stateroom nodes for your convienence.

Unused Fireworks Ending Clip#

Watch on YouTubeBetter known than the other clips, the ending video for the game contains two endings: one with fireworks outside the ship, and one where the ship explodes, which is triggered if you fail to disarm the bomb before finishing the game. However, the first clip with fireworks is not used for the ending in which you do disarm the bomb. Instead, another separate video is used, which just contains a fade to a still that lingers in the background during the credits scroll. Supposedly, Tim Browse of The Digital Village, in response to rumours about the fireworks ending, said that the game has nothing more than the two known endings and that the fireworks clip was for "orphaned ideas that were not used".

(Source: https://www.douglasadams.com/cgi-bin/mboard/info/thread.cgi?191,1)

Unused Pellerator Transition Videos#

Shaking#

The Pellerator visibly shaking. Never plays in-game. SST_z155.avi_PelleratorUnusedShaking.gif

Frozen Canal Transitions#

Unused transitions for entering or exiting the Pellerator while the Canal is frozen over. Not possible to see in-game, because the Pellerator is frozen shut and unresponsive.

Watch on YouTubeWatch on YouTube