the cutting room mirror

Sound Effects

This is a sub-page of Starship Titanic/Unused Audio.

Copious amounts of unused sound effects.

To do:

  • The filenames on this page, and of the uploaded sound files, are incorrect due to the lazy way I initially extracted them. I am presently unsure if the original filenames are stored in the archive, or if they are simply raw data accessed by index(?). The naming of unused audio files throughout the games pages are now very confused and this needs addressing eventually. For now, do not trust them. Scummvm port code likely has the answers.
  • Re-check usage of 'z.st.801.wav' (as listed on this page), sounds like Bar bell but at wrong pitch. they wouldn't have stored different pitches instead of changing at runtime for the bell easter egg, would they...?

Miscellaneous & Sound Effects#

Filename

Audio

Description

a.st.1.wav

Ding with electrical sounds.

a.st.2.wav

Error like buzzer.

a.st.3.wav

Electrical noise.

a.st.4.wav

Ding.

a.st.5.wav

Beep.

a.st.21.wav

Beep\chime.

a.st.22.wav

Beep ding. According to the FileMap of the prototype, this was originally titled "plinth button 5.wav", implying association with the plinth in the Embarkation Lobby that triggers the intro to the game.

a.st.39.wav

Similar to the navigator photograph slot, but other sounds below make it seem like a more complex mechanism.

a.st.40.wav

a.st.41.wav

a.st.43.wav

Echoey beep.

b.st.70.wav

Robotic squeaking.

b.st.71.wav

Button.

b.st.72.wav

Button.

b.st.73.wav

b.st.74.wav

Scratching.

b.st.75.wav

Something closing.

b.st.76.wav

b.st.77.wav

Something closing.

b.st.78.wav

b.st.79.wav

b.st.80.wav

b.st.81.wav

Unknown electronic sounds.

b.st.82.wav

Similar to above, but more klaxon-ey.

b.st.83.wav

Electrical interference or radio tuning.

b.st.84.wav

Similar to above klaxon-ey sound.

b.st.85.wav

A sort of radio like sound.

b.st.86.wav

As above.

b.st.87.wav

Electronic processing or printing sound. The prototype has very similar sounds, with original titles from the FileMap suggesting them to be for the PET "opening" and "closing" (see below). As conjecture, then, being that this sound is very similar to those, may have been for other PET functions, such as upgrading, room storing, etc.

b.st.88.wav

A sort of printing press like sound. Long, could be intended as background ambience. Might have been for the Bilge room?

b.st.89.wav

Something electronic (a robot?) passing by?

b.st.90.wav

Similar to above.

b.st.91.wav

Similar to above.

b.st.92.wav

Reversed version of above, it seems.

b.st.93.wav

Beep.

c.st.6.wav

Very similar to the photograph slot on the navigator, but different.

c.st.8.wav

Sounds like rustling through a parts bin.

c.st.60.wav

Sounds like paper, leaves, or wrappers rustling?

c.st.61.wav

As above.

c.st.68.wav

Electrical sparking?

c.st.69.wav

As above.

c.st.70.wav

As above.

c.st.71.wav

As above.

c.st.73.wav

As above.

z.st.24.wav

Shuffling, or a door closing?

z.st.25.wav

Something opening?

z.st.28.wav

Various computer sounds.

z.st.29.wav

Shhhurlck.

z.st.31.wav

Generic door opening, but a regular human kind (like the players house), probably not a sci-fi starship door.

z.st.32.wav

Reversed version of above.

z.st.33.wav

A drawer being closed?

z.st.34.wav

A drawer being opened?

z.st.43.wav

Something sliding.

z.st.44.wav

Clang.

z.st.48.wav

Happy sounding jingle.

z.st.50.wav

Echoey clang. Used in the prototype for many doors, but seems to be unused in the final.

z.st.52.wav

Mechanical switch.

z.st.53.wav

Shorter version of above.

z.st.66.wav

LOUD alarm\klaxon.

z.st.67.wav

Somehow even LOUDER version of the above.

z.st.68.wav

A slightly less annoying version of the above.

z.st.69.wav

Electronic humming.

z.st.70.wav

Wind gusting.

z.st.71.wav

Rough electronic humming.

z.st.72.wav

Sustained electric\energy like tone.

z.st.73.wav

Similar to above. Might fit with the Pellerator.

z.st.75.wav

Heavy servo.

z.st.77.wav

Motor like electric hum.

z.st.78.wav

Forklift like sound.

z.st.78.wav

As above.

z.st.82.wav

Something turning on or moving.

z.st.83.wav

Similar to above.

z.st.84.wav

Reverse of above.

z.st.85.wav

Pitch shifted version of above.

z.st.86.wav

Unknown varied electrical tones.

z.st.87.wav

Rough, deep sounding rhythmic tone or alarm.

z.st.88.wav

Unknown electronic scrambling like sound.

z.st.89.wav

Unknown electronic passby\hum.

z.st.90.wav

Phone like alarm\ring.

z.st.91.wav

...A tiny flute? Related to music room??

z.st.92.wav

'Ding!'

z.st.94.wav

Electronic chime.

z.st.95.wav

Similar to above.

z.st.96.wav

Similar to above.

z.st.97.wav

Similar to above.

z.st.99.wav

Gunshots. These were used in earlier prototype builds for the extended television cinematic, for a news station.

z.st.100.wav

More gunshots until specified.

z.st.101.wav

z.st.102.wav

z.st.103.wav

z.st.104.wav

z.st.105.wav

A laugh track, originally used for the Level Select screen in prototypes.

z.st.106.wav

As above.

z.st.107.wav

Related to above. Doesn't seem used even in the prototype.

z.st.108.wav

Mechanical lift or motor.

z.st.109.wav

Originally part of a background sound effects system that would randomly play the following sounds throughout the game. This functionality can be seen in the game's '397' prototype. Below files are a part of this set until otherwise specified.

z.st.110.wav

z.st.111.wav

z.st.112.wav

z.st.113.wav

z.st.114.wav

z.st.117.wav

z.st.118.wav

Last of BG SFX system.

z.st.119.wav

Faster version of SGT restaurant empty sauce dispensing error.

z.st.121.wav

Very tiny click.

z.st.122.wav

z.st.124.wav

Electronic whir.

z.st.125.wav

Electronic Whistle.

z.st.126.wav

High-pitched version of above.

z.st.127.wav

z.st.128.wav

Mecha-electrical moving?

z.st.130.wav

According to the FileMap of the prototype, this sound effect was for the PET "Closing".

z.st.131.wav

According to the FileMap of the prototype, this sound effect was for the PET "Opening".

z.st.132.wav

Rusty metal hinge, similar to, but not the same as the second class room porthole opening.

z.st.134.wav

Many of the following are also part of the prototype's background sound effects system.

z.st.135.wav

z.st.136.wav

z.st.137.wav

z.st.138.wav

z.st.141.wav

z.st.142.wav

z.st.143.wav

End background sound effects.

z.st.144.wav

Unknown if related to above.

z.st.401.wav

Chime. According to the prototype FileMap, this was for the service elevator when it arrived at your floor. Its original filename would have been yourfloor.wav.

z.st.522.wav

z.st.801.wav

Sounds like the bell in the Bar, except deeper pitch.

z.st.806.wav

Bell error like sound.