This is a sub-page of Starship Titanic/Unused Audio.
Copious amounts of unused sound effects.
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Miscellaneous & Sound Effects#
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Audio |
Description |
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Ding with electrical sounds. |
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Error like buzzer. |
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Electrical noise. |
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Ding. |
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Beep. |
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Beep\chime. |
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Beep ding. According to the FileMap of the prototype, this was originally titled "plinth button 5.wav", implying association with the plinth in the Embarkation Lobby that triggers the intro to the game. |
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Similar to the navigator photograph slot, but other sounds below make it seem like a more complex mechanism. |
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Echoey beep. |
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Robotic squeaking. |
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Button. |
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Button. |
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Scratching. |
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Something closing. |
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Something closing. |
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Unknown electronic sounds. |
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Similar to above, but more klaxon-ey. |
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Electrical interference or radio tuning. |
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Similar to above klaxon-ey sound. |
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A sort of radio like sound. |
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As above. |
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Electronic processing or printing sound. The prototype has very similar sounds, with original titles from the FileMap suggesting them to be for the PET "opening" and "closing" (see below). As conjecture, then, being that this sound is very similar to those, may have been for other PET functions, such as upgrading, room storing, etc. |
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A sort of printing press like sound. Long, could be intended as background ambience. Might have been for the Bilge room? |
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Something electronic (a robot?) passing by? |
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Similar to above. |
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Similar to above. |
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Reversed version of above, it seems. |
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Beep. |
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Very similar to the photograph slot on the navigator, but different. |
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Sounds like rustling through a parts bin. |
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Sounds like paper, leaves, or wrappers rustling? |
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As above. |
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Electrical sparking? |
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As above. |
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As above. |
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As above. |
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As above. |
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Shuffling, or a door closing? |
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Something opening? |
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Various computer sounds. |
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Shhhurlck. |
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Generic door opening, but a regular human kind (like the players house), probably not a sci-fi starship door. |
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Reversed version of above. |
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A drawer being closed? |
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A drawer being opened? |
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Something sliding. |
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Clang. |
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Happy sounding jingle. |
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Echoey clang. Used in the prototype for many doors, but seems to be unused in the final. |
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Mechanical switch. |
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Shorter version of above. |
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LOUD alarm\klaxon. |
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Somehow even LOUDER version of the above. |
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A slightly less annoying version of the above. |
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Electronic humming. |
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Wind gusting. |
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Rough electronic humming. |
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Sustained electric\energy like tone. |
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Similar to above. Might fit with the Pellerator. |
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Heavy servo. |
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Motor like electric hum. |
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Forklift like sound. |
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As above. |
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Something turning on or moving. |
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Similar to above. |
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Reverse of above. |
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Pitch shifted version of above. |
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Unknown varied electrical tones. |
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Rough, deep sounding rhythmic tone or alarm. |
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Unknown electronic scrambling like sound. |
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Unknown electronic passby\hum. |
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Phone like alarm\ring. |
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...A tiny flute? Related to music room?? |
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'Ding!' |
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Electronic chime. |
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Similar to above. |
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Similar to above. |
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Similar to above. |
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Gunshots. These were used in earlier prototype builds for the extended television cinematic, for a news station. |
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More gunshots until specified. |
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A laugh track, originally used for the Level Select screen in prototypes. |
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As above. |
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Related to above. Doesn't seem used even in the prototype. |
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Mechanical lift or motor. |
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Originally part of a background sound effects system that would randomly play the following sounds throughout the game. This functionality can be seen in the game's '397' prototype. Below files are a part of this set until otherwise specified. |
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Last of BG SFX system. |
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Faster version of SGT restaurant empty sauce dispensing error. |
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Very tiny click. |
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Electronic whir. |
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Electronic Whistle. |
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High-pitched version of above. |
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Mecha-electrical moving? |
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According to the FileMap of the prototype, this sound effect was for the PET "Closing". |
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According to the FileMap of the prototype, this sound effect was for the PET "Opening". |
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Rusty metal hinge, similar to, but not the same as the second class room porthole opening. |
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Many of the following are also part of the prototype's background sound effects system. |
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End background sound effects. |
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Unknown if related to above. |
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Chime. According to the prototype FileMap, this was for the service elevator when it arrived at your floor. Its original filename would have been yourfloor.wav. |
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Sounds like the bell in the Bar, except deeper pitch. |
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Bell error like sound. |
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