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Skylanders: Giants (Wii, Wii U, PlayStation 3, Xbox 360)

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Early Character Names#

Several of the game's characters (most of them coming from the original game) feature very different early development names, as indicated by their filenames in the game's characters folder. While several are merely generic titles, a few are very different.

Final

Early

Bash

Rock Dragon

Boomer

Bomb Troll

Bouncer

Robot Giant

Camo

Life Dragon

Chill

Ice Sorc[eress]

Chop Chop

Pandoran Elite

Crusher

Titan Earth

Double Trouble

Wizard

Drill Sergeant

Drill Bot

Drobot

Metal Dragon

Eye-Brawl

Mummy

Flameslinger

Fire Elf

Flashwing

Earth Dragon

Fright Rider

Ostrich

Ghost Roaster

Ghost Eater

Hex

Shadow Maid

Hot Dog

Fire Feet

Hot Head

Oil Blazer

Ignitor

Flame Knight

Jet-Vac

Eagle

Lightning Rod

Storm Giant

Nijini

Djini

Pop Fizz

Alchemist

Prism Break

Gem Golem

Shroom Boom

Myconman

Slam-Bam

Yeti

Sonic Boom

Gryphon

Sprocket

Turret Master

Stump Smash

Ent

Sunburn

Fire Dragon

Swarm

Bugman Giant

Terrabite

Land Shark

Thumpback

Whale

Tree Rex

Titan Life

Trigger Happy

Golden Cheat

Warnado

Sky Turtle

Wrecking Ball

Force Field Grub

Wham Shell

Crab

Whirlwind

Air Dragon

Voodood

Skull Orc

Zap

Sea Dragon

Zook

Bam Bazooker

In addition, the Winged Boots' filename refers to it as a Potion, suggesting that early versions of this item were different.

Unused Music#

The full version of the Air Guitar in Junkyard Isles. An unused lock puzzle theme for Rumbletown. A placeholder theme for Cutthroat Carnival. A placeholder theme for when you are in the Arkeyan War Machine in Secret Vault of Secrets. A placeholder theme for when you are outside the Arkeyan War Machine in Secret Vault of Secrets. While not technically unused theres a portion of the Molekin Mountain intro which goes unheard.

Unused Characters#

In the characters folder are two unused files that can be swapped for existing ones to use as playable characters: 099_Debug_Minion and 112_Sniper.

  • Debug Minion uses Whirlwind's character model for gameplay, and a small coin icon for the stats screen. The Debug Minion is completely invincible, unable to die or take damage, and will do 100 damage with any hit it lands...however it also is completely unable to gain experience. It will shoot homing long-range rainbow attacks at enemies or breakable objects if X (Xbox), Square (PlayStation 3), or Y (Wii U) is pressed, or hearts if no target is available. Pressing A (Xbox) or X (PlayStation 3) will change the character's element, however this has no effect on elemental barriers. Lastly, pressing B (Xbox) or Circle (PlayStation 3) will move the character forward in relation to whatever direction they're facing, which can result in it getting stuck in walls. In addition, no upgrade screen exists, and hats worn on the character will appear massive, engulfing it. It does have a unique set of placeholder sounds, such as "Selected" when appearing on the loading screen or "Stats" on the statistics screen.
  • Sniper is the more developed of the two, appearing as a pistol-carrying troll and wearing a large sniper-rifle on his back. Pressing X (Xbox) or Square (PlayStation 3) will cause him to become stationary and allow you to angle a shot displayed by the rifle's laser sight and foliage to appear around him in this state. A (Xbox) or X (PlayStation 3) will shoot his gun in a three-shot spread, and B (Xbox) or Circle (PlayStation 3) will have him drop a claymore weapon into the ground that detonates when an enemy goes in front of it. However, Sniper has several issues in-game: the gun does not work at close range, the rifle and claymores are untextured, the rifle itself clips through Sniper's body, and moving in a direction while shooting will result in Sniper sliding. Other bugs include the laser sight appearing randomly on the ship and clipping through objects, getting frozen in the claymore animation if interrupted by the aiming attack, and the foliage remaining onscreen if Sniper is killed while using the aiming attack. Worn hats will also appear improperly on the gun arm rather than his head. Interestingly enough, when using the sniping attack if you shoot, Sniper can move around while the gun will remain in place, angling depending on your direction, allowing you to lure enemies into the line of fire.
    • Sniper's portrait and upgrade screen are borrowed from Spyro, and he appears when summoned as a red-colored Spyro with placeholder titles for his available upgrades. No voice samples exist for the character.
    • Both Sniper and the red Spyro appear in the original prototype for Skylanders: Spyro's Adventure using the names "Bomb Troll" and "Red Dragon" respectively.

Unused Wow Pow Upgrades#

The game features "wow pow" attack upgrades for characters that appeared in the first game if their Series 2 figure is placed on the portal. However, several variant characters that don't feature Series 2 figures also have this upgrade and cannot access them: Dark Spyro, Legendary Spyro, and Legendary Trigger Happy.