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Shogun: Total War

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Specifically: Unsorted, unorganized

Shogun Total War was the first game in the Total War franchise, distinguished by its strong rebel army and ridiculously overpowered geisha.

Shogun: Total War#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Find out if most of WE's content belongs here.

Region Zero#

A placeholder area in Shogun (present in Medieval also) where rebels, and various other event objects are kept. It is controlled by the rebels by default, and it can be only accessed by using the ".conan." cheat or by other clan's file editing. Note however, that accessing region zero may cause a crash.

Rebels#

A face! The flag was stolen by the rebels. In normal gameplay, the rebels, like in all other TW games, are unplayable without modding or cheating. Using cheats or mods to play as them shows that they are very unfinished, unlike their equivalents in later Total War titles.

The rebels have features of a clan, a partially-functioning throne room, unused strings of Rebel alliances/sons, and several very buggy/crashy features. The icons for normal clans show their clan mon, but the rebels are instead assigned a placeholder face. Clicking on their icon will either bring you to the Shimazu throne room or crash the game. Bonus: You're getting their lands too. Side effect: This message will appear now and then. Leftover strings imply that the rebels were to have functional heirs at one point of development.

The Rebel General's son has come of age and is ready to serve him. 
The Rebel General has been assassinated.
The Rebel General has been killed in battle.
The Rebel General has died from an illness.
After his defeat in battle The Rebel General had no escape and was forced to commit seppuku.
His son has taken over command of the Rebels.

400px|right|That's one badass grandpa. The above strings are stored near the other "Lord dies" strings. However, the "Died from an illness" string will never be loaded, as seen from the right.

His son has taken over command of the Rebels, but Rebel forces are paralysed for 1 year

This is impossible, as the rebels are not given heirs to begin with. The latter part of the string refers to an unused mechanic- It exists for all clans.

This region is claimed by Rebels and Bandits who you are allied to. Do you wish to break the alliance?

Now rendered impossible, thanks to the Warlord Edition; they were originally able to train agents but the developers removed the ability for rebels to make agents in Warlord Edition.

He is allied to the Rebels.

Unlike the previous string, which is normally impossible in only the WE, this is the case in all versions; the rebels' AI will never make Emissaries unless the player utilizes glitches or mods.

Various Other Strings#

Strings related to Region Zero, natural disasters in all areas, and the European ships landing on land locations.

To do:
Extract these strings.

There is one joke (?) string intended for cheaters - it cannot be seen in-game even through hacking:

["Multiplayer_Cheating"]
 {"HANDS IN THE AIR! YOU'RE SURROUNDED!"}

Shogun: Total War - The Mongol Invasion#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Find out if Mongol Invasion expansion's unused content is the same in Warlord Edition re-release. Please merge the two when confirmed.

Gold Edition#

A re-release with its expansion and the base game. It's basically Warlord Edition without the opening cinematic.

Bug Fixes:#

  • The ability to "build" enemy builds was patched out in Gold; to do this, open up the build menu from your province and select an enemy piece.
  • The Steam release fixes the issue of main menu flickering and adds Windows 8+ Compatibility.

Multiplayer Campaign#

There are multiple strings that suggest a multiplayer campaign may have been planned. It was most likely scrapped due to time constraints, or it was too technically challenging (Or a mix of the two). Some such strings are

Multiplayer_Campaign_Menu_Title
Multiplayer_Campaign_In_Game_Menu
Multiplayer_Campaign_Menu_Campaign_Status_0

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Check if this is in Warlord Edition and/or the base game.

Warlord Edition#

A re-release with its expansion and the base game. It too unleashes several bugs and dummied-out content.

Mori 1530#

This land was stolen from the Takeda.

The Mori, who are unavailable in this campaign year, can be made playable by reading a complex string to the 1530 data file.

PlaceDaimyo:: 15 2
SetStartDaimyo:: 2 0

Region 15, which is the Aki province, put a "2" where "5" was.

SetRegionOwner:: 15 2

The Mori will be playable after you save the file.

Note: Following this process the Mori will usually be wiped out in short order, due to the lack of troops given to them.

Unused Strings#

Geisha/Ninja#

Missed a blind spot!

In uncheated games, the enemy cannot target your ninja and shinobi. There are strings that can be loaded for this, but they are blank. Likewise, you cannot target enemy ninja and shinobi without using "see all cheat". The game is capable of loading the strings, but the resulting message is blank. A simple file edit (see image) can prove this.

Father Visitor#

This agent unit is mentioned only in the string files. The strings suggest it may have worked similarly to Medieval Total War's Pope system.

There is only ever one Father Visitor, the head of the Church in Japan. The first person to build 
him gets to use him until he dies. As an Emissary to Christian Daimyo he is unsurpassed, and can 
order them to accept alliances on pain of excommunication. They are however subject to Ninja attack, so it's 
not generally a long term appointment.
You are at peace with this Daimyo. Would you like to order an alliance under pain of Excommunication?
You are at war with this Daimyo. Would you like to order a ceasefire under pain of Excommunication?
The Father Visitor brings news from %s. He demands an audience.

Note that %s is replaced by the faction name.

Father vistor. Super Emissary. Christian Daimyo... ...cannot refuse his treaties. Use him as an emissary.

Unit description when viewed in map. To make it appear in-game, use "Makeunit:: 1 24" on "Starting in 1530.txt". This will give a "Father visitor" to the Shimazu clan. It uses the Priest's Model.

Medical School#

This building is unused - its building icon is displayed as "Placeholder", so it is likely that it was tested during the beta phase of the base game. Judging from the description, it's supposed to regenerate units like they do by default in Total War: Shogun 2, but it no longer functions even if edited onto the map.

To make it appear in-game, use "MakeBuilding:: 1 41" on "Starting in 1530.txt". This will give the Shimazu Clan a Medical school. Changing the "41" to "42" or "43" will give the Famous and Legendary, respectively. Unfortunately for the AI, they can't retrain units.

A Medical School trains doctors who work with armies in the field to reduce the proportion of 
casualties that succumb to their wounds. Only one school is required to provide for your entire 
domain. The school increases the rate tat which units recover from battle casualties.
The Famous Medical School has mastered the traditional healing arts, and further improves the 
rate at which units are reinforced after suffering casualties
The Legendary Medical school has researched new ways of treating the wounded, and maximises the speed at which a wounded man can return to his unit.

Interestingly enough, the Legendary Medical School uses the Drill Dojo's image.

Unused Sounds#

This page or section needs more audio.
There's a whole lotta words here, but not enough audio. Please fix this.
Specifically: Add the sound files of the Chōsokabe Clan.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Figure out if the Chōsokabe should go towards base Shogun instead.

Chosokabe Clan#

400px|right|Motochika and Morichika not included. The Chosokabe Clan was supposed to be playable at one point, as sound files of their emissaries remain in the program folder. Furthermore, in the Sengoku Jidal scenario intro video, there is a castle in Tosa province which was Chosokabe territory in real life. However, they are not completely removed- A clan is occupying their space. In this case, the rebels occupied them. To see the effect in the game, let us use "Starting at 1530.txt" as an example. Type this code above "Makeunit: 4 0", since it's the "beginning" of the rebel's forces.

Givedaimyo: 2 0

Note that they are still counted as the "Rebels".

Daughters#

The Daughter functions which was later used in Medieval Total War exists as sound files. There are no strings that gives their names, however.

Unused Movie#

This page or section needs more videos.
There's a whole lotta words or pictures here, but not enough videos. Please fix this.
Specifically: If the movie does not show in Mongol Invasion and Base game; rip the movie.

There is an unused movie depicting the geisha assassinating a general in a camp area - the used assassination video depicts the geisha in a house.

Oddities#

All#

  • Outside of custom battles, the game is able to create the Naginata and Heavy Cavalry units without any armor rating - ordinarily you need an armory to create them. This is a result of how the units are "Spawned" by the scenario file.
  • The AI will never build the Geisha House without the use of glitches or mods. This does not prevent them from spawning geisha, however.

1530#

  • In any version that includes Mongol Invasion, the Hojo clan start with a Golden palace - due to a developer oversight, they are still given building ID "47" instead of "49" (for a Port) after Mongol Invasion added two new buildings and increased the building ID numbers by two.

1550#

  • The Rebels cannot build agent units, but start with the ninja Abe Shigekane in their service in Omi province.
  • The Takeda clan are given an Armory in their starting province (Kai). Outside of using the cheat ".Viagra.", it is impossible to build an Armory in provinces without iron deposits.

Mongol Invasion#

  • The Mongols are just a renamed Oda clan, and this can be seen by successfully bribing them. They also spawn Oda clan heirs, even though you cannot see them normally.
  • The same issue is present for the Hojo - they will get their 1530 campaign heirs (minus their starting lord) over time. Unlike the Mongols, they can field them.
  • If the Mongol Invasion campaign is played up until 1530, events from the 1530 start date (Portuguese/Dutch ships/Heirs) will begin to occur.