A very hard platformer that's a port of the Commodore 64 version and is also based on the movie of the same name.
Level Select#
At the title screen, press and hold Up + Right on Controller 2 and Down + Left on Controller 1 at the same time. Now, by pressing B on Controller 1, the player can cycle through levels 0 to 14. Press A to reset the level index back to 0. A sound will confirm code triggering after each time A or B is pressed. Select the "CONTINUE" option to start from the selected level.
Hidden Text#
This game shares the same music driver library that many other NES Ocean Software games used. As a result, there is a hidden version and copyright string:
MUSIC DRIVER V1.0 (C)JONATHAN DUNN & OCEAN SOFTWARE
Additionally, a small bit of placeholder text is at offset 0x01b256, at the end of BANK 6:
hello this is a bit of text
Game Genie Detection#
The game checks for the presence of a Game Genie on startup by adding each byte in $10-$26 (zeropage RAM) with a corresponding complement in PRG-ROM (located immediately after the checking routine). The routine only exits when at least one of the byte pairs produces a sum other than 0, otherwise it will loop forever and cause the game to hang.5
The zeropage RAM area being checked for is the setup routine executed by the Game Genie ROM just before handing over control to the game. Below is a disassembly of said routine:
$0010 LDX #$0B
$0012 LDA $90,X ; Write Game Genie register bytes
$0014 STA $8001,X ; for each of the 3 codes
$0017 DEX
$0018 BPL $0012 ; Loop until all bytes written
$001A LDA $89
$001C STA $8000 ; Set primary control byte to enter game mode
$001F LDA #$00
$0021 STA $8000 ; Interpreted by the game's mapper, reason for write is unknown
$0024 JMP ($FFFC) ; Jump to game's reset handler
Unfortunately, this measure can be bypassed using a single GG code by patching the first byte of the checking routine to immediately execute an RTS instruction. Use one of the below codes depending on the version:
Version |
Code |
|---|---|
USA Rev 0, JP |
AVXNOTXZ |
USA Rev 1, EU |
AVUYXTXZ |
(Source: TakuikaNinja (GG codes))
References#
- Painting by Numbers - GDRI :: Game Developer Research Institute↩︎
- GDR ファミリーコンピュータ ソフト一覧 1991年 - FAMILY COMPUTER Software List 1991↩︎
- NES Games↩︎
- ALEX Mail Service ad - Consolemania (IT), Issue 7, April 1992↩︎
- NESdev forum thread: What does this code do?↩︎
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The RoboCop series | |
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Arcade |
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Commodore 64 |
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NES |
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Game Boy |
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Genesis |
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Game Boy Color |
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Game Boy Advance |
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PlayStation 2 |
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RoboCop vs. The Terminator | |
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SNES |
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Game Boy |
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NES |
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Genesis |
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Game Gear, Sega Master System |
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