the cutting room mirror

RoboCop (Game Boy Advance)

This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.

This prototype is documented on Hidden Palace.

The GBA RoboCop was announced alongside the Game Boy Color one, with Titus set to publish both. While the GBC game uses a top-down perspective, the GBA one is a sidescroller that plays somewhat similarly to the original arcade game and its home ports.

While the GBC iteration was released in 2001 (albeit only in Europe), the GBA version ended up being cancelled. A prototype build from 2002 was released by Hidden Palace in January 2022.

The game has some rough edges at this point, but can be played from start to finish and seems to be late in development. Given Titus' track record, it's also surprisingly decent.

Development Text#

Various error messages are present throughout the ROM.

0x67774:

Invalid Operation
Divide By Zero
Overflow
Underflow
Inexact Result
: Heap memory corrupted
Unknown signal

0x74620:

ASSERTION FAILED   FILE =[
WARNNING  FILE =[
]  LINE = 
   EXP = 

0x2D44E8:

Abnormal termination
Arithmetic exception: 
Illegal instruction
Interrupt received
Illegal address
Termination request
Stack overflow
Redirect: can't open: 
Out of heap memory
User-defined signal 1
User-defined signal 2
Pure virtual fn called
C++ library exception