the cutting room mirror

Rise 2: Resurrection

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Apparently Rise of the Robots did well enough to get the sequel you see here, but said sequel did not do well enough to warrant more of this franchise.

RSPC050.LZH#

Please elaborate.
Having more detail is always a good thing.

Download RSPC050.LZH

File: Rise2 DOS RSPC050.zip (info)

An archive called RSPC050.LZH with files from January 19th, 1996 is present on the disc.

Unused Text#

Build Date#

In OPTIONS.TXT among the game's options text is some build information.

* version no
7, V0.53 

OPTIONS.BAK is an early backup of the aforementioned file, though the only difference is that it comes from an earlier build.

* version no
7, V0.31 

ERRORS.TXT#

1234,1
Execution successful

1,2
VESA driver not installed or video card not SuperVGA.
See manual for details.

2,3
Video card could not be initialised into a
compatible 640x400 or 640x480 256 colour mode.
See manual for details.

3,3
VESA command failed - make sure you have the correct
VESA driver installed for your card.
See manual for details.

6,2
Error reading GGF
%

1236,1
Insufficient memory for required setup.

1237,2
Unable to open (parse) text file
%

4567,1
%

3143,1
String buffer exceeded.

*SOUND_ERROR_DIGI
1FEE,1
Error initialising Digital Sound System.

*BOMB_CTABLE
3751,2
Error reading collision table:
%

*BOMB_ANIMATION
3752,2
Error reading animation file:
%

*BOMB_STS
3753,2
Error reading Status file
%

*BOMB_MVS
3754,2
Error reading Moves file
%

*BOMB_MVS_VERSION
3755,2
Incorrect MVS table version
%

*BOMB_INVALID_FRAME
3756,2
Invalid frame:
%

77E1,2
Corrupt ANR file:
%

7876,1
Memory overflow: select smaller robots

3766,2
Memory overflow:
%

3767,1
Sound memory overflow:

2323,2
Unable to open file:
%
#

EXTRA.LST#

TEXT.wav
TIMER1.WAV
TIMER2.WAV
spark.wav

RISE2.OUT#

New robot:
5
13
13