the cutting room mirror

Rise of the Robots (Arcade)

This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: TEST3.RSV is a possibly unused FMV.

One of the few games developed for Bell-Fruit Manufacturing's ill-fated RasterSpeed hardware, the arcade Rise of the Robots was intended to offer improved gameplay and much higher-quality graphics/FMVs than what contemporary consoles could offer, alongside features that really should've been in the console versions to begin with, like more than one single-player character and actual Brian May music.

Ultimately, the game failed during location testing and was cancelled because it's still Rise of the Robots. Look, come on. What did you think the reception was going to be?

Developer Credit#

Present at 0x92 in the boot ROM (rasterspeed2.1_bootrom4.u10).

Charset by Simon N. Goodwin

(Source: Original TCRF research)

Development Text#

Present at 0x4BCE and 0xE072 in the boot ROM are a couple of odd error messages.

Print menu knackered
hmmmm, I dont think much of your music
Give me data CDs any time!

(Source: Original TCRF research)

Uncompiled Source Code#

Present in MAKEDIFF.C.

#include <stdio.h>

char buffer[14*12] =
{
    160, 140, 120, 100, 80, 60, 40, 30, 20,15,15,15,15,10,
    144, 126, 108,  90, 72, 54, 36, 27, 20,15,13,10, 8, 6,
    128, 112,  96,  80, 64, 48, 32, 24, 18,13, 9, 6, 5, 4,
    112,  98,  84,  70, 56, 42, 28, 21, 16,12, 7, 5, 4, 3,

    128, 112,  96,  80, 64, 48, 32, 24, 18,13, 9, 6, 5, 4,
    128, 112,  84,  70, 56, 42, 28, 21, 16,12, 7, 5, 4, 3,
    128, 112,  40,  30, 25, 20, 15, 12, 10, 8, 6, 4, 3, 2,
    128, 112,  30,  25, 20, 15, 10,  8,  6, 4, 2, 1, 0, 0,

    112,  98,  22,  18, 10,  8,  7,  6,  5, 4, 2, 1, 0, 0,
    112,  98,  19,  16, 10,  8,  6,  5,  4, 3, 2, 1, 0, 0,
    112,  98,  16,  14,  8,  6,  5,  4,  4, 3, 2, 1, 0, 0,
      5,   4,   4,   3,  3,  2,  2,  1,  1, 0, 0, 0, 0, 0
};

main()
{
    FILE *f;

    f = fopen( "diffcurv.dat", "wb" );
    fwrite( buffer, 1, 12*14, f );
    fclose( f );
}

(Source: Original TCRF research)

Zool Hard Disk#

FRECOVER.DAT appears to be the first 100KB of a hard disk image for the unreleased arcade port of Zool. It only contains a file listing, though.

(Source: Original TCRF research)