the cutting room mirror

Unused Audio

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This is a sub-page of Rhythm Heaven.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: There's probably more.

'...But what does it mean?'
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When the majority of your game is based around audio, there's bound to be some stragglers left sitting unused.

Sound Test#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: See if this can be accessed in other versions of the game.

Watch on YouTubeThis peculiar, fully functional sound test can be found unused in the game's data. You can select from 35 different SFX presets, with the "tap", "release" , "hold/drag" and "flick" actions in the bottom screen usually triggering a different sound. SEQARC_EFFECT1 and SEQARC_EFFECT2 are the archives containing the SFX meant to be used in this sound test.

The four speaker icons in the top screen represent four different slots where these presets can be loaded into. The presets loaded into these slots can be changed using the D-Pad. Pressing the A button will mute or unmute the currently selected slot.

The following patch replaces the Rhythm Toy Business Card with this sound test:

Download RhythmHeavenDS_Sound_Test.zip

File: RhythmHeavenDS_Sound_Test.zip (info)

Music#

While there's only a small amount of music in this game that goes unused, what's here is indeed interesting. Something to note is that while a good chunk of music in this game is typically stored as streams (meaning the music is being played back like a CD player), the following tracks are stored as sequences (meaning the music is played back in real time, like a live orchestra).

BGM_TAP#

A jolly sounding track that most likely originates from a scrapped "tapping" rhythm game. Adding to this, there exists another track intended for this rhythm game.

VOICE_TAP#

A series of voices, some of which go unused. Something to note is that one of the voice clips was later repurposed for Board Meeting in Rhythm Heaven Fever. As stated before, this track was meant to be paired up with BGM_TAP, and when we pair them, we get...

BGM_TAP + VOICE_TAP#

The full TAP experience. VOICE_TAP might've been made first, and served as a basis for BGM_TAP, which might explain why these two were separated.

BGM_AMBIENT#

A relaxing track. This probably wasn't intended for a rhythm game, as it would be far too slow paced for one. Perhaps a rhythm toy?

SE_TEST_KARATE_BGM#

Additionally, the first four seconds of Karate Man from Rhythm Tengoku can be found unused in the American version of the game. Given the name "test" and Rhythm Heaven having some music sequenced into parts, this was likely a test to make sure it worked properly, and they chose Karate Man's music, for whatever reason.

Drum Pats#

Two drum pats can be found in the files as well. Possibly related to Beat Machine in some way?

Sound Effects#

In direct contrast to unused music, there are plenty of unused sound effects lurking here. A rhythm game typically stores its sound effects in SEQARC files (SEQuence ARChive), so those are where we'll be snooping around in.

Rhythm Games#

Some rhythm games have sound effects in their SEQARC files that normally go unused.

Shoot-'Em-Up#

Sequence Name

Sequence

Description

SE_SHOOTING_HIT3

A thinner sounding version of the enemy hit sound.

SE_SHOOTING_MISSILE

A sound intended for a missile object.

SE_SHOOTING_SHOT1_TR

An alternate shooting sound.

SE_SHOOTING_MISS

A miss sound for the player. The used miss sound is "SE_SHOOTING_MISS_RED".

SE_SHOOTING_ENEMY_UP

A weird sound intended for the enemies.

SE_SHOOTING_ENEMY_MOVE

A moving sound for the enemies. They never move in the game though, aside from spawning.

SE_SHOOTING_ENEMY_FLY

A sound intended for the enemies flying.

SE_SHOOTING_HIT1_TR

An alternate, more retro sounding enemy hit sound.

SE_SHOOTING_HIT2_TR

Another retro sounding enemy hit sound.

SE_SHOOTING_HIT3_TR

A third retro sounding enemy hit sound.

SE_SHOOTING_TAME

A warning sound.

SE_SHOOTING_ALERT

An alert sound.

SE_SHOOTING_GATE3

A third gate opening sound for the intro. Only the first two are used, although this one would go on to be used in Rhythm Heaven Megamix.

Moai Doo-Wop#

Sequence Name

Sequence

Description

SE_MOAI_KONNITI

A man saying "こんにち" (konnichi).

SE_MOAI_GOKURO

A man saying "ごくろう" (gokurō).

SE_MOAI_SAYONA

A man saying "さような" (sayōna).

SE_MOAI_SUAN_SU

An unused hold sound for a third moai.

SE_MOAI_SUAN_AN

An unused release sound for a third moai.

SE_MOAI_SAN

An unused shout sound for a third moai.

Something to note is that SE_MOAI_KONNITI, SE_MOAI_GOKURO, and SE_MOAI_SAYONA all appear to cut off prematurely. This is intentional, as the gaps are supposed to be filled in by the moai's shouts. This becomes apparent when you look at how these sounds are ordered internally. In the SEQARC file, SE_MOAI_KONNITI is followed directly by SE_MOAI_WA (the player's shout). SE_MOAI_GOKURO is followed by SE_MOAI_SAN (the unused third moai's shout), and SE_MOAI_SAYONA is followed by SE_MOAI_RA (the CPU's shout). With this in mind, we now know that the words spoken are "こんにちは" (konnichiwa, meaning hello), gokurōsan, and "さようなら" (sayōnara, meaning goodbye).

Love Lizards#

Sequence Name

Sequence

Description

SE_GUIRO_VOICE_TEST

A lengthy audio file used for testing the female lizard's voice.

Dog Ninja#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Pretty sure this sound is used, check to see if it is.

Sequence Name

Sequence

Description

SE_NINJA_YASAI

A sound for a cut object of some type. Yasai means vegetable in Japanese.

Karate Man#

Sequence Name

Sequence

Description

SE_KARATE_PUNCH_HIT1

Leftover pot hit sound from Rhythm Tengoku.

SE_KARATE_HATI_BREAK

Leftover pot break sound.

SE_KARATE_LIGHT_BREAK

Leftover light break sound.

SE_KARATE_VOICE_3TU1

An earlier version of the "Hit 3!" cue.

Airboarder#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: This sound is used and just appears to be incorrectly rendered.

Sequence Name

Sequence

Description

SE_AIR_TAME

A funky sounding bell.

Scrapped Rhythm Games#

Aside from the unused sound effects found in used SEQARC files, this game also contains many SEQARC files that go completely unused. It is most likely that these SEQARC files once belonged to various scrapped rhythm games, and that said files are all that remain of them.

SEQARC_SKA#

This file contains loads of different brass instruments. "SKA" could be referring to the genre of music, which might be an explanation for this.

Sequence Name

Sequence

Description

SE_SKA_BRASS_SHORT_L

A brass instrument panned left playing a short note.

SE_SKA_BRASS_SHORT_C

A brass instrument panned center playing a short note.

SE_SKA_BRASS_SHORT_R

A brass instrument panned right playing a short note.

SE_SKA_BRASS_SHORT_L_D

A brass instrument panned left playing a short note in the key of D.

SE_SKA_BRASS_SHORT_C_D

A brass instrument panned center playing a short note in the key of D.

SE_SKA_BRASS_SHORT_R_D

A brass instrument panned right playing a short note in the key of D.

SE_SKA_BRASS_SHORT_L_F

A brass instrument panned left playing a short note in the key of F.

SE_SKA_BRASS_SHORT_C_F

A brass instrument panned center playing a short note in the key of F.

SE_SKA_BRASS_SHORT_R_F

A brass instrument panned right playing a short note in the key of F.

SE_SKA_BRASS_SHORT_L_G

A brass instrument panned left playing a short note in the key of G.

SE_SKA_BRASS_SHORT_C_G

A brass instrument panned center playing a short note in the key of G.

SE_SKA_BRASS_SHORT_R_G

A brass instrument panned right playing a short note in the key of G.

SE_SKA_BRASS_SHORT_L_Am

A brass instrument panned left playing a short note in the key of A minor.

SE_SKA_BRASS_SHORT_C_Am

A brass instrument panned center playing a short note in the key of A minor.

SE_SKA_BRASS_SHORT_R_Am

A brass instrument panned right playing a short note in the key of A minor.

SE_SKA_BRASS_LONG_L

A brass instrument panned left playing a long note.

SE_SKA_BRASS_LONG_C

A brass instrument panned center playing a long note.

SE_SKA_BRASS_LONG_R

A brass instrument panned right playing a long note.

SE_SKA_BRASS_LONG_L_F

Duplicate of SE_SKA_BRASS_LONG_L.

SE_SKA_BRASS_LONG_C_F

Duplicate of SE_SKA_BRASS_LONG_C.

SE_SKA_BRASS_LONG_R_F

Duplicate of SE_SKA_BRASS_LONG_R.

SE_SKA_BRASS_LONG_L_G

Duplicate of SE_SKA_BRASS_LONG_L.

SE_SKA_BRASS_LONG_C_G

Duplicate of SE_SKA_BRASS_LONG_C.

SE_SKA_BRASS_LONG_R_G

Duplicate of SE_SKA_BRASS_LONG_R.

SE_SKA_BRASS_MISS

An unpleasant sound most likely made when missing a cue.

SEQARC_TAP1#

This file contains sound effects for the aforementioned scrapped tapping rhythm game.

Sequence Name

Sequence

Description

SE_TAP_STAMP

A sound of someone stepping.

SE_TAP_TOE

A sound of someone stepping on their toes.

SE_TAP_HEEL

A sound of someone stepping on their heels.

SE_V_DOWN

Duplicate of a voice clip used exclusively in both the practice and Remix 9 variations of Space Soccer.

SE_V_KICK

Duplicate of a voice clip used in Space Soccer.

SE_V_TOE

Duplicate of a voice clip used in Space Soccer.

SE_V_AND_UP

The announcer saying "And".

SE_V_AND_DOWN

The announcer saying "And" again.

SE_V_ISSHONI

The announcer saying "Isshouni", which means "Together". This would later be repurposed for Board Meeting in Rhythm Heaven Fever.

SE_V_MINNADE

The announcer saying "Minnade", which means "Everyone".

SE_V_GOISSHONI

style="text-align: center;|

The announcer saying "Goisshoni", which also means "Together".

SE_V_HI

The announcer saying "Hai", duplicate of voice clip used in Space Soccer.

SE_V_MOHITOTU

The announcer saying "Mohitotu" which means "Once more".

SE_V_MAENI

The announcer saying "Maeni" which means "in front".

SE_V_USIRONI

The announcer saying "Usironi" which means "from behind".

SE_V_NOMAMADE

The announcer saying "Nomamade" which roughly means "while remaining in position".

SE_MONKY_GOOD

A crowd of monkeys cheering happily. Likely meant for when the player performs well.

SE_MONKY_NORMAL

A crowd of monkeys cheering. Likely meant for when the player performs OK.

SE_MONKY_BAD

A crowd of monkeys booing. Likely meant for when the player performs badly.

SEQARC_TAP2#

Lo and behold, there is yet another file for the scrapped tapping rhythm game.

Sequence Name

Sequence

Description

SE_TAP2_YOTU

The announcer saying "Yottsu", meaning four. This would later be repurposed for Karate Man 2 in Rhythm Heaven Fever.

SE_TAP2_TAMETE

A girl saying "Tamete", which is a verb meaning to store up something.

SE_TAP_UUN_TEI

A girl saying "Uun... tei". The "Tei" part was repurposed in Rhythm Heaven Megamix for Pajama Party's pillow throw cue.

SE_TAP2_UTON

A girl saying "U, ton, U ton ton".

SE_TAP2_IKUYO

A girl saying "Ikuyo... seno". The "Ikuyo" part was repurposed in Rhythm Heaven Megamix for Pajama Party's pillow throw cue. "Seno" would later go on to be used in Tap Troupe in Rhythm Heaven Fever and various games in Megamix.

SE_TAP2_N_TEI

A girl saying "Nn, tei, hu, down".

SE_TAP2_KEIKAI

A girl saying "Keikaini".

SE_TAP2_TOTOTO

A girl saying "Tototonnn, tei".

SE_TAP2_COUNT1

Somebody saying "One". Duplicate of a voice clip used in Remix 4, Remix 10, and Tunnel.

SE_TAP2_COUNT2

Somebody saying "Two". Duplicate of a voice clip used in Remix 4, Remix 10, and Tunnel.

SE_TAP2_COUNT3

Somebody saying "Three".

SE_TAP2_COUNT4

Somebody saying "Four".

SE_TAP2_KAZU1

A woman saying "Ichi". "KAZU" means number in this context.

SE_TAP2_KAZU2

A woman saying "Ni". "KAZU" means number in this context.

SE_TAP2_KAZU3

A woman saying "San". "KAZU" means number in this context. Duplicate of a sound effect used in The Dazzles.

SE_TAP2_KAZU4

A woman saying "Shi". "KAZU" means number in this context. Duplicate of a sound effect used in The Dazzles.

As you can see, this rhythm game has had quite the amount of content developed for it (in terms of audio). It probably got a fairways into development before getting scrapped. Not all was lost though, as some sound effects were later recycled for other rhythm games in the series, and the general idea was recycled for Tap Troupe in Rhythm Heaven Fever. Ironically, some of the sprites likely meant for this game would later be found in that very game.

SEQARC_PAPET#

"PAPET" is a misspelling of the word "puppet", meaning that this rhythm game might've had something to do with them.

Sequence Name

Sequence

Description

SE_PAPET_LION_GA

A man imitating a lion roaring.

SE_PAPET_LION_OU

A man imitating a lion biting.

SE_PAPET_RAT_CHU

A main imitating a rat squeaking (Chu is the onomatopoeia for squeaking).

SE_PAPET_RAT_CHUU

A main imitating a rat with a longer squeak.

SE_PAPET_FISH

A man imitating a fish.

SE_PAPET_CAT

A man imitating a cat.

SE_PAPET_DOG_WOO

A man imitating a dog.

SE_PAPET_DOG_WAN

A man imitating a dog barking.

SE_PAPET_SPACE_MAN

Someone saying "hey".

SE_PAPET_RAKKO

Somebody saying "Kon" while knocking on something. This would later be used for the characters in Donk-Donk from Rhythm Heaven Fever.

SEQARC_TONTS#

This file contains sound effects that may or may not be associated with the scrapped tapping rhythm game.

Sequence Name

Sequence

Description

SE_TONTS_TON1

A woman saying "Ton" very similarly to a cue from Tap Troupe in Rhythm Heaven Fever.

SE_TONTS_TON2

A woman saying "Ton" again, also very similarly to a cue from Tap Troupe in Rhythm Heaven Fever.

SE_TONTS_TON3

A woman saying "Ton" again.

SE_TONTS_TO1

A woman saying "To".

SE_TONTS_TO2

A woman saying "To" again.

SE_TONTS_TO3

A woman saying "To" again.

SE_TONTS_TOO

A looped sound effect of a woman saying "Too".

SE_TONTS_N

A woman saying "N" very similarly to a cue from Tap Troupe in Rhythm Heaven Fever.

SE_TONTS_PIN1

A woman saying "Pin".

SE_TONTS_PIN2

A woman saying "Pin" again.

SE_TONTS_QUHA

A woman exhaling.

SEQARC_PICK#

This file contains various types of guitar instruments. One could only imagine what they were used for.

Sequence Name

Sequence

Description

SE_BASS

A looped sound effect of a bass instrument.

SE_STL_GTR

A looped sound effect of a steel guitar instrument.

SE_DIS_GTR

A looped sound effect of a distortion guitar instrument.

SE_DIS_GTR2

Duplicate of SE_DIS_GTR.

SEQARC_EFFECT1#

This file contains a random assortment of sound effects. These weren't intended for a specific rhythm game, and instead were used for testing.

Sequence Name

Sequence

Description

SE_TEST_AWA

A looped sound effect of a bubbling sound.

SE_TEST_KURK

Duplicate of a sound used in Octopus Machine. "KURK" might be a misspelling of "Cork" (as in the bottle).

SE_TEST_KURK_LOOP

A higher pitched version of the previous sound that loops infinitely.

SE_TEST_FUKIDASI

A sort of squeaky sound.

SE_TEST_KAMI

Somebody eating a chip.

SE_TEST_KANZUME

Somebody cracking open a cold one on training camp, so to speak.

SE_TEST_KEY

Duplicate of a sound used in the Phone rhythm toy.

SE_TEST_KINZOKU

A slapping sound.

SE_TEST_MOLES

A button pressing sound.

SE_TEST_NOMI

A metallic "chain" sound.

SE_TEST_PISI

Another slapping sound.

SE_TEST_RENGA

A glass bottle sound.

SE_TEST_SENNUKI

A bottle opening sound.

SE_TEST_TARAI

Duplicate of a sound used in the Practice Flicking game.

SE_TEST_WATER

A light water splashing sound.

SE_TEST_WATER_INTO

A very weird diving sound.

SE_TEST_WATER_JABA

Somebody surfacing out of the water.

SE_TEST_WATER_SOSOGI

Duplicate of a looped sound used in Fillbots.

SE_TEST_WINDOW

Something banging on a window.

SE_TEST_WOOD

A high pitched cowbell noise.

SE_TEST_YUMI

The sound of a bow being fired.

SE_TEST_CAR

A looped car driving sound.

SE_TEST_WIND

A looped wind blowing sound.

SE_TEST_SCRATCH

A looped sound that might've played when "scratching" the touch screen.

SE_TEST_KARATE_HATI

The "pot thrown" sound. This and what follows are all ripped directly from Rhythm Tengoku.

SE_TEST_KARATE_HIT

The "pot hit" sound.

SE_TEST_KARATE_MISS

The "punching the pot too early" sound.

SE_TEST_KARATE_PUNCH

The "punching nothing" sound.

SEQARC_EFFECT2#

This file is a continuation of the above file.

Sequence Name

Sequence

Description

SE_TEST_BALL_RALLY

Audio of someone who clearly sucks at a GBA endless game version of Rhythm Rally.

SE_TEST_BALL_ATTACK

A ping pong ball sound effect, also used in Rhythm Rally.

SE_TEST_GT_NONE1

A looped sound effect of a rock guitar instrument.

SE_TEST_GT_EF1

Another looped sound effect of a rock guitar instrument.

SE_TEST_GT_NONE2

A looped sound effect of a regular guitar instrument.

SE_TEST_GT_EF2

Yet another looped sound effect of a rock guitar instrument.

SE_LAUGH

An oddly unsettling laugh that loops infinitely.

SE_LAUGH_RELOAD

Somebody gasping for breath, probably after all that laughing.

SE_TEST_VOICE_A

A looped sound effect of a man saying "AAAAAAAAAA".

SE_TEST_VOICE_O

A looped sound effect of a man saying "OOOOOOOOOO".

SE_TEST_VOICE_E

A looped sound effect of a man saying "EEEEEEEEEEE".

SEQARC_NAWA_TOBI#

This file contains quite a few "retro" sounding sound effects. "Nawa Tobi" is Japanese for Jump Rope.

Sequence Name

Sequence

Description

SE_NAWA_JUMP

A jumping sound, intended for the player.

SE_NAWA_JUMP_COM

A jumping sound, intended for the CPUs.

SE_NAWA_DON

Some kind of timpani sound.

SE_NAWA_KICK

Another timpani sound, except it's higher pitched. The file name implies someone is kicking something.

SE_NAWA_FLOWER1

Duplicate of a sound effect used in Octopus Machine.

SE_NAWA_FLOWER2

A higher pitched version of said sound effect, with an additional sound on top of it.

SEQARC_AMBIENT#

This file contains sound effects that were likely intended to be paired with BGM_AMBIENT.

Sequence Name

Sequence

Description

SE_GTR1

A looped sound effect of a guitar instrument.

SE_GTR2

A looped sound effect of another guitar instrument.

SE_GTR3

A looped sound effect of another guitar instrument.

SE_VOICE_AH

A woman sighing.

SE_VOICE_STOP

A woman saying "Stop".

SEQARC_SNOW#

This file contains sound effects for a scrapped rhythm game that seemingly had something to do with snow (if the file name is of any indication).

Sequence Name

Sequence

Description

SE_SNOW_PUSH

A really weird "push" sound.

SE_SNOW_BALL

Somebody making or throwing a snow ball.

SE_SNOW_MISS

A sound effect that might of been used when failing a cue.

SE_SNOW_MISS_DOG

A dog getting hurt. Poor dog. How violent.

SEQARC_KAO#

This file is pretty short when compared to the others.

Sequence Name

Sequence

Description

SE_KAO_KISS_LONG

A looped sound effect of somebody giving something a really big kiss.

SE_KAO_KISS

Somebody giving something a kiss.

SEQARC_VOLLEY#

This file contains sound effects for a scrapped rhythm game that had to do with the sport "Volleyball". Some of the sounds are similar to the Endless Remix basketball game in Rhythm Heaven Fever.

Sequence Name

Sequence

Description

SE_VOLLEY_SERVE1

Someone serving the ball.

SE_VOLLEY_SERVE1_ADD_A

Someone grunting.

SE_VOLLEY_SERVE2

Someone serving the ball again.

SE_VOLLEY_SERVE2_LONG

Similar to the above sound effect, except the first syllable is drawn out more.

SE_VOLLEY_SERVE2_FADE

Similar to SE_VOLLEY_SERVE2_LONG, except it fades in on the first syllable.

SE_VOLLEY_RECEIVE

A lady receiving the ball.

SE_VOLLEY_TOSS

A monkey tossing the ball.

SE_VOLLEY_ATTACK

A lady spiking the ball ("spiking" meaning "hitting it very hardly").

SE_VOLLEY_ATTACK_SARU

A monkey spiking the ball.

SE_VOLLEY_SUKA

Duplicate of a sound effect used in various rhythm games.

SE_VOLLEY_ONCE_MORE

A crowd requesting an encore.

SE_VOLLEY_SONOMAMA

Someone saying something.

SE_VOLLEY_BALL_NET

The ball hitting a net.

(Source: Rhythm Heaven Wiki)