This is a sub-page of Rhythm Heaven.
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A rhythm game will store all of its animations in .NANR (Nitro ANimation Resource) files, and each rhythm game is typically stored internally as "versions" (Glee Club = Ver0, Glee Club 2 = Ver1, etc.). So for future reference, animations will be shown in their version order.
Touch Screen#
Animation Name |
Animation |
Description |
|---|---|---|
Ball |
A simplistic ball object, likely used as a placeholder for when you touch the screen. |
Opening#
Animation Name |
Animation |
Description |
|---|---|---|
master_loop |
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An animation of the bandleader giving an odd face before doing his thumbs up gesture. He only gives a thumbs up at the end of the credits, and at no point does he make that face, so this goes unused. |
master11 |
A very different looking design for the bandleader. As such, this was probably just a placeholder until a design was finalized. |
Practice Flicking#
Animation Name |
Animation |
Description |
|---|---|---|
car_run |
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An unused fast car type. Most likely removed for being too challenging for what is supposed to be a tutorial. |
coin_shot_ok |
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The coin successfully hitting the fast car. |
test |
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A test animation for flicking. |
Glee Club#
Animation Name |
Animation |
Description |
|---|---|---|
CellAnime0 |
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Test animation of a Chorus Kid. |
CellAnime1 |
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Test animation of a Chorus Kid blinking. |
CellAnime2 |
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Test animation of a Chorus Kid smiling. |
CellAnime4 |
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Test animation of a Chorus Kid shouting. |
CellAnime7 |
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Test animation of a Chorus Kid performing a similar action to CellAnime0, while turning progressively more yellow. |
CellAnime8 |
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Test animation of a Chorus Kid performing a similar action to CellAnime1, while turning progressively more yellow. |
Beat |
Animation of a Chorus Kid "Beating", or bobbing to the music for the uninitiated. |
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Blink |
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Animation of a Chorus Kid blinking. |
SquatDown |
The first part of a Chorus Kid squatting animation. |
|
SquatUp |
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The second part of a Chorus Kid squatting animation. |
Fan Club#
Animation Name |
Animation |
Description |
|---|---|---|
SIdolFail |
Animation of the idol that was likely intended to be used when the player messes up an input. These look similar to the animation the Girl has when the player misses a cue in Rhythm Tengoku's Tap Trial. |
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FanScratch |
Animation of a monkey scratching its head. |
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FanShock |
Animation of a monkey reacting in shock to something. Likely intended for the same purpose as SIdolFail. |
|
FanShockBeat |
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A "beating" version of the previous animation. |
FanFail |
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Animation of the player monkey failing an action. |
CellAnime4 |
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Test animation of the Pop Singer performing some action. |
Fan Club 2#
Animation Name |
Animation |
Description |
|---|---|---|
LIdolFail |
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Animation of the large Pop Singer that was likely to go with SIdolFail. |
LIdolBeat_02 |
A version of the large Pop Singer's beat animation without its background. |
|
LIdolWink_02 |
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The large Pop Singer's version of CellAnime4. The file's name (LIdolWink_02) is a variation of the file name for a used animation (LIdolWink), suggesting that this could be an early version of it. |
LIdolPeace_02 |
An alternate version of LIdolPeace lacking its background. |
|
LIdolSquat_02 |
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An alternate version of LIdolSquat lacking its background. |
CellAnime1 |
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Test animation of the Pop Singer's winking animation. |
CellAnime3 |
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Another test animation of the Pop Singer's winking animation. |
Shoot 'Em Up#
Animation Name |
Animation |
Description |
|---|---|---|
enemy_(enemy type)_near |
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Various animations of the many Shoot 'Em Up enemies getting closer. |
Blue Birds#
Animation Name |
Animation |
Description |
|---|---|---|
test |
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Test animation of a bird stretching its necks out. |
ttest21 |
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Test animation of a bird preparing to stretch its neck out. |
ttest2 |
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Test animation of a bird pecking its beak. |
Moai Doo-Wop#
Animation Name |
Animation |
Description |
|---|---|---|
moai_beat |
A Moai head doing a beat animation. |
|
moai_shout_org |
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A longer version of the shouting animation used throughout the game. The "org" in the animation name could possibly stand for "original". |
Love Lizards#
Animation Name |
Animation |
Description |
|---|---|---|
M_tailScroll |
|
A tail shaking animation similar to the one that was used during the game, except this one has fancy motion lines. |
test |
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A test beat animation for the female lizard. |
test000 |
A test animation for the male lizard walking. |
|
test00 |
A test beat animation for the male lizard. |
Crop Stomp#
Animation Name |
Animation |
Description |
|---|---|---|
test |
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A test animation of the Stomp Farmer doing a variety of different actions. |
(34 and 35 from the test animation above, as this does not have an assigned animation file as far as I can tell.) |
An animation of the Stomp Farmer frowning presumably after missing. |
The Dazzles#
Animation Name |
Animation |
Description |
|---|---|---|
crouch_A-F |
The lower half of The Dazzles were fully drawn, despite the fact that it's hidden behind the boxes. |
|
crouch_idle_A-F |
In addition to the lower half never being seen, the CPU's don't even use this animation, as it's the animation for releasing the touch screen during a cue prematurely. |
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CellAnime0 |
A test animation for a very tiny star appearing. |
|
CellAnime1 |
A test animation for a second, larger star appearing. |
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CellAnime2 |
A test animation for a third, larger star appearing. |
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CellAnime3 |
A test animation of a fourth, big star appearing. |
|
CellAnime4 |
A test animation of said big star flashing. |
DJ School#
Animation Name |
Animation |
Description |
|---|---|---|
test00 |
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A test animation of the turn table spinning. |
test01 |
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A test animation of the turn table spinning while being held. |
test03 |
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A test animation of DJ Yellow doing his "Break" and "Scratch-o" cue. |
C_body_beat |
An unused duplicate of "C_body_beat00", aka "The first part of DJ Yellow's beat animation". |
|
C_body_scratcho2 |
Unused remix variants of DJ yellow scratcho-ing in the actual game´s practice. |
Drummer Duel#
Animation Name |
Animation |
Description |
|---|---|---|
EC_miss |
A miss effect for the computer, despite it never missing. This could just be a case of the developers being too thorough with creating graphics, instead of anything game changing. |
|
O_ready |
The first of many animations for an unused referee character. |
|
O_beatR |
A beat animation for the referee pointing to the computer. |
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O_beatL |
A beat animation for the referee pointing to the player. |
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O_finish |
An animation for the referee making a "finished" gesture. This could've either been used when the player finished a pattern, or when the game is finished. |
|
O_miss |
An animation for the referee reacting to a missed input. |
|
CellAnime11 |
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A test animation of the player using his stick. |
cheer10 |
A cheerleader doing an unused dance move. |
Love Lab#
Animation Name |
Animation |
Description |
|---|---|---|
test00 |
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A test animation of the boy shaking a flask. For a split second you can see his palette switch to the girl's palette, possibly indicating palette reorganization. |
test02 |
A test beat animation for a body. Since everyone uses the same graphics for their body, this could belong to anyone. |
Splashdown#
Animation Name |
Animation |
Description |
|---|---|---|
swimmer_ready |
While this is used, the lower half is never seen, due to it being submerged underwater. |
|
swimmer_show00 |
While this animation is used, the lower half is never seen, due to it being submerged underwater. |
|
swimmer_show00_miss |
While this animation is also used, the lower half is never seen, due to it being submerged underwater. |
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swimmer_show01 |
Again, while this animation is used, the lower half is never seen, due to it being submerged underwater. |
|
swimmer_show02 |
Again, while this animation is used, the lower half is never seen, due to it being submerged underwater. |
|
swimmer_show03 |
This animation and the next one, however, are completely unused. This was meant to be the Synchrettes' third animation for coming out of the water, but they never use it. |
|
swimmer_show03_miss |
A miss version of the above animation. |
|
swimmer_jump00 |
While this animation is used, it is near impossible to see due to the first frame only being shown for a single frame (0.016 seconds) before never being seen again. To add insult to injury, the first frame is almost completely submerged in water, making it that much harder to see. |
|
swimmer_jump01 |
Again, while this animation is used, it is near impossible to see normally due to the first frame of it only showing for a single frame. |
|
CellAnime0 |
Test animation identical to swimmer_show00. |
|
CellAnime1 |
A test animation for the three Synchrettes' ready graphic. |
|
CellAnime2 |
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Test animation of the Synchrettes' floating in the water. |
CellAnime4 |
Test animation of a small bubble. |
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CellAnime5 |
Test animation of a larger bubble. |
|
swimmer_jump1 |
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A weird animation of a Synchrette riding a dolphin before going back to her idle pose. |
Big Rock Finish#
Animation Name |
Animation |
Description |
|---|---|---|
G_talk00 |
One of two animations for Boo-boo talking. |
|
G_talk01 |
The second animation of Boo-boo talking. These animations either could've been intended for his "Thank you" line at the end of the big rock finishes, or for the practice mode as the count-ins. |
|
B_return |
This animation is Boo-boo's version of the animation used when the player lets go of the touch screen. Only problem is, the CPU doesn't use the touch screen. This is likely the result of the developers overcompensating, like with Drummer Duel. |
|
D_ready |
While this animation is used, Spooky's lower half is always covered by the drums, obscuring his ghostly-ghost tail. |
|
D_beat |
Like the previous animation, his lower half is always obscured by the drums. |
|
test2 |
A test animation of Spooky using his drum stick. |
|
test11 |
Another test animation of Spooky using his drum stick. |
|
test1 |
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A test animation of Spooky playing the drums. |
test |
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Another test animation of spooky playing the drums. For some odd reason, his drum set appears more brightly colored in both of these animations. |
test_players |
A test animation of Ecto's beat animation. Despite this animation's name being "test_players", there's only one ghost here. |
|
D_shot00 |
A still frame of Spooky's arm with a drum stick in his hand. |
|
D_shot01 |
Duplicate of "D_shot00". Something to note is that the animation name uses the same naming scheme as Ecto's and Boo-boo's animation for strumming on the guitar (B_shot00, G_shot00, etc.). |
Dog Ninja#
Animation Name |
Animation |
Description |
|---|---|---|
sample |
|
An animation of the Dog Ninja performing a variety of different actions. |
Space Soccer#
Animation Name |
Animation |
Description |
|---|---|---|
Beat |
A Space Kicker doing a beat animation. |
|
Squat |
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A Space Kicker squatting. |
Sample |
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A Space Kicker doing what appears to be an alternate version of the "high kick" cue. |
Sample2 |
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A Space Kicker messing up said alternate cue. |
Beat2 |
A Space Kicker doing a beat animation with its arms raised. |
|
Squat2 |
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A Space Kicker squatting aggressively. |
KickR2 |
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A Space Kicker kicking the ball in similar fashion to the alternate cue. |
KickL2 |
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Same as above, except with his left foot. |
Sample3 |
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A Space Kicker doing the alternate "high kick" cue, with added lip sync. He also doesn't put his arms down. |
Sample4 |
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A Space Kicker messing up the cue with the same changes as seen in "Sample 3". |
Rockers#
Animation Name |
Animation |
Description |
|---|---|---|
Blink |
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J.J. Rocker and Student blinking. |
Beat2 |
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J.J. Rocker and Student pumping their fists into the air. |
StrokeA |
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J.J. Rocker and Student strumming the guitar similarly to how they pitch bend it. |
StrokeB |
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Same as above, except their legs are further apart. |
StrokeC |
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J.J Rocker and the Student strumming the guitar in an aggressive manner. |
UnisonFreeL |
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J.J. Rocker and Student performing their unison routine with horizontally flipped versions of their regular sprites. |
UnisonMuteL |
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Same as above, except with their mute animation. |
UnisonStrokeL |
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Same as above, except with their strum animation. |
SampleUnisonR |
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A sample animation of their unison routine. |
SampleUnisonL |
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A version with horizontally flipped sprites also exists. |
Coin Toss#
Animation Name |
Animation |
Description |
|---|---|---|
open |
One of two animations of the hand fully open. The sprites for this is also in Rhythm Heaven Megamix's version. |
|
openCoin |
The second animation of the fully opened hand, this time with the coin in it. |
|
gameover |
Unlike other endless games, Coin Toss does not "Game Over" when you drop the coin, instead just resetting your score. This would later be changed in Rhythm Heaven Megamix, however. |
Glass Tappers#
Animation Name |
Animation |
Description |
|---|---|---|
HandTest |
A test animation of the computer's/player's hand. |
|
GlassTest |
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A test animation of the glass cup. |
LadyBad_ |
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An earlier version of the lady's reaction to you messing up a cue, where she sighs. The used animation is named "Lady00_Bad". |
































































