the cutting room mirror

PowerSlave Exhumed

Stop some graverobbing aliens from plundering the Egyptian ruins of their untapped power in this resurrected mummy of a Saturn-centric FPS/Metroidvania.

To do:
Check out scripts/map/old/TOMB_script.txt

Old Maps#

To do:
Add a good screenshot demonstrating differences between new and old map versions.

The unaltered maps from the PlayStation version of PowerSlave are present and accounted for in the maps/old folder of PowerslaveEX.kpf. They can be played using the console, but may have broken scripting or other issues.

  • maps/old/CAVERN.MAP
  • maps/old/CHAOS.MAP
  • maps/old/GORGE.MAP
  • maps/old/KARNAK.MAP
  • maps/old/KILARENA.MAP
  • maps/old/KILENTRY.MAP
  • maps/old/MAGMA.MAP
  • maps/old/MARSH.MAP
  • maps/old/MINES.MAP
  • maps/old/PASS.MAP
  • maps/old/PEAK.MAP
  • maps/old/SANCTUAR.MAP
  • maps/old/SELBUROW.MAP
  • maps/old/SELPATH.MAP
  • maps/old/SETARENA.MAP
  • maps/old/SETPALAC.MAP
  • maps/old/SHRINE.MAP
  • maps/old/SLAVCAMP.MAP
  • maps/old/SUNKEN.MAP
  • maps/old/THOTH.MAP
  • maps/old/TOMB.MAP
  • maps/old/TOMBEND.MAP

Test Maps#

A number of test levels are still present in the maps/testmaps directory of PowerslaveEX.kpf.

test_bombwall.map#

Powerslaveexhumed_test_bombwall.png

A room with an Amun Bomb pickup and a wall to blow up with it.

test_door.map#

Powerslaveexhumed_test_door.png

A small room with two doors, each with a small pickup behind them.

test_floor_triggers.map#

Powerslaveexhumed_test_floor_triggers.png

A small room with a M60 pickup and a conspicuous floor trigger in front of a barred-off side area with a symbol. Stepping on the trigger removes the bars. Grabbing the Symbol opens up two monster closets next to it, each with an Anubis inside.

test_lifts.map#

Powerslaveexhumed_test_lifts.png

A moodily-lit three-tier area with lifts leading up to a reward.

test_mantis_trigger.map#

Powerslaveexhumed_test_mantis_trigger.png

A boss-style arena with several weapons and a Magmantis, set up to test doors opening upon the Magmantis' death ala the climatic encounter in the Magma Fields level.

test_platforms.map#

Powerslaveexhumed_test_platforms.png

A small room with various types of floating platform abound. The Sandals of Ikumptet sit in the center, for ease of clambering around.

test_room_over_room.map#

Powerslaveexhumed_test_room_over_room.png

An unlit two-tier stone area.

test_switch.map#

Powerslaveexhumed_test_switch.png

A small room with a switch that opens two doors into a similarly-sized, empty room.

test_teleport.map#

Powerslaveexhumed_test_teleport.png

A small, green-lit room with a teleporter that leads to a similar room with another teleporter to send you back.

test_traps.map#

Powerslaveexhumed_test_traps.png

A small room with a conspicuous floor trigger and a switch near some laser emitters. Stepping on the trigger activates fireball shooters. Hitting the switch simultaneously deactivates the lasers while activating a second set.

Easter Eggs#

Powerslaveexhumed_easteregg.png

The original, pre-HD-redraw title screens for each version of the game are present in the files, and will be used if you run the game on specific dates (typically the dates those versions were released). Occasionally, they'll even pop up randomly, just to keep you on your toes and doubting your sanity while taking title screen shots for a TCRF article. (Purely hypothetical example, of course.)

Revisional Differences#

To do:
Version 1.0.1651 and any other versions potentially missing from here.

1.0#

Launch version of the game.

1.0.1625#

Released on March 12, 2022.

  • Set's Arena exit door no longer remains locked when respawning from a checkpoint while Set is dead
  • Entering a level with a negative health value (or 0) will now spawn you with minimum HP
  • Drop platforms now crushes player if standing under it
  • Level editor now exposed on PC
  • Impact flame projectiles against water surfaces (flamethrower can't go through water now)
  • Improved fire actor offsets when spawning
  • Removed bad sprite frame on cobra staff that consists of a old/obsolete sprite
  • Darkening Strength option now behaves correctly when set to higher values
  • Changed hitscan calculations, now uses accurate bounding box tests to make dodging projectiles in narrow hallways easier
  • Added Gyro support
  • Added Invert Mouse option
  • Added fix to keeping trace-moving actors inside sectors
  • Added text scrolling for inventory item descriptions
  • Fixed double jump exploit
  • Fixed Gorge checkpoint issues
  • Fixed Anisotropic Filtering on Vulkan
  • Fixed bad portals in the Karnak Sanctuary and Kilmaat Haunt stages
  • Fixed a crash that occurred if the intro screens were skipped too fast
  • Various fixes to localized texts

(Source: Update #1 is available now!)

1.0.1650#

Released on July 13, 2022.

  • Fixed some collision issues
  • Added support for surround sound

(Source: Update #2 is available now)

1.0.1659#

Released on August 14, 2025.

  • Fixed display issues with Brightness option
  • Fixed clipped weapon sprites
  • Fixed flickering sprites and graphics
  • Improved compatibility with Nintendo Switch 2

(Source: Update #3 is available now, Nightdive Studios Discord)