the cutting room mirror

Unused Textures

This is a sub-page of Pikmin (GameCube).

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Actually get images of the test maps' textures in here.

Early Impact Site Map#

The textures used in The Impact Site aren't like normal textures, where each one shows a material in a head-on view. Instead, it looks like the stage's model was composed elsewhere, a top-down screenshot was taken, and it was spliced into textures to use in the final game. This can be seen in-game, in that any surface that points up looks fairly correct, but any sideways surface (like the walls of the tight curved ramp corridors that go up to the 1-pellets) has its textures stretched.

By stitching these textures together, we can get a glimpse of what's likely an early version of the area. While it shares the same general layout of the final map, there are also several big differences.

  • The platform that normally has the 20 seed pellets is almost entirely gone. There's still an outline of the platform's slope, so this area may have simply not been finished at that point.
  • The two stumps near the ship have no slopes present.
  • The Onions' "landing pad" textures aren't present.
  • Oddly, the area where the Pikmin would push a box has differing sizes between where it starts out and where it would go.
  • The lake seems to be entirely absent.

(Source: Pikipedia (Image))

Bomb-rock Textures#

PikminGameCubeRedBluePikminBombRockTexture.png Bomb-rock_BL.pngBomb-rock_BB.pngBomb-rock_BF.png

Bomb-rock_RL.pngBomb-rock_RB.pngBomb-rock_RF.png

Textures for all maturities of Blue and Red Pikmin holding bomb-rocks, something only Yellow Pikmin could do in the final game.

By using the cheat codes below that allow Red and Blue Pikmin to holding bomb rocks, these textures can be seen in the final game.

In Pikmin 3, all Pikmin would gain the ability to hold bomb rocks.

Moon Texture#

A moon texture. This was originally intended to appear on the clock at night, replacing the sun icon.

(Source: gabrielwoj)

Unused Olimar's Log Textures#

Pikmin-Snitchbug-Log.png Pikmin-WaterDumple-Log.png

In the final game, Olimar can write log entries on several of the enemies he encounters, but the Swooping Snitchbug and Water Dumple logs appear to have been cut. Despite this, the textures for his drawings remain on the disc.

(Source: PikHacker)

play_4 Stump Texture#

play_4 has a large textured tree stump, but most of its texture goes unmapped. The full thing reveals an entire arena around the stump, and a corridor connecting to another room.

(Source: Drizzlederg (discovery))

2d_data Folder#

The "2d_data" folder in the dataDir directory contains a subfolder named "karltexs", which contains the following .txe and .bti images.

"red.txe" appears to be damaged, but removing its alpha channels restores it.

(Source: Minty_Meeo)

Early Banners#

There are two unused or early GameCube BIOS banners in the files that includes: one which wasn’t in opening.bnr (file which contains the game icons and banners from GC and Wii games), and it was on another folder, called: "banner&icons" which contains a very early version of the banner, which there's no Pikmin in. The banner is just titled as "PIKMIN", and the second is the same Pikmin renders seen in Challenge Mode.

Earliest

Early

Final

Early Game Icon#

There are some early save data icons located on the "banners&icons" folder.

Early

Final

Pikminearliesticongc.png Pikminearliesticongc2.png

Pikminicon2gc.png Pikminicongc.png

In the early versions, one icon shows a group of Blue, Red and Yellow Pikmin walking, while the other icon shows a close-up of a Yellow Pikmin's face.

In the final versions, one icon shows curious Pikmin looking at the camera, and the other icon shows Olimar's face.

The outter frames of the icons are also different as well. The early versions are surprisingly more detailed; being thicker, colored grey, and having visible back-shadows. The final versions however are simpler; being thinner, having no shadow, and are colored orange instead.