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Once Upon A Katamari, there lived a kind, yet impatient king. One Gakuen iDOLM@STER crossover song and an Earth-destroying scroll later, the Prince and his cousins have begun rolling through time. The end.
Notably, disregarding mobile games, this is the first fully original title in the Katamari series since Touch My Katamari, which released almost 14 years earlier. Katamari's back, baby!
Unused Movies#
OnceUponaKATAMARI_Data/StreamingAssets/Movie contains six unused videos:
01.usm is an early version of Summary (2/2) with no audio, featuring the Hoshino Family on the Moon as the Cosmos Scroll crashes into Earth. Notably, the Earth uses its Katamari Damacy design here, rather than the more stylized design used in the final game. The Scroll is also slightly different, being a bit shorter than in the final:
Item01.usm through Item05.usm are unused videos showing how the Freebies work. In the final game, the tips showing how each Freebie works use static images. There are several differences from the final game shown in these videos, notably:
Item01.usmshows a Drink freebie that would later become the Rocket,Item03.usmshows an unused freebie, internally named Pickel, that allows the player to climb walls faster and indefinitely,- All five of the Item videos take place in an early version of the Tutorial, set on top of the Cosmos Scroll.
Unused Freebies#
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To do: |
While there are a decent number of Freebie powerups usable in both single player and the Katamariball side mode, over two thirds of the total powerups in the game go totally unused. Items can be forced into the inventory by running code functions in a tool such as UnityExplorer - MainGameManager.SetInventoryItem() in singleplayer, or MultiplayGameManager.MultiplaySetItem() in KatamariBall.
Freebie |
Freebie Icon |
Freebie Duration |
Icon Location |
Mode |
Notes |
|---|---|---|---|---|---|
Pickel |
10 seconds |
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Singleplayer |
Allows the player to climb walls indefinitely, and increases climbing speed. Likely cut to avoid players using it to climb out of bounds. |
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Spider |
Unknown |
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KatamariBall |
Slows down opponents. |
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Bubble |
Unknown |
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KatamariBall |
Makes opponents' katamaris slippery, as if they were on ice. |
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Hand |
Unknown |
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KatamariBall |
Steals a freebie from another player. |
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Hoop |
Unknown |
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Unknown |
In single player, a large rainbow loop filled with a glowing white light spawns below your Katamari before quickly disappearing. The loop's size and placement strongly resembles a portal. Currently unknown effect in KatamariBall. |
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Smoke |
Unknown |
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KatamariBall |
Releases a puff of smoke and turns the katamari transparent. Presumably, it'd make the player temporarily invincible, similar to the invincibility obtained when respawning. |
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Shoes |
Unknown |
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KatamariBall |
Allows the player to dash infinitely. Doesn't seem to work when hacked in. |
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Crown |
Unknown |
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KatamariBall |
Forms a golden shield around the player's katamari that prevents it from being rolled up. Oddly, the shield also prevents its user from rolling others up. |
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Dice |
Unknown |
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Unknown |
Has an unknown effect. |
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Rocket+ |
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20 seconds |
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Both |
Lasts twice as long as the Rocket. |
Magnet+ |
20 seconds |
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Both |
Lasts twice as long as the Magnet, and has a slightly longer range. |
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Pickel+ |
20 seconds |
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Singleplayer |
Lasts twice as long as the Pickel. |
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Radar+ |
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60 seconds |
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Singleplayer |
Lasts twice as long as the Radar. This freebie's removal was for the best. |
Timer+ |
20 seconds |
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Singleplayer |
Lasts twice as long as the Timer. |
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Washpan+ |
Unknown |
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KatamariBall |
Stuns opponents for twice as long as the Washpan. |
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Spider+ |
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Unknown |
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KatamariBall |
Slows opponents for twice as long as the Spider. |
Bubble+ |
Unknown |
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KatamariBall |
Makes opponents slip for twice as long as the Bubble. |
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Mushroom+ |
Unknown |
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KatamariBall |
Grows the katamari more than the Mushroom. |
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Crown+ |
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Unknown |
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KatamariBall |
Shields the player for twice as long as the Crown. |
Dice+ |
Unknown |
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Unknown |
Likely lasts twice as long as the Dice. |
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Sunglass |
Unknown |
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Unknown |
Does nothing, and reuses the icon for Dice+. Likely scrapped early on. |
In addition, there exists a "freebie roulette" that gives the player a random freebie. It can be manually activated by using MainGameManager.GetRandomItem() in singleplayer, or by touching the question marks in KatamariBall's unused tutorial map.
Unused Graphics#
Dash Meter#
scenes_scenes_all_*.bundle contains textures for an unused dash gauge. This mechanic likely would've worked similarly to Rolling Power from the lost Korean online game, Katamari Damacy Online, where the player can only dash if the meter is partially filled:
Below is a mockup of what the dash gauge could have looked like:
Unused Tips#
defaultlocalgroup_assets_all_*.bundle contains an unused set of tips. The final game uses a different set of tips, located in images_assets_all_*.bundle. This unused set of tips contains a few early tips for KatamariBall:




Early Era Select Thumbnails#
scenes_scenes_all_*.bundle contains a set of early, bloom-ier thumbnails for each Era in the Era Select menu. Notably, the thumbnail for the Cosmos Scroll "era" is replaced with a thumbnail for the Tutorial - in the final game, the Tutorial cannot be replayed, similar to Katamari Damacy and its remaster.










Placeholders#
scriptableobject_assets_all_*.bundle contains a dummy texture titled AchievementIcon_Dummy.tga in the Assets/GameResource/ExcelData/ScriptableObject/Achievement/AchievementSpritesData.asset container.
At Once Upon A Katamari's launch, an early version of the KATAMARI Neo Remix jacket could be found in sprite_assets_all_*.bundle. However, it was upgraded for the final release.
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Demo |
Final |
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Oddities#
Untranslated Text#
If you complete a level without rolling up any objects, the King will describe the Katamari as being made up of "カテゴリー不明" ("Category Unknown") on the Katamari Results screen as a failsafe.
While it normally isn't possible to beat any levels in Once Upon a Katamari without rolling anything up, it is possible to beat the Ice Age era level "Perfect-Sized Mammoth" without rolling any objects up by simply rolling around in the snow, as the level lacks a time limit and the snowy terrain slowly makes your Katamari grow bigger.
References#
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The Katamari series | |
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PlayStation 2 |
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PlayStation Portable |
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Xbox 360 |
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DSiWare |
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PlayStation 3 |
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PlayStation Vita |
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Xbox One, PlayStation 4 |
Katamari Damacy REROLL • We Love Katamari REROLL+ Royal Reverie |
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Windows, Nintendo Switch |
Katamari Damacy REROLL • We Love Katamari REROLL+ Royal Reverie • Once Upon A Katamari |
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Xbox Series X, PlayStation 5 |
We Love Katamari REROLL+ Royal Reverie • Once Upon A Katamari |
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iOS, Mac OS X, tvOS |
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