the cutting room mirror

Beautiful Katamari

Unused Text#

Cousin Roll-Up Comments#

Hm? Felt like grit...
It's The Prince!

Don't you have a
dulcimer lesson?

Hm? Something gaudy...
It's Marcy!

Didn't We ask you
to detail Our throne?

The King of All Cosmos has a unique comment for every single playable cousin in the game, from OUJI01 (The Prince) to OUJI56 (The Princess). However, the Prince (01) and Marcy (18) are never rolled up as standard cousins, as rolling them up in Egg School automatically ends the stage, and they are not treated as collectibles in Dangerous Colony. As a result, the dedicated comments for them are never used.

(Source: ChorusKids)

Unused Graphics#

yuragi.png

Present in data\test is yuragi.png, which seems to be a test image.

Text reading "DEMO version" and "This product is currently in development, as such, unforeseen problems may occur. Gameplay may differ from the final product." from the game's trial version remains in the final game's title screen's spritesheet. Note: This same graphic is used in Beautiful Katamari's demo, albeit with the aforementioned text visible.

Leftover artwork from Beautiful Katamari's Japanese demo featuring the King and Queen.

The size UI atlas includes the following unused counters: "魚" (fish), "人" (person), "花" (flower) and "虫" (insect).

A simple doodle of the Prince in front of a Katamari seems to be placed next to a star sprite. The star in the texture is present in the Royal Rainbow screen.

Leftover concept art of the collection menu, featuring the Prince, Peso and Ace playing with a gachapon machine.

colection_kadai.tga

A spritesheet featuring artwork representing various locations in Beautiful Katamari, alongside familiar areas seen in the Katamari series' artwork.

ookisa.tga

A spritesheet featuring a set of matryoshka-like characters, along with small textures of the King and Queen, and a crown. Based on the name and texture, this may have been used for a scrapped "By Size" sorting method in the collection, similar to what was previously seen in Katamari Damacy and Me & My Katamari.

photo_daishi.tga

A spritesheet featuring eight large rectangles with designs based on June, Ichigo, Dipp, Kinoko, L'Amour, Daisy, Kunihiro and Mag. On the right side, patterns themed after Marcy and Opeo are present. The middle pattern is possibly designed after Mu, a monochromatic Cousin.

DL_1_DLSTAR01_A_T/DL_1_JOINA1_MAIN_T

Artwork of the pear machine which represents the Dangerous Colony and Mechanical Colony stages is stored as a texture alongside the main model texture for the Princedom building model.

king_tent_KADAIGATE18_A_T

Artwork of the King-inspired structure which represents the Chatéau Notre Desir stage is stored as a texture alongside the main model texture for the Princedom building model.

If a single-player stage is loaded with "u8Proc" set to 4, this UI will appear on the loading screen. This UI was likely intended for the scrapped co-op mode where both players rolled their own katamaris, as those stages have u8Proc set to 4 as-is.

Early Textures#

asobi02_KADAIGATE02B_A_T

Delightful Dirigible

Door
(asobi02_KADAIGATE02B_A_T)

Body
(asobi02_KADAIGATE02_A_T)

BK-Early-Delightful_Dirigible_Texture.png
BK-Early-Delightful_Dirigible_Model.png

BK-Final-Delightful_Dirigible_Texture.png
BK-Final-Delightful_Dirigible.png

The texture used for the door of Delightful Dirigible is an early version featuring rendered eyes for the rabbit. Shown above is the bouncy house with the door's texture applied.

jyapan02_KADAIGATE03B_A_T

Sunrise Castle

Door
(jyapan02_KADAIGATE03B_A_T)

Body
(jyapan02_KADAIGATE03_A_T)

Door's texture is missing the backside of the lion dog idol.

(Source: ChorusKids, Robocami)

Gauge List#

In each stage, a gauge visual appears on the top left of the screen. Not all of these gauges are unique, but four unused designs are listed below. These are determined by the s82dCore factor in d04.dat.

Gauge ID

Image

Notes

6

Features a spinning spiderweb with a spider on it.

8

Features spinning blue circles and and a fish.

9

Features a spinning bright red flower.

11

Features a spinning pink lace background with a girl's face on it.

Unused Audio#

Present in data\sound\stream\mono (the directory for the game's sounds and voices) are two audio clips of the word "dummy" being spoken by Microsoft Sam.

V_A_0000.nps

V_B_0000.nps

Unused Music#

Stored alongside the rest of the music in data\sound\bgm are two unused songs from earlier games:

LOVE & PEACE & Katamari Damacy (M12_ANGEL.nps)

...and a scratch vocals version of Katamari on the Rocks (test.nps), notable for being used as the music for "King's Kourse" in Pac-Man World Rally. (Due to file size limits, only the first loop can be heard here; the original file lasts 12:04.)

In addition, a copy of M14_PHONOGRAPH.nps is stored as test2.nps.

Unused Objects#

MMK Leftovers#

A significant amount of objects from Me & My Katamari are present, despite not being used at all in the final game. They generally use very similar models, though some have different textures.

ID

Image

Name

Notes

3600

Umbrella Ghost

3602

Lamp Ghost

3640

King Lopez

3651

Photographer

In Me & My Katamari, this object was named Shiro Kuwata.

3658

Will-o'-The-Wisp

3659

Ugly Chair

Does appear in the XBLA and Xbox Official Magazine demos, but not in the leftover demo stage in the final game.

3660

Bully Tool

Weirdly, this object is used in Dangerous Colony, but it can't be rolled up or seen.

3703

Lovely Mascot

5097

TUTORIAL01

Leftover from the tutorial stage for Me & My Katamari.

5098

TUTORIAL02

Leftover from the tutorial stage for Me & My Katamari.

5099

TUTORIAL03

Leftover from the tutorial stage for Me & My Katamari.

Unused Princedom Objects#

ID

Image

Name

Notes

4051

Sign

Completely original object, but appears to be unfinished, as its appearance is simply a red cube. May be related to the Island Sign from Me & My Katamari.

4052

Prince Mail

Completely original object. Its intended use is currently unknown.

4099

Download Colony 2

Similar to the used Download Colony model used for Mechanical Colony and Dangerous Colony, but is red and has slots for two doors.

4100

Download Colony 3

Similar to the used Download Colony model used for Mechanical Colony and Dangerous Colony, but is green and has slots for three doors.

Other Objects#

ID

Image

Name

Notes

3530

Parrot

4300
4301
4302

Crystal Geyser

Possibly made for a cancelled collaboration with Otsuka Foods.

4306
4307
4308

Java Tea

Possibly made for a cancelled collaboration with Otsuka Foods.

(Source: ChorusKids)

Unused Modes#

Mode 4#

Mode 4 removes all HUD elements and effects, but otherwise plays identically to Mode 1 (As Large As Possible). This mode was presumably intended for the scrapped secondary Co-op stages, as it is used for all three.

Mode 5#

Mode 5 is used, however the TgtMonoIdx value shows additional target items that are not.

TgtMonoIdx

Target Item

Notes

3

Insects

Likely intended for Stage 49/"bug". The stage itself calls for 0/calories, however.

4

People

Likely intended for Stage 50/"girl". The stage itself calls for 3/Insects, however. Despite the more general counter used, only women count towards it.

5

Fish

Likely intended for Stage 51/"fish". The stage itself calls for 4/People, however. Is seemingly the most unfinished, as not a single fish object counts towards it.

6

Flowers

Likely intended for Stage 52/"flower". The stage itself calls for 5/Fish, however. Is not called for by any stage.

Mode 15#

Plays identically to Mode 1 (As Large As Possible), but when time runs out, the VS victory animation plays. This mode was presumably intended for the scrapped secondary Online VS mode, also known as Biggy Battle, as it is used for all five maps.

(Source: ChorusKids)