This is a sub-page of Beautiful Katamari.
Unused Layouts#
Roller Roaster ~ Time Attack#
In the "u8LocScript_1" parameter in Roller Roaster's param data is a unique layout that is identical to the outside portion of the stage. There is no equivalent map assigned to the layout, but it aligns perfectly with the dedicated Usuigu 50cm-3m map. The existence of a unique layout may imply that a full Roller Roaster Time Attack stage was scrapped, likely due to the stage's gimmick already being about completing it as quickly as possible.
Chateau Notre Desir ~ Time Attack#
In the "u8LocScript_1" parameter in Chateau Notre Desir's param data is a unique layout that is almost identical to the over 10,000km portion of the stage. There is no map assigned to this portion, and it does not properly line up with the dedicated Cosmos map. The existence of a unique layout may imply that a full Chateau Notre Desir Time Attack stage was scrapped, likely due to it being unclear on how it would function, as the King stops giving out memory requests at 60 meters.
(Source: ChorusKids)
Level List#
The file d04.dat contains parameter data for every stage in the game.
Any value above 71 will freeze the game when loading a stage. Note that placeholder parameter data exists for slots 72-99. 100-199 are used to store the time attack stages' parameter data, but they cannot be forcefully loaded.
Level ID |
Internal Name |
Final Name |
Notes |
Videos |
|---|---|---|---|---|
0 |
test |
This map is generally used for mostly empty slots. |
||
1 |
tutorial |
Egg School |
||
2 |
big-1 |
Delightful Dirigible |
||
3 |
big-2 |
Oasis Cafe |
||
4 |
big-3 |
Lady Luck Casino |
||
5 |
big-4 |
Sunrise Castle |
||
6 |
big-5 |
Cloud 9 Forest |
||
7 |
big-6 |
Seadome |
||
8 |
big-7 |
Coolhouse |
||
9 |
big-8 |
Dynaville |
||
10 |
big-9 |
Schloss Kosmos |
||
11 |
food |
Munchies Manor |
DLC stage in the final game. |
|
12 |
hot |
Roller Roaster |
||
13 |
car |
Shani Circuit |
||
14 |
shopping |
Fancy and Schmancy's |
DLC stage in the final game. |
|
15 |
dress |
Lovers' Loom |
DLC stage in the final game. Despite being a standard As Large As Possible stage, its internal name suggests it isn't one. |
|
16 |
seiza |
Hubble Horoscope |
DLC stage in the final game. |
|
17 |
just-size-1 |
Instituto Exactamundo - Candy Store |
DLC stage in the final game. |
|
18 |
just-size-2 |
Instituto Exactamundo - Supermarket |
DLC stage in the final game. |
|
19 |
just-size-3 |
Instituto Exactamundo - Town |
DLC stage in the final game. |
|
20 |
ousama |
Chateau Notre Desir |
||
21 |
vs-1 |
VS - In The House |
||
22 |
vs-2 |
VS - In The Street |
||
23 |
vs-3 |
VS - In The World |
||
24 |
join-a-1 |
Co-Op - In The Neighbourhood |
||
25 |
join-a-2 |
Co-Op - In The House |
||
26 |
join-a-3 |
Co-Op - In The World |
||
27 |
join-b-1 |
Scrapped co-op mode. If the "u8Proc" value is hacked to be set to 1 or 9, it makes the constellation Canis Minor. See below for more information. |
||
28 |
join-b-2 |
See "join-b-1". If the "u8Proc" value is hacked to be set to 1 or 9, it makes the constellation Crater. |
||
29 |
join-b-3 |
See "join-b-1". If the "u8Proc" value is hacked to be set to 1 or 9, it makes the constellation Gemini. |
||
30 |
online-a-1 |
Online VS - In The House |
||
31 |
online-a-2 |
Online VS - In The Street |
||
32 |
online-a-3 |
Online VS - In The World |
||
33 |
online-a-4 |
Online VS - In The Neighborhood |
||
34 |
online-a-5 |
Online VS - In The Town |
||
35 |
online-b-1 |
Scrapped vs mode. See below for more information. |
||
36 |
online-b-2 |
See "online-b-1". |
||
37 |
online-b-3 |
See "online-b-1" |
||
38 |
online-b-4 |
See "online-b-1" |
||
39 |
online-b-5 |
See "online-b-1" |
||
40 |
big-10 |
Mechanical Colony |
DLC stage in the final game. |
|
41 |
big-11 |
Dangerous Colony |
DLC stage in the final game. |
|
42 |
big-rain |
Stage uses category 75 (Cute). This is the only stage after ID 41 and before ID 53 to have the "u8Enabled" value set to 1. It makes the constellation Lepus. Note that this and all future maps simply load the test map, unless stated otherwise. |
||
43 |
big-party |
Stage uses category 13 (Sound). If the "u8Enabled" value is hacked to be set to 1, it makes the constellation Lyra. |
||
44 |
big-office |
Stage uses category 72 (Workers). If the "u8Enabled" value is hacked to be set to 1, it makes the constellation Fornax. |
||
45 |
big-old |
Stage uses category 85 (Antique). If the "u8Enabled" value is hacked to be set to 1, it makes the constellation Draco. |
||
46 |
big-snow |
Stage uses category 14 (Sports). If the "u8Enabled" value is hacked to be set to 1, it makes the North Star. |
||
47 |
big-night |
Stage uses category 12 (Fashion). Might be related to Lovers' Loom. If the "u8Enabled" value is hacked to be set to 1, it makes the constellation Caelum. |
||
48 |
big-art |
Stage uses category 41 (Art). If the "u8Enabled" value is hacked to be set to 1, it makes the constellation Norma. |
||
49 |
bug |
Loads the Usuigu Town 20cm-50cm map, usually spawn out of bounds. Likely connected to the unused gauges above. If the "u8Enabled" value is hacked to be set to 1, the HUD will use the calorie counter from Munchies Manor. If the "u8Enabled" value is hacked to be set to 1, and the "u8Proc" value is set to 1 or 9, it makes the constellation Hercules. |
||
50 |
girl |
Seems to load the 3m-12m map, but the katamari will always spawn out of bounds. Likely connected to the unused gauges above. If the "u8Enabled" value is hacked to be set to 1, the HUD will use a counter for "虫" (insect). If the "u8Enabled" value is hacked to be set to 1, and the "u8Proc" value is set to 1 or 9, it makes the constellation Virgo. |
||
51 |
fish |
Likely connected to the unused gauges above. If the "u8Enabled" value is hacked to be set to 1, the HUD will use a counter for "人" (people). If the "u8Enabled" value is hacked to be set to 1, and the "u8Proc" value is set to 1 or 9, it makes the constellation Dorado. |
||
52 |
flower |
Likely connected to the unused gauges above. If the "u8Enabled" value is hacked to be set to 1, the HUD will use a counter for "魚" (fish). If the "u8Enabled" value is hacked to be set to 1, and the "u8Proc" value is set to 1 or 9, it makes the constellation Aquarius. |
||
53 |
extra-1 |
3km-10000km section, with bizarre physics. Note that all stages from this point produce blank stars with no proper names. |
||
54 |
extra-2 |
Cosmos section, with bizarre physics. Uses the Chateau Notre Desir layout, but with the King rollup-able and the Black Hole as a goal object. Both Ace and Dipp are present. The "u8Proc" value is set to 2 here, the same value used for Schloss Kosmos. |
||
55 |
extra-3 |
Beautiful Katamari (XBLA Demo) |
Demo stage distributed on promo discs and on the Xbox Marketplace, however the English dialogue isn't present. Beating this stage will boot you to the title screen. |
|
56 |
extra-4 |
|||
57 |
extra-5 |
|||
58 |
extra-6 |
|||
59 |
extra-7 |
|||
60 |
extra-8 |
|||
61 |
extra-9 |
|||
62 |
extra-10 |
|||
63 |
extra-11 |
|||
64 |
extra-12 |
|||
65 |
event-1 |
|||
66 |
event-2 |
|||
67 |
event-3 |
|||
68 |
event-4 |
|||
69 |
event-5 |
|||
70 |
event-6 |
|||
71 |
event-7 |
|||
Test Level#
A test level is only accessible in the game using cheats. When entering the stage, the King states "This is a test. One, two. Well, this is a first!"
To access this stage, access address 182A3E9E0, 2 Byte Big Endian, then access a stage and change the value to 0 during the information screen.
Unused Co-Op Levels#
Stored as levels 27, 28, and 29 are three unused co-op stages that would've featured a unique playstyle. Instead of the two players controlling one katamari, they would've controlled separate ones, trying to get the highest combined size possible. While these stages are very unfinished (the unique gameplay is missing, and the stage itself is simply the test level), The King does have unique intro text for all three, revealing the intention of these stages as well as their created constellations (Canis Minor, Crater, and Gemini).
To access these stages, access address 182A3E9E0, 2 Byte Big Endian, then access a stage and change the value to the proper one during the information screen.
Biggy Battle#
Stored as levels 35, 36, 37, 38, and 39 are five unused maps for a scrapped versus mode referred to as Biggy Battle. The King states that the goal is to be the first player to reach the target size between all players. This gameplay style is unimplemented, however all five stages do load proper maps, albeit without any objects.
Notably, the King stays onscreen after the intro dialogue, likely meaning he was supposed to be part of the UI for the entire match.
To access these stages, access address 182A3E9E0, 2 Byte Big Endian, then access a stage and change the value to the proper one during the information screen.
(Source: ChorusKids)