the cutting room mirror

Unused Battle Text

This is a sub-page of OMORI/Unused Text.

XX_GENERAL#

SOMETHING Neutral Route Fight#

Placeholder default battle log text for the cut neutral route SOMETHING fight, specifically when the player gets to fight SOMETHING as OMORI instead. It is unknown what this was meant to be, but it would have likely replaced the "What will OMORI do?".

message_107:
text: PLACEHOLDER text ALT SOMETHING OMORI FIGHT

xx_battle_text#

Most of these seem to indicate that originally, bosses/enemies would display dialogue before doing a certain skill.

Enemy Dialogue Template#

Very likely to be an enemy/boss text template.

 
# ============Enemy:

# COMMENT

message_1:
text: >
SPACE EX-BOYFRIEND can't be more HAPPY!
# COMMENT

message_2:
text: >

# GETTING WEAKER (25%)

message_3:
text: >

# AFTER DEFEAT

message_4:
text: >

# AFTER VICTORY

message_5:
text: >

KITE KID#

# Before Kid's Kite "Repair"

message_11:
text: >
KITE KID: You think you can defeat us?

message_12:
text: >
KITE KID: Think again!

PLUTO#

# Before Strong Attack

#message_18:
#text: >
#PLUTO:  [Wavy Text]WOEWO[Bigger Text]EWEOWEOWEOW!!!

Once the party defeats PLUTO, this message was intended to be followed up after his initial defeated message.

message_22:
text: >
???: But... Huff... huff... I won't go down so easily...

KING CRAWLER#

# Before ‘Ram':

message_33:
text: >
KING CRAWLER:  [Text Shakes][Smaller Text]Kishkishkishkishkish...

SHADY MOLE#

SHADY MOLE was originally planned to have battle dialogue. It is unknown whether these were dummied out or were simply just never written.

# ============Enemy:Bandito Mole

# Before ‘B.E.D.':

message_36:
text: >
X

# Before ‘Dynamite':

message_37:
text: >
X

# Getting Weaker:

message_38:
text: >
X

# After Defeat

message_39:
text: >
X

# After Victory

message_40:
text: >
X

SIR MAXIMUS#

# Before Strong Attack:

message_41:
text: >
SIR MAXIMUS: Behold! My family has spent generations perfecting this technique...

message_42:
text: >
SIR MAXIMUS:  This is my ultimate attack!

message_43:
text: >
[Wavy Text]Rahhh[Bigger Text]hHHHH[Bigger Text]HHHHH!!

SIR MAXIMUS, unlike the other two, does not display defeat dialogue, but there exists unused strings intended for his defeat. This was possibly cut to keep the other SIR MAXIMUSes a surprise.

# After Defeat

message_46:
text: >
SIR MAXIMUS: No... This can't be the end.

message_47:
text: >
SIR MAXIMUS: My son... He will avenge me...

message_48:
text: >
SIR MAXIMUS: You won't get away with this!

SIR MAXIMUS II#

# Before Strong Attack:

message_51:
text: >
SIR MAXIMUS II: Behold the power of my ancestors!

message_52:
text: >
SIR MAXIMUS II: I feel my father standing beside me!

message_53:
text: >
SIR MAXIMUS II:  This is our ultimate attack!

message_54:
text: >
[Wavy Text]Rahhh[Bigger Text]hHHHH[Bigger Text]HHHHH!!

SIR MAXIMUS III#

# Before Strong Attack

message_60:
text: >
SIR MAXIMUS III: Behold the power of my ancestors!

message_61:
text: >
SIR MAXIMUS III: My father and his father stand beside me! This is our ultimate attack!

message_62:
text: >
[Wavy Text]Rahhh[Bigger Text]hHHHH[Bigger Text]HHHHH!!

SWEETHEART#

# Before Strong Attack (Before Ecstatic):

message_68:
text: >
[Wavy Text][Bigger Text]OHOHOH[Bigger Text]OHOHOHO!![Smaller Text]

# Before Strong Attack (Manic):
# Use 3 times

message_78:
text: >
[Wavy Text][Bigger Text]OHOHOH[Bigger Text]OHOHOHO!![Smaller Text]

REVERSE MERMAID#

REVERSE MERMAID originally had their dialogue display according to certain states they had in battle rather than display it per turn. Much like the others, their “Before Strong Attack” message is unused.

# Before Strong Attack:

message_84:
text: >
REVERSE MERMAID: Struggles your from comes strength.

# Getting Weaker:

message_85:
text: >
REVERSE MERMAID: Up giving in lies weakness greatest our.

# After Defeat:

message_86:
text: >
REVERSE MERMAID: It of part a but, life of opposite the not is death.

# After Victory:

message_87:
text: >
REVERSE MERMAID: Lose to how learn you unless win can't you.

MR. JAWSUM#

# Before ‘Summon Henchmen':

message_89:
text: >
MR. JAWSUM: WE NEED MORE MEN, YOU HEAR ME!?

message_90:
text: >
MR. JAWSUM: AND I MEAN [Text Shakes]NOW!

PLUTO EXPANDED#

# Before Strong Attack:

message_100:
text: >
PLUTO: Hmph...

MUTANTHEART#

# Before Strong Attack:

message_130:
text: >
MUTANTHEART: [Smaller Text][Wavy Text]Bleh...?

HUSH PUPPY#

Interestingly, there's two messages related to the MUFFLED SCREAM Skill.

# Before ‘Muffled Scream':

message_143:
text: >
HUSH PUPPY:  [Smaller Text][Text Shakes]Shh... Be very, VERY quiet...

# Hush Puppy Muffled Scream
message_271:
text: >
HUSH PUPPY: [Text Shakes][Smaller Text]Mhpm... Mmphhhhh... Phrmmm... [Text Shakes]MMMMMMMPPPHHHH!!

NEFARIOUS CHIP#

# Before ‘Cookie Hell':

message_145:
text: >
[Wavy Text][Bigger Text]And... PRESTO!!![Smaller Text][Remove Wavy] Fresh from the oven!

SPACE EX-HUSBAND#

SPACE EX-HUSBAND might have had planned dialogue once he reached 25% HP.

# Getting Weaker (25%):

message_163:
text: >
SPACE EX-HUSBAND:  

Possibly earlier dialogue for when the player had managed to get SPACE EX-HUSBAND ANGRY.

# Correct answer: Angry

#message_645:
#text: >
#SPACE EX-HUSBAND: I GAVE HER MY HEART AND SHE THREW IT AWAY SO EASILY!

ANGEL#

# Before ‘Quick Attack':

message_169:
text: >
ANGEL: I just learned this move from my Master... You two are in for it now!!

message_170:
text: >
[Wavy Text][Bigger Text]FWWW[Bigger Text]WWA[Bigger Text]AA!!!

VANCE#

# Before ‘Candy Throw':

message_205:
text: >
VANCE:  Here's some decade-old candy!

AUBREY (Church Fight)#

# Before ‘Power Hit':

message_209:
text: >
AUBREY:  KEL... [PLAYER]... You're too late!

message_210:
text: >
AUBREY:  You're both nothing to me now!

THE HOOLIGANS#

# Before ‘Hooligan Strong Energy':

message_226:
text: >
[Bigger Text][Wavy Text]TAKE THIS, NERDS!!!

RECYCLEPATH#

# Before ‘Summoning':

message_256:
text: >
THE RECYCLEPATH:  Brothers! We must unite! The HOLY BIN calls upon us!

# Before ‘Throw Trash':

message_257:
text: >
THE RECYCLEPATH:  Begone, non-recycler!

message_258:
text: >
THE RECYCLEPATH:  May the power of the RUBBER GLOVE compel you!

PERFECTHEART#

PERFECTHEART originally had dialogue if she had emotion advantage over somebody she hit in the party.

# Perfectheart Hitting an emotion weakness
message_269:
text: >
PERFECTHEART: [Wavy Text]Tsk... Tsk…[Remove Wavy] Showing your emotions only makes you easier to read.

SNOW ANGEL#

The text here translates to "Mortal deeds never deceive the gods...".

# Snow Angel Pierce Heart Skill
message_270:
text: >
SNOW ANGEL: [Text Shakes]Acta deos numquam mortalia fallunt...

UNKNOWN FEAR Battle#

Unknown. Related to one of the FEAR battles according to where this was placed.

message_321:
text: >
You feel a chill run down your spine...

Also unknown. This could be cut dialogue from either the SOMETHING battle or a FEAR battle.

message_340:
text: >
???: [PLAYER]... Sometimes it's okay to be afraid.

message_341:
text: >
???: I'm right here with you. Take a deep breath and open your eyes.

MARSHA, LUCIUS and THERESE#

The “X’s party rolls initiative…” initially didn’t store the enemy’s name in a variable, and instead was once hardcoded.

#message_358:
#text: >
# MARSHA's party rolls initiative...

#message_359:
#text: >
# LUCIUS's party rolls initiative...

#message_361:
#text: >
# THERESE's party rolls initiative...

GATOR GUY#

Unused messages for a cut troop formation where if the player would have fought against said troop (which is comprised of two GATOR GUYS), and got one of the randomized events in there that’s unique to that formation for this to happen, the GATOR GUYs would ask the player for their CLAMS, and if the player chose YES, they would just simply take the CLAMS and run away, and if the player chose NO, the entire troop would turn ENRAGED (which is not possible for ENEMIES so they would just be ANGRY instead).

message_411:
text: >
GATOR GUY: Hey, kid! Fork over \v[1001] CLAMS and we'll let you off easy this time.

message_412:
text: >
GATOR GUY: Nice doin' business with ya.

message_413:
text: >
GATOR GUY: Tsk, tsk... Sorry, bud. You ain't got enough!

message_414:
text: >
GATOR GUY: Tsk, tsk... What a shame!

HUMPHREY#

Used in the 2019 build. Messages for a cut mechanic in the HUMPHREY battle where stomach acid would pour down and deal damage to the party members.

# ============HUMPHREY POISON
message_457:
text: >
Stomach acid drips down...

message_458:
text: >
Stomach acid pours down!

PLUTO EXPANDED and EARTH#

The PLUTO EXPANDED and EARTH rematch in the neutral route seemed to once have a mechanic planned that, if any party members were SAD, they would have become weaker somehow.


# Pluto's presence
message_613:
text: >
The radiance of PLUTO's muscles intimidated you!

message_614:
text: >
Everyone who is SAD became weaker.