the cutting room mirror

Unused BLACKSPACE Text

This is a sub-page of OMORI/Unused Text.

black_space_flavor_text#

Staring Laptop#

Early flavor text for the BLACK SPACE LAPTOP. It is reminiscent of the unused graphic in the game’s files, and the 2019 build where it uses said graphic.

#Laptop

message_50:
text: The screen stared back at you.

BLACK SPACE Door#

Unused dialogue for the BLACK SPACE door, or a BLACK SPACE door.

#Door

message_501:
text: "A black door casts a faint shadow.\ What would you like to do?"

message_502:
text: "It's pure white inside."

"BIRTH" Tape#

The cutscene where it shows how OMORI was made was once planned to be watchable somehow through a tape, much like the “OMORI” and “BASIL” tape instead of after completing day 2 of FARAWAY.

message_570:
text: You got a tape labeled "BIRTH".

Box Flavor Text#

Unused BLACK SPACE 2 box dialogue. This is used in the 2019 build, where there was once a box that would have displayed this message in Window Hallway.

message_22:
text: You hear MOM crying softly.  \"Where... Where is your violin?\"

▢▢▢ Dialogue#

Unknown. Possibly meant to be displayed if you tried to eat ▢▢▢, since this is grouped along with the messages for those.

message_44:
text: You ate something.

Save BASIL#

Unknown. This may possibly be related to the dialogue at BASIL’S MEADOW, since it sounds similar to one of his dialogues there.

message_100:
text: BASIL: Ahh... You've finally come... I'm really sorry. It might be too late for me, but please try to save me ok? Promise you will, [PLAYER]?

Unknown Flavor Text#

Unknown. Possibly used to be flavor text for something in BLACK SPACE.

#message_127:
#text: You don't know why you did that.

message_144:
text: You feel like seeing your friends.

Early DEV ROOM#

Likely early messages for the tombstones in the DEV ROOM, where instead of starting with “Here lies X” Followed by their quote, it would just be their name instead.

# =========================================================================================
# TOMBSTONES
# ========================================================================================

message_400:
text: OMOCAT

message_401:
text: ARCHEIA

message_402:
test: TDS

message_403:
test: MELONKID

message_404:
test: OCEAN

message_405:
test: SLEEPYKUYA

message_406:
text: YIN

message_407:
test: EMS

message_408:
test: MINCED

message_409:
test: PEDRO

message_410:
test: RAI

message_411:
text: ROCHELLE

message_412:
test: KIM

black_space_rev#

Smashed LAPTOP#

At one point in development, the LAPTOP was supposed to look smashed and destroyed in BLACK SPACE. There is still a sprite of this left over in the game’s data.

#The laptop is smashed outside of the blanket. Flavor Text:
message_41:
text: Some KEYS are missing.

MEWO#

In MEWO’S DISSECTION ROOM, it was once planned that some sort of violin sound effect would play after the player had cut MEWO open.

#*When MEWO is cut open, it makes a violin SFX.*

SOMETHING Battles#

In BLACK SPACE there were plans for SOMETHING battles in the Backyard Area- according to several bits of information and data there were once plans for battles to take place in BLACKSPACE, but for some reason, it was ultimately cut.

#There should be Something enemies in this map as well.
#In battle, they will also say: Liar. Liar. Liar.
#When you enter a battle with Something, it does not change the BGM.

CHURCH OF SOMETHING#

Unused dialogue for the CHURCH OF SOMETHING after the player interacted with BASIL inside. He would have called out the PLAYER’s name more, until they’d eventually just instead call them as OMORI.

#*Something sucks in BASIL a little*

#Talk to BASIL
message_196:
text: BASIL: [PLAYER]... [PLAYER]...

#*Something sucks in BASIL a little*

#Talk to BASIL
message_197:
text: BASIL: OMORI... OMORI... OMORI...

Originally, CHURCH OF SOMETHING was but one of the many required places the PLAYER would have gone through before reaching RED SPACE, instead of the CHURCH OF SOMETHING being the way towards RED SPACE and ending the BLACK SPACE sequence.

#He runs back and tries to claw his way out, but is unsuccessful and leaves scratch marks on the floor.
#He is dragged out by the black hands.

#The door shuts, then everything disappears.

#PLAYER is in a completely black space that loops with nothing around.
#BGS: boss_something_heartbeat.ogg

#PLAYER must stab himself. (Heartbeat BGS stops)

Heartbeat BGM#

Interestingly, several BLACK SPACE maps would have played “boss_something_heartbeat.ogg” long after BASIL had died in them. This is still in the event code for those maps, albeit commented out.

#The scenery slowly disappears and the map turns into the empty map with just watermelons.

#One of the watermelons will break BASIL. While this happens, BGM immediately stops.
#After this, a RED HAND will appear on the map.

#After 6 seconds, BGS: boss_something_heartbeat.ogg will start looping until you use STAB.
#STAB or use RED HAND to go back to BLACK SPACE Entrance.

CONSTRUCTION IN THE LAKE#

BASIL would have shortly questioned what he said in the Construction in The Lake map, although in the final, he instead talks about the treehouse and then directly tells OMORI and him to go home together instead.

message_292:
faceset: MainCharacter_Basil
faceindex: 0
text: BASIL: I'm glad the treehouse is still standing. Everyone worked really hard to make it together.

message_293:
faceset: MainCharacter_Basil
faceindex: 6
text: BASIL: ... Huh? Wait, what am I talking about?

message_294:
faceset: MainCharacter_Basil
faceindex: 2
text: BASIL: Let's go home, OMORI.

Very likely meant for the bed in the Construction in the Lake. There is no prompt asking the player to sleep in it if the player interacts with it, and all it says after the player sleeps on the bed is “You had a nice nap.”

message_296:
text: A not-so-comfortable bed. Would you like to go to sleep?

RED SPACE Entrance#

Like it was said earlier, the CHURCH OF SOMETHING was likely originally planned to not be the way towards reaching RED SPACE, and instead, it was through stabbing OMORI/through RED HANDS somewhere.

#TRUE ROUTE - RED SPACE:

#BGM: bs_listening.ogg

#When you STAB or use RED HAND, you enter a map with the hands parallax.

SOMETHING Neutral Route Battle#

A draft for the early sequence of the NEUTRAL route STRANGER fight. According to the draft, it was planned for the player to fight SOMETHING instead of the STRANGER. Several data of this alternate, early sequence still exist in the game’s data, albeit completely unused.

#(During this time, switch the church map to an alternate longer map)

#The camera pans up back to the Something shape.
#Something shows its eyes and mouth and begins to chase OMORI and BASIL.

#Start playing BGM: bs_loop5.ogg


#At the bottom of the map is Player's Something, which blocks your way no matter where you go (like SNALEY). So you have no choice but to run into him.

#PLAYER (not OMORI) is in a room with just SOMETHING in the spotlight.
#PLAYER walks up to SOMETHING and examines it to start the fight.

#During the Something fight, Player's skills are taken away one by one. Player is defeated by Something and is taken to the game over screen.
#When on the game over screen, select “Retry” to come back as OMORI instead of PLAYER.

#OMORI fights SOMETHING and defeats it.
#Note: OMORI should learn a special skill that utilizes RED HANDS

#When Something is defeated, OMORI wakes up.

STUMP ROOM/MEAT ROOM#

Possibly earlier dialogue for the Meat Room NPCs or for the cut STUMP ROOM area’s stumps. These are all commented out, and the game ends up instead using the dialogue that’s used in the Meat Room (The faceless character portraits with empty messages).

#message_500:
#text: ???: [Font: OMORI_GAME]It's just not good enough.

# message_501:
# text: ???: [Font: OMORI_GAME]She just needs some rest.

# message_502:
# text: ???: [Font: OMORI_GAME]You shouldn't have looked.

# message_503:
# text: ???: [Font: OMORI_GAME]She just needs some rest.

# message_504:
# text: ???: [Font: OMORI_GAME]This isn't real.

# message_505:
# text: ???: [Font: OMORI_GAME]Can you tell us the truth?

# message_506:
# text: ???: [Font: OMORI_GAME]This isn't real.

# message_507:
# text: ???: [Font: OMORI_GAME]This is the only way.

basils_deathtrap#

Nearly the entirety of this file is unused. All of the dialogue shown here are the remnants for the initial plan of BLACK SPACE as seen in the 2019 build, where the player would freely roam BLACK SPACE in a very Yume Nikki-inspired manner until they would have eventually arrived at BASIL’S RESPITE. Eventually most maps that were used for this idea eventually became BLACK SPACE 2 maps, and some were cut entirely. Note that while a few of the lines are identical to ones used in the final version, the final's lines are all in black_space_rev.

# =========================================================================================
# Cutscene: BASIL's DEATHTRAP DIALOGUE
# =========================================================================================

#Talk to Basil

message_0:
faceset: MainCharacter_Basil
faceindex: 1
text: BASIL: OMORI!

message_1:
faceset: MainCharacter_Basil
faceindex: 0
text: BASIL: ...

message_2:
faceset: MainCharacter_Basil
faceindex: 1
text: BASIL: It's... it's really you! Thank goodness you're here... I'm so relieved.

message_3:
faceset: MainCharacter_Basil
faceindex: 4
text: BASIL: I tried so hard to find my way out, but... this place is huge. I kept getting lost over and over... so after a while... I just gave up...

message_4:
faceset: MainCharacter_Basil
faceindex: 4
text: BASIL: I'm sorry... Maybe I should have tried harder...

message_5:
faceset: MainCharacter_Basil
faceindex: 0
text: BASIL: The whole time I've been here, I've been looking through my \c[4]PHOTO ALBUM\c[0] to keep me company...

message_6:
faceset: MainCharacter_Basil
faceindex: 2
text: BASIL: When I was feeling scared, I would look at all our happy memories together to calm me down...

message_7:
faceset: MainCharacter_Basil
faceindex: 1
text: BASIL: I knew you would come save me, OMORI! You're my best friend after all!

message_8:
faceset: MainCharacter_Basil
faceindex: 2
text: BASIL: I'm sure we will be able to make it out now that you're here!

message_9:
faceset: MainCharacter_Basil
faceindex: 1
text: BASIL: This place seems a little dangerous, but... I trust you...

message_10:
faceset: MainCharacter_Basil
faceindex: 1
text: BASIL: Lead the way, OMORI!

# =========================================================================================
# Cutscene: GOOD/BAD ROUTE: Lost Forest Progression
# =========================================================================================

message_20:
faceset: MainCharacter_Basil
faceindex: 6
text: BASIL: Hey, OMORI... I was wondering... Do you know how I ended up here?

message_21:
faceset: MainCharacter_Basil
faceindex: 6
text: BASIL: I was trying to remember, but my memory is kinda fuzzy... I think... I was looking at a photo... A photo of [Text Shakes][Font: OMORI_GAME]a broken violin...

message_22:
faceset: MainCharacter_Basil
faceindex: 4
text: BASIL: Or... hmm... Maybe I was imagining that? I'm not sure...

message_23:
faceset: MainCharacter_Basil
faceindex: 6
text: BASIL: Ahh... And there's something else too, but...

message_24:
faceset: MainCharacter_Basil
faceindex: 1
text: BASIL: Hmm... it... it's probably nothing. Let's hurry and get out of here!

# =========================================================================================
# Cutscene: Upon entering/respawning with BASIL at the Stump Arena
# =========================================================================================

message_29:
faceset: MainCharacter_Basil
faceindex: 2
text: BASIL: Hey, OMORI...

message_30:
faceset: MainCharacter_Basil
faceindex: 2
text: BASIL: I didn't feel safe so I hid in here, but I'm glad it was you who found me.

message_31:
faceset: MainCharacter_Basil
faceindex: 2
text: BASIL: How is everyone? I hope you all didn't worry too much about me... I can't wait to see everyone again!

# =========================================================================================
# Cutscene: Upon entering Forest Stump.
# =========================================================================================

message_40:
faceset: MainCharacter_Basil
faceindex: 6
text: BASIL: H-Hey... OMORI... I was thinking about it and... I think there's something I should tell you... Will you hear me out really quick?

message_41:
faceset: MainCharacter_Basil
faceindex: 3
text: BASIL: OMORI...?

# =========================================================================================
# Cutscene: Upon entering Hallway Stump.
# =========================================================================================

message_50:
faceset: MainCharacter_Basil
faceindex: 0
text: BASIL: Are you feeling okay, OMORI? You're acting kind of weird...

message_51:
faceset: MainCharacter_Basil
faceindex: 4
text: BASIL: Did something happen while I was gone?

# =========================================================================================
# Cutscene: Upon entering Spider Stump.
# =========================================================================================

message_60:
faceset: MainCharacter_Basil
faceindex: 4
text: BASIL: Hey... I'm really sorry to bring this up, but... Something has been really bothering me...

message_61:
faceset: MainCharacter_Basil
faceindex: 3
text: BASIL: It's... umm... about MARI... Do you maybe know what I'm talking about?

message_62:
faceset: MainCharacter_Basil
faceindex: 4
text: BASIL: Ack! There's so many bugs in here... I don't like this place...

message_63:
faceset: MainCharacter_Basil
faceindex: 3
text: BASIL: Ow! These bugs really hurt... I think they're biting me! Ack! I can't get them off!

message_64:
faceset: MainCharacter_Basil
faceindex: 3
text: BASIL: There's so many of them! They're eating at me! OMORI! Help me!!

# =========================================================================================
# Cutscene: Watermelon Stump
# =========================================================================================

message_70:
faceset: MainCharacter_Basil
faceindex: 2
text: BASIL: Hey, OMORI... Are... Are you lost? It's... It's okay if you are. I won't judge, promise!

# =========================================================================================
# Cutscene: Upon entering Dark Hand Stump.
# =========================================================================================

message_80:
faceset: MainCharacter_Basil
faceindex: 3
text: BASIL: W-Wait... I'm... I'm sorry, OMORI. I'm not really feeling like myself.

message_81:
faceset: MainCharacter_Basil
faceindex: 3
text: BASIL: Something is wrong... There's something I have to tell you... Please... OMORI... will you listen to me?

# =========================================================================================
# Cutscene: Upon entering Raft Stump.
# =========================================================================================

message_90:
faceset: MainCharacter_Basil
faceindex: 4
text: BASIL: OMORI... I don't like this place at all... It doesn't feel very safe here.

message_91:
faceset: MainCharacter_Basil
faceindex: 2
text: BASIL: But... at least we have each other. Haha...

message_92:
faceset: MainCharacter_Basil
faceindex: 4
text: BASIL: Actually... There's something that's been really bothering me... Would you care to hear me out?

# =========================================================================================
# Cutscene: Upon entering Elevator Stump.
# =========================================================================================

message_100:
faceset: MainCharacter_Basil
faceindex: 0
text: BASIL: An elevator? I wonder where it leads to. Maybe it'll take us back home!

message_101:
faceset: MainCharacter_Basil
faceindex: 6
text: BASIL: A-Actually... while we're in here. Can I share something with you? OMORI?

# Aftermath

message_107:
faceset: MainCharacter_Basil
faceindex: 4
text: BASIL: Hold on, OMORI. I... I think I'm stuck.

message_108:
faceset: MainCharacter_Basil
faceindex: 4
text: BASIL: Could you help me out?

#

message_109:
text: BASIL: Hnnn... Gggg... Huahhh... O... MORI...

# =========================================================================================
# Cutscene: Upon entering Mercy Stump.
# =========================================================================================

message_110:
faceset: MainCharacter_Basil
faceindex: 4
text: BASIL: H-Hey, OMORI... This place doesn't look very safe... Maybe we should try to find another way out...

# =========================================================================================
# Cutscene: Upon entering Friends Stump.
# =========================================================================================

message_120:
faceset: MainCharacter_Basil
faceindex: 6
text: BASIL: Hey, OMORI... There's been something I've been meaning to tell you... I keep seeing something in my head...

message_121:
faceset: MainCharacter_Basil
faceindex: 4
text: BASIL: It's me and you... and... we're... We're standing next to each other...

message_122:
faceset: MainCharacter_Basil
faceindex: 3
text: BASIL: ... And MARI... MARI is there, too... but...

#HERO walks in the screen

#Basil exclamation mark icon

message_123:
faceset: MainCharacter_Basil
faceindex: 1
text: BASIL: HERO! It's you! What are you doing here?

message_124:
faceset: MainCharacter_Basil
faceindex: 1
text: BASIL: Look, OMORI! HERO is here! Let's follow him!

#FOLLOW HERO

message_125:
faceset: MainCharacter_Basil
faceindex: 1
text: BASIL: KEL! AUBREY! It's so good to see you, guys!!

message_126:
faceset: MainCharacter_Basil
faceindex: 2
text: BASIL: How have you been? Did you miss me? Hehe...

#Aubrey and KEL do their tag poses.

message_127:
faceset: MainCharacter_Basil
faceindex: 3
text: BASIL: W-Wait... What... What are you guys doing?

message_128:
faceset: MainCharacter_Basil
faceindex: 3
text: BASIL: OMORI--

#Screen goes black.

# =========================================================================================
# Cutscene: Upon entering RED SPACE
# =========================================================================================

message_134:
text: Finger.

#Stump exit

message_130:
faceset: MainCharacter_Basil
faceindex: 4
text: BASIL: H-Hey, OMORI... You're acting kind of cold... Did I do something wrong?

message_131:
faceset: MainCharacter_Basil
faceindex: 3
text: BASIL: [Bigger Text][Screen Shakes]AHHH! [Screen Shakes]WHAT'S HAPPENING!?

message_132:
faceset: MainCharacter_Basil
faceindex: 3
text: BASIL: [Screen Shakes][Bigger Text]OMORI!! HELP ME!!!

#Talk to Basil

#Repeat message_132

message_133:
faceset: MainCharacter_Basil
faceindex: 3
text: BASIL: [Screen Shakes][Bigger Text]PLEASE!!!!

#OMORI CUTS BASIL


# =========================================================================================
# Cutscene: Upon entering Black Space Entrance.
# =========================================================================================

message_140:
faceset: MainCharacter_Basil
faceindex: 2
text: BASIL: Hey, is that the exit? That was fast... haha...

message_141:
faceset: MainCharacter_Basil
faceindex: 1
text: BASIL: I'm so glad you're my friend, OMORI. You always seem to know how to handle everything... I really admire that.

message_142:
faceset: MainCharacter_Basil
faceindex: 6
text: BASIL: H-Hey, OMORI... Actually... Sorry... Before we go, there's... umm...

message_143:
faceset: MainCharacter_Basil
faceindex: 6
text: BASIL: There's something I need to tell you...

message_144:
faceset: MainCharacter_Basil
faceindex: 4
text: BASIL: It's... It's about MARI...

#Spotlight on Exit disappears

message_145:
faceset: MainCharacter_Basil
faceindex: 3
text: BASIL: [Screen Shakes]H-Huh? What happened!? [Screen Shakes]The exit disappeared!

message_146:
faceset: MainCharacter_Basil
faceindex: 4
text: BASIL: Oh no... OMORI... What do we do now?

#When OMORI talks to BASIL, he CUTS him instead.

message_147:
faceset: MainCharacter_Basil
faceindex: 4
text: BASIL: O-OMORI... !

message_148:
faceset: MainCharacter_Basil
faceindex: 4
text: BASIL: O-OMORI, help me!

# =========================================================================================
# NEUTRAL ROUTE: Upon entering Black Space Entrance.
# =========================================================================================

message_150:
faceset: MainCharacter_Basil
faceindex: 2
text: BASIL: Hey! It's the exit! We finally made it out, OMORI!

message_151:
faceset: MainCharacter_Basil
faceindex: 1
text: BASIL: Come on, let's go! Everyone's waiting for us!

XX_MELON#

Called in an overridden page for the exit event in LIL BASIL FOREST CLEARING. This message is a direct copy of the dialogue that Basil says when visiting him in the bathroom on Three Days Left, except that instead of Basil saying it, it’s “???”. This was most likely intended to be used when the map still had Lil Basils instead of Sunny's father.

# === BS Clearing ===

message_840:
    text: W...Wait...\! P-Please, \n[8]...\! Don't leave me...\! \fn<OMORI_GAME><br>Not again...\who