the cutting room mirror

OFF (2025)

Debug Console#

The debug console.

Left over in the game's code are scripts for a debug console. It is unknown how this would have been accessed, but the console is programmed to close when the Escape key is pressed.

It comes complete with various commands, descriptions for those commands, fuzzy search, and some flavor text.

Commands#

Command

Developer's Description

clear

Clears the chat window.

listcommands

List all available console commands. If a query is specified, finds all commands that contain the query.

help

Prints out information about a command.

additem

Add an item to your inventory by name.

giveallitems

Give All Items

windowsize

Set Display Window Size

listitems

List all item names. If a query is specified, finds all items that contain the query.

warp

Warp to the specific scene.

listvars

List all variables and their values. If a query is specified, finds all variables that contain the query.

setvariable

Set a variable's value. Format is (variable name) (numerical value)

listswitches

List all switches and their values. If a query is specified, finds all switches that contain the query.

setswitch

Set a switch's value. Format is (switch name) (true/false)

save

Saves the game to the specified save slot.

load

Loads the game from the specified save slot.

timer

Set the ingame timer.

givemoney

Don't spend it all in one place ;)

loadlocale

Uses a debug locale file (ex: EN.csv) in the root directory. Matches the game's current language set in Options.

Unused Music#

WHITE MEAT#

First Version

Second Version

Final Version

Normal Battle (01-02)_April2025.wav


Normal Battle (01-03)_January2025.wav


Normal Battle 0103 alter_January2025.wav


Multiple early versions of the Zone 1 battle theme.

When the songs Toby Fox composed for this remake were included as part of the Fall 2025 edition of the Undertale/Deltarune Newsletter, the Normal Battle (01-02)_April2025 version was incorrectly included instead of the final version.1

HOUR HAND#

First Version

Final Version

Dedan_20250520_Looped.wav


Dedan2.wav


An alternate boss theme for Dedan, featuring a somewhat controversial Bonetrousle cameo. Used in the demo.

HOUR HAND (Remix)#

Dedan Remix_January2025.wav

An incredibly out-of-place remix of Dedan's unused boss theme. Purpose unknown.

THE WALLS JUDGING IN SILENCE (Early Version)#

wallstest 3rd pass (filtered version)(8_5_2024).wav

An unfinished version of the library theme. Besides being shorter, the ambient drone is louder than the final version and most of the sound seems to cut off just before the end.

THE WALLS JUDGING IN SILENCE (Remix)#

The Walls Are Listening (Yann Bonus Track)_January2025.wav

A remix of the library theme. Based on the sound, it may be remixing the 2008 version's library theme, "The Walls Are Listening", though the heavily ambient nature of this version makes it hard to guess.

Unknown Track#

Piano Fake Track (10-24-2024).wav

This eerie track never appears anywhere in the game or soundtrack. It is unknown where this would have been intended to appear, if it would even have been intended to appear at all.

Unused Text#

There is a lot of unused text that can be found in the game's resources. Most unused text is present in the English locale, however many also appear in the French locale file.

PAX Leftovers#

What appears to be text from the PAX East build of the game is still present in the files. Coincidentally, while keys for these messages exist in the French locale, they all say "ENGLISH ONLY" as a placeholder.

Key

English text

PAXDemo:1

"Hmm, wait, no... this stage of the experience
isn’t the one that best captures the joyful
and carefree atmosphere typical of the
“OFF” world-product."

PAXDemo:2

"Please enjoy this other sequence from our
video game, better suited to convey the
amusing violence characteristic of the title
we’re presenting to you today."

PAXDemo:3

Leave the park?

PAXDemo:4

"Yes,No"

PAXDemo:5

"Hello again, dear gaming friend. I hope you
are having a splendid time with “OFF,”
our art and entertainment PRODUCT."

PAXDemo:6

"I must allow myself to humbly
interrupt you here, to lead you
to a game section more suited
to your prodigious personality type—"

PAXDemo:7

"a breathtaking gameplay sequence,
specially selected for you
by a team of experts."

PAXDemo:8

"We would like to assure you now that you
are not currently being monitored by any
employee of our company.
If that were the case, of course,"

PAXDemo:9

"please know that they would remain
completely invisible to your senses, so as not
to disturb in any way your precious 
and special moment with the game."

PAXDemo:10

"Have a good game!

Make a high score, champion!"

PAXDemo:11

"My sincere apologies for interrupting
you again, but it seems to me that
the rest of this sequence would probably
not interest a refined intellect such as yours."

PAXDemo:12

"It is in essence a series of brutal
confrontations in alienating environments,
inflicted on the player without interruption
for a certain number of hours."

PAXDemo:13

"Please do not consider this to be
representative of our EXCELLENT PRODUCT.
How about a very long ladder to climb,
and then a mini-game?"

PAXDemo:14

Everyone loves mini-games.

PAXDemo:15

"You should not have experienced that
final game sequence.
Please be so kind as to forgive us and then
erase your mental memory of that episode!"

PAXDemo:16

"Please remember only the funniest moments
of this brief demonstration of the video game
“OFF.”"

PAXDemo:17

"Thank you for playing our PRODUCT.
We hope you enjoyed it, and that the ghosts
did not frighten you too much. "

PAXDemo:18

"If you could develop a manic and irresolvable
obsession with our game,
we would be infinitely grateful."

PAXDemo:19

"A huge thank you,
and have a great day."

Demo Leftovers#

Text from the prologue demo is leftover in the locale.

Key

English text

French text

PrologueTitle

OFF Prologue
OFF Prologue

Marketing:Prologue:1

This special prologue will allow you to purify Zone 1.
Ce prologue spécial vous permet de purifier la Zone 1.

Marketing:Prologue:2

You will be able to continue your save in the full version of the game.
Vous pourrez continuer votre partie dans la version complète du jeu.

DemoEnding

"Thank you for playing the Prologue!
You will be able to continue your save
in the full version."
"Merci d'avoir joué au Prologue ! Vous pourrez continuer votre partie dans la version complète, en chargeant votre sauvegarde."

Blind Status Effect#

Text referencing the "blind" status effect can be found scattered across the locale. This status effect was used in the original RPG Maker game, but was replaced with "lethargic" in the remake.2 The used versions of each status message, competence, and item text simply have their own separate keys and text and are used in lieu of these.

Key

English text

French text

StatusPanel:Condition:Blinded

Blind
Cécité

BAT:StatusPanel:Added:Blinded

 is Blinded!

N/A

BAT:StatusPanel:Removed:Blinded

 is no longer Blinded!

N/A

Battle:Status:Blinded:UnitText

Blinded!
Aveugle !

Battle:Status:Blinded:UnitTextCured

Blind Cured!
Aveuglement guéri !

Battle:Status:Blinded:BattleText

%actor is Blinded!
%actor est Aveugle !

Battle:Status:Blinded:BattleTextCured

%actor is no longer Blinded!
%actor n'est plus Aveugle !

Battle:Status:Blinded:Name

BLIND
AVEUGLE

Skill:Description:RequisiteBracket

Special attack inflicting Blindness. Minimal impact.
Attaque spéciale infligeant Cécité.

Skill:Description:InversePerspective

Cures Blindness//Muteness.
Soigne Cécité et Mutisme.

Skill:Description:AtypicalSclerosis

Special attack inflicting Blindness.
Attaque spéciale infligeant Cécité.

83:Secret day:itemOLD

"Equipment preventing Poison, Mute, and Blindness"
"Equipement protégeant de Cécité, Poison et Mutisme"

Debug Text#

There's some labelled debug text leftover in the locale files.

Text for describing, enabling, and disabling an instakill competence.

Key

English text

French text

Skill:Name:InstaKill

InstaKill
InstaKill

Skill:Description:InstaKill

Deal max damage to all enemies.
(debug) Max Damage to All.

Instakill:OptionName

(DEBUG)InstaKill

N/A

Instakill:Description

(DEBUG) Turn InstaKill 'competence' on/off.

N/A

Instakill:On

On

N/A

Instakill:Off

Off

N/A

Instakill:On:Description

(DEBUG) The InstaKill option is enabled.

N/A

Instakill:Off:Description

(DEBUG) The InstaKill option is disabled.

N/A

Text for showing enemy HP.

Key

English text

ShowHP:OptionName

(DEBUG)Force Show HP

ShowHP:Description

(DEBUG) Force Show HP (as-if all enemies are crit scanned)

ShowHP:On

On

ShowHP:Off

Off

ShowHP:On:Description

(DEBUG) The Force Show HP option is enabled.

ShowHP:Off:Description

(DEBUG) Force Show HP disabled. (similar to Production)

Cob's Competences#

The names of the keys for Cob's competences are different from their display names, indicating they were renamed at some point in development.3

Key

English text

French text

Skill:Name:AionsGaze

History of the Future
Histoire du futur

Skill:Name:ApollosGift

Paleolithic Memory
Souvenir du paléolithique

Skill:Name:HadesRage

Ionosphere
Inososphère

Skill:Name:MelposTears

Rearrangement of Solid Objects
Réarrangement des objets solides

Skill:Name:OizysLament

Advent of the Corrupted Era
Avènement de l'ère dégénérée

Skill:Name:ThaliasSmile

Conjugate Auroras
Aurores conjuguées

References#


  1. UNDERTALE/DELTARUNE NEWSLETTER FALL 2025 September 14, 2025↩︎
  2. Competences | OFF Wiki | Fandom↩︎
  3. Cob | OFF Wiki | Fandom↩︎