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Dummy Item#
GameShark code 0163??D0 with ?? replaced with 7E or 7F will give you an infinite amount of the Dummy item. This was likely a placeholder, as the unused item serves no function.
Super Game Boy#
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Aside from the usual command listing, this game is said to be the only one to use the SNES OBJ_TRN mode to display the full mural piece upon retrieving. CHR for the mural exists inside the ROM and appears right after the border CHR, however it does not display a SNES object. Setting RAM addresses CF53-CF6A to FF and CF6B to 00 will allow the mural piece to be collected.
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The Monster Rancher series | |
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PlayStation |
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PlayStation 2 |
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Game Boy (Color) |
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