the cutting room mirror

Monopoly Tycoon

Monopoly Tycoon. A bit redundant, don't you think?

Sub-Page#

Unused Graphics#

MT_unused_cursors.png

Unused mouse cursors for building (while dragging), city, district, eyedropper, expand, grab and vehicles.

SUNCOLS.tga is graphic with directions for Jon on how sun cols work. It can be found in a few of Deep Red's other games.

Unused helicopter and tram texture. The tram is assumed to be functional based on some pre-release screenshots, as the 3D model can be seen used with trams moving around the city using the rails in the roads.

Before release, the game was called Monopoly City (cover art for this exists, need to upload it here).

Unused texture containing paintings, an ornament, bush, chair and door.

Unused elephant and fish texture.

Paramedic truck with Tycoon City branding. At one point in development, the game used the placeholder name Tycoon City.

Some unused icons. The early player icons of Wheelbarrow and Battleship are only used on buildings in the retail game.

The downwards golden arrow and chance symbol go unused in the retail game. The early player icons of Thimble, Iron and Rich Uncle Pennybags are only used on buildings in the retail game.

Unused Text#

At 125564 in the executable is a message to add the main string.

Place the main String in here. It could be quite long so make sure it wraps over lines etc and does not encroach on buttons... 

Throughout the executable are a few interesting error messages.

The save game file has become too large. Increase it's size
Sorry, the savefile you are trying to load was saved out with an older version of Tycoon
Ooops. Trying to Load some unheard of chunk type. I don't believe you wanted to do that!!!
Failed to create Software renderer. Ugh!!
Unknown exception occurred. Something has gone terribly wrong. Attempting to crash gracefully. Hopefully, a file called __crash.sav will have been saved.
Tycoon Building Editor - Not letting you save!
Building properties have changed since last save - use 'Save As' instead because the code at the beginning of the filename should be different...
Globals go here...
Ooops. We've hit a new texture slot, thats already used..... ARSE

At 125958 is a build date.

Aug 29 2001
20:32:02

File paths:

C:\projects\Tycoon Engine\

Network path that has build edit data. Possibly belonging to or setup by Lead Programmer Lee Hickey. Less likely to be tester Randy Lee.

\\LEE-TARGET\TYCOON_DATA\

Looks like there might be debug commands:

TIMEDLOGIC
SIMPLEBUIKDINGS
CHEATINGGIT
DEBUGTEXT
AIDEBUG
TAXICAMERA
PEOPLEDEBUG
PEOPLERAILS
SHOWALLCARS
SHOWDOORPOS
TRAFFICRAILS