the cutting room mirror

ModNation Racers (PlayStation 3)

Unused Areas#

To do:
Replace the rest of the in-game screenshots with proper model rips.

CHARACTERSELECT#

ModNationPS3_UnusedRoom_CHARACTERSELECT.png

DATA/WORLD/CHARACTERSELECT contains a photography room with a white screen and studio lights. It bears a resemblance to a room seen at E3 2009.

KARTSELECT#

ModNationPS3_UnusedRoom_KARTSELECT.png

DATA/WORLD/KARTSELECT contains an untextured, cross-shaped room with a platform in the centre, most likely meant to house the player's kart.

MODSTUDIO#

DATA/WORLD/MODSTUDIO contains files for an early version of the Creation Station that bears a striking resemblance to the one seen at the 2009 PlayStation Holiday Preview event.

Karts Section

Mods Section

Tracks Section

RACESTUDIO#

ModNationPS3_UnusedRoom_RACESTUDIO.png

DATA/WORLD/RACESTUDIO contains a simplified, untextured version of MODSTUDIO with most of the props removed. When loaded in-game, the room appears pitch-black.

TRACKPARK#

ModNationPS3_UnusedRoom_TRACKPARK_Tracks.png

DATA/WORLD/TRACKPARK appears to contain a very early version of ModSpot.

TRACKSTUDIOINTERIOR#

ModNationPS3_UnusedRoom_TRACKSTUDIOINTERIOR_Mods.png

DATA/WORLD/TRACKSTUDIOINTERIOR contains a warehouse with various props and obstacles that can be placed while creating tracks in Track Studio.

Unused Graphics#

Default Texture#

ModNationPS3_Default_Texture.png

DATA/GLOBAL/TEXTUREPACK.TEMP.BIN contains this garish placeholder texture.

Inexplicably, DATA/CHARACTERS/LINK/TEXTUREPACK.TEMP.BIN contains Link's textures from The Legend of Zelda: Twilight Princess. The MODELS.BIN and PHYSICS.BIN files in the same directory are empty.

Track Icons#

A handful of unused track icons can be found in DATA/ROM/TRACK.

Logos#

Unused logos of Scaleform & Wwise are found in DATA/GLOBAL-KART/FE/TRACKPARK/TEXTUREPACK.TEMP.BIN

Last Kart Standing Mode#

There were plans to add the PSP version's exclusive eliminator-style mode, "Last Kart Standing". This can be enabled by decrypting the EBOOT.BIN file and editing the code in a hex editor. Attempting to load this mode will create an infinite race, as the LUA script that defines the mode's logic is missing.

function lastKartStandingLogic(kartUIDName, gameplayID, modeData)
    printf("GAMEMODE: Last Kart Standing Mode Lua Function\n")
    return false
end

Unused Video#

400px DATA/MOVIES/NA/PLACEHOLDERFMV.BIK is, well, a placeholder video.