the cutting room mirror

Midnight Club II

Midnight Club II is the sequel to Midnight Club: Street Racing. Here, you will find three cities, motorcycles, an improved game engine and a significantly larger soundtrack.

Sub-Page#

Custom Music#

The PC version allows you to use a custom soundtrack. You can do so by adding music files to the mp3 folder in userdata.

Debug Displays#

These debug information displays were later used in Midnight Club 3: DUB Edition as well. Use the following codes to toggle frametime on the PS2 version:
MC2_PS2-frametime.png

NA

EU

004BB238 0001
004BA938 0001

miniframetime:

NA

EU

004BB238 0002
004BA938 0002

barframetime:

NA

EU

004BB23C 0001
004BA93C 0001

Only frametime can be toggled on the PC version:

00858330 0001

(Source: RacingFreak)

Unused Cities#

Leftovers from several test maps can be found: bangertest, qualcomm, stunt1, stunt2, stunt3, test2, test5, test6, test7 and testphysics. However, most of them don't have any map files.

stunt1 collision found in PS2 version of the game
Midnightclub2_stunt1_colision.png

stunt3 collision found in PS2 version of the game
Midnightclub2_stunt3_collision.png

testphysics collision found in PS2 version of the game
Midnightclub2_testphysics_collision.png

`qualcomm` refers to Qualcomm Stadium, there are leftover textures in the PC version of the game, a leftover UI icon titled `The Q` and there's a leftover bound (collision) file in the PS2 version of the game.
Midnightclub2_qualcomm_collision.png

Unused Traffic Vehicles#

Present in the PS2 version are leftover models for several traffic models. They still have UV mapping data on them, but the textures have been removed. In the Xbox and PC version only va_accord_t, va_cargotruck_small01_t, va_firetruck_l and va_trashtruck_p are present and the rest of the models are completely removed.

va_206_p
MC2_va_206_p_front.png MC2_va_206_p_back.png

va_accord_t - almost identical to va_accord_l and the body is still assigned to its texture, but it has different mirrors and UV mapping.
MC2_va_accord_t_front.png MC2_va_accord_t_back.png

va_audi_s3_p
MC2_va_audi_s3_p_front.png MC2_va_audi_s3_p_back.png

va_bmw_l
MC2_va_bmw_l_front.png MC2_va_bmw_l_back.png

va_bustour_p - no model file remains.
va_cargotruck_small01_t - has 6 paintjobs in total.
MC2_va_cargotruck_small01_t_front.png MC2_va_cargotruck_small01_t_back.png

va_copcar1_l
MC2_va_copcar1_l_front.png MC2_va_copcar1_l_back.png

va_copcar2_l
MC2_va_copcar2_l_front.png MC2_va_copcar2_l_back.png

va_crv_l
MC2_va_crv_l_front.png MC2_va_crv_l_back.png

va_garbagetruck_big_p - no model file remains.
va_firetruck_l - has a missing side texture in the PS2 version.
MC2_va_firetruck_l_front.png MC2_va_firetruck_l_back.png

va_funicular_p_worked - an unused version of va_funicular_p, just positioned differently.
MC2_va_funicular_p_worked_front.png MC2_va_funicular_p_worked_back.png

va_humlimo_l
MC2_va_humlimo_l_front.png MC2_va_humlimo_l_back.png

va_polo_p
MC2_va_polo_p_front.png MC2_va_polo_p_back.png

va_semitruck_l - an unfinished version of va_18wheeler with slightly different taillights design and positions.
MC2_va_semitruck_l_front.png MC2_va_semitruck_l_back.png

va_trashtruck_p
MC2_va_trashtruck_p_front.png MC2_va_trashtruck_p_back.png

(Source: RacingFreak)

Unused Player Vehicles#

vp_civica_old (Xbox and PC only) - an earlier version of vp_civica, which is almost identical to the PS2 version of it instead.
MC2_vp_civica_old_front.png MC2_vp_civica_old_back.png

vp_mitsuclassc (All versions) - leftover model from MCSR with several missing textures.
MC2_vp_mitsuclassc_front.png MC2_vp_mitsuclassc_back.png

vp_slf400 (All versions)
MC2_vp_slf400_front.png MC2_vp_slf400_back.png

Revisional Differences#

The initial Steam release was published with a cracked executable by the infamous scene group Razor1911. On May 1, 2014 a patch was released that removed their signatures after being called out about it. Executables themselves are still the same as the R1911 crack, however.

(Source: https://twitter.com/__silent_/status/1698345924840296801)