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Midnight Club: Street Racing

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This page details one or more prototype versions of Midnight Club: Street Racing.

The Preview version of Midnight Club: Street Racing is a much earlier beta build of the game, dated 2 months before the final release. The engine in this build is closer to Midtown Madness 2 and the files are almost directly interchangeable between both games.

Beta Cars#

Almost all cars in this build have differences compared to their final version counterparts. All traffic vehicle textures in this build are uncensored i.e. their original license plates and company names are intact (except FedEx which has been altered to MidEx), NYPD vehicles have their original livery before being altered to MCPD.
vp_camaroclassA
MCSR-vp_camaroclassA_front.png MCSR-vp_camaroclassA_back.png

vp_camaroclassB
MCSR-vp_camaroclassB_front.png MCSR-vp_camaroclassB_back.png

vp_camaroclassC
MCSR-vp_camaroclassC_front.png MCSR-vp_camaroclassC_back.png

vp_cooperclassA
MCSR-vp_cooperclassA_front.png MCSR-vp_cooperclassA_back.png

vp_cooperclassB
MCSR-vp_cooperclassB_front.png MCSR-vp_cooperclassB_back.png

vp_cooperclassC
MCSR-vp_cooperclassC_front.png MCSR-vp_cooperclassC_back.png

vp_crxclassA
MCSR-vp_crxclassA_front.png MCSR-vp_crxclassA_back.png

vp_crxclassB
MCSR-vp_crxclassB_front.png MCSR-vp_crxclassB_back.png

vp_crxclassC
MCSR-vp_crxclassC_front.png MCSR-vp_crxclassC_back.png

vp_ferrariclassa
MCSR-vp_ferrariclassa_front.png MCSR-vp_ferrariclassa_back.png

vp_ferrariclassb
MCSR-vp_ferrariclassb_front.png MCSR-vp_ferrariclassb_back.png

vp_ferrariclassc
MCSR-vp_ferrariclassc_front.png MCSR-vp_ferrariclassc_back.png

vp_tractor - Unique playable vehicle, exists in the Preview build only.
MCSR-vp_tractor_front.png MCSR-vp_tractor_back.png

Unused Cars#

A lot of testing vehicles, recovery and backup files can be found (likely as result of crashes):
va_2siter_s - Unused traffic vehicle from Midtown Madness 2.
MCSR-va_2siter_s_front.png
va_icecreamtruck_lcopy - Uses gentex_blue for the mirrors instead of gentex_lightblue.
MCSR-va_icecreamtruck_lcopy_front.png MCSR-va_icecreamtruck_lcopy_back.png

va_mailtruck_l_recover - Recovery file, probably caused by corruption. Has much worse normals.
MCSR-va_mailtruck_l_recover_front.png MCSR-va_mailtruck_l_recover_back.png

va_policesuv_ALL - Police SUV with prototype headlights from Midtown Madness.
MCSR-va_policesuv_ALL_front.png MCSR-va_policesuv_ALL_back.png

va_sedan copy - Traffic sedan with prototype headlights from Midtown Madness.
MCSR-va_sedan_copy_front.png MCSR-va_sedan_copy_back.png

va_test
MCSR-va_test_front.png MCSR-va_test_back.png

vp_ball - A returning test vehicle from Midtown Madness (known as vp_disco), but in lower detail.
MCSR-vp_ball_front.png
vp_camaroclassBcopy - Different wheels and main color.
MCSR-vp_camaroclassBcopy_front.png MCSR-vp_camaroclassBcopy_back.png

vp_cooper_l - No interior and driver.
MCSR-vp_cooper_l_front.png MCSR-vp_cooper_l_back.png

vp_cooperclassAcopy
MCSR-vp_cooperclassAcopy_front.png MCSR-vp_cooperclassAcopy_back.png

vp_damage - Damaged vp_mitsuclassa. vp_wheel1 texture is not present in this build, but it's possible to source it from Midtown Madness 2 where it is left unused.
MCSR-vp_damage_front.png MCSR-vp_damage_back.png

vp_ferrariclassc02 - Earlier version without engine, driver and door handles. The rear is similar to vp_ferrariclassb.
MCSR-vp_ferrariclassc02_front.png MCSR-vp_ferrariclassc02_back.png

vp_skyline - Class A version of the Skyline. Does not appear in any of the final builds of the game.
MCSR-vp_skyline_front.png MCSR-vp_skyline_back.png
vp_skylineclassa
MCSR-vp_skylineclassa_front.png MCSR-vp_skylineclassa_back.png

vp_skylineclassb - Different color.
MCSR-vp_skylineclassb_front.png MCSR-vp_skylineclassb_back.png

skyline06 - Version with merged parts, no LODs and no shadow.
MCSR-skyline06_front.png MCSR-skyline06_back.png

vp_test - Only a misplaced Medium LOD is present.
MCSR-vp_test_front.png
MCSR-vp_test_back.png

Different Graphics#

Some decals are different, but their original basenames remain unchanged in the final builds.

Beta

Final

GTA2 posters were supposed to be on several buildings in both cities, but are changed in the final version:

Beta

Final

City selection menu icons are also different, mostly being darker in the beta version. London's icon is completely different:
MCSR-11newyork_comparison.gif
MCSR-11london_comparison.gif

Unused Cities#

A very bare bones version of c01 (Chicago) from Midtown Madness can be found:
MCSR-c01.png

Several test maps:
MCSR-brad.png
MCSR-phys.png
MCSR-s01.png
MCSR-s02.png
MCSR-s03.png
MCSR-j01.png
MCSR-j01-good.png

A lot of variations of m01 (New York) and l01 (London) are present as well. m01:
MCSR-m01brad.png
MCSR-m01junk.png
MCSR-junk.png
MCSR-x.png

l01:
MCSR-l01ai.png
MCSR-l01brad.png
MCSR-l01-brad.png
MCSR-city.png
MCSR-city_l01ai.png
MCSR-dave.png
MCSR-stoabs.png
MCSR-t01brad.png

l01 and m01 have subway networks (completely cut from the final version), but it's only accessible and working in m01:
MCSR-m01subway.png

Lastly, one of the most exciting discoveries in this build are the city files for Tokyo. Present are two compiled versions of it - t01 and t02, 8 peds and a lot of props. Unfortunately, both versions are very bare bones and broken, but a very ambitious project by RacingFreak has been started to bring it back in working state and eventually complete it using MC2 Tokyo assets such as traffic vehicles and buildings:
MCSR-t01.png
MCSR-t02.png

Unused Textures#

An interesting leftover texture in Midtown Madnesss' UI style can be found:
MCSR-DREC_SF.png

San Francisco is one of the cities in Midtown Madness 2, likely it was planned as an addon for Midtown Madness originally.

Debug Features#

Debug camera in the vehicle selection screen can be controlled with the L1 and L2 buttons, Up and Down D-Pad buttons control the rotation in the vehicle selection screen. Additionally, by holding the Left D-Pad button, the vehicle will spin slower in the opposite direction and by holding the right D-Pad button it will spin faster: Watch on YouTube

Several Debug statistics - AI, City and Game Stats can be turned on in-game by pressing L2 and R2 at the same time: Watch on YouTube

Pressing L1 and L2 at the same time displays string 'Angel Studios:' on the screen - probably meant to display a build date:

Loading Screen#

The loading screen is very different compared to the final game as there is no loading bar, but instead raw loading percentage and available memory counter can be seen: Watch on YouTube