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Checksum Test#
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Passed |
Failed |
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Hold Up + 1 + 2 when powering on the system and after the Sega logo the game will perform a ROM checksum test. Once it's complete, the ROM checksum along with the game's build date (in DDMMYY format) and time will be shown. If the checksum test passes, a smiley face on a green background will be displayed. If the checksum test fails, the game will display a dead face on a red background and play a constant buzzing tone.
(Source: SMS Power!)
Hidden Credits?#
Present in the ROM at 0x47A62 are what seems to be a couple of hidden credits. These can also be found in the previous game.
JON THE PROGRAMMERS' - SQUINKY
BIG RED S CO.
(Source: Original TCRF research)
Uncompiled Source#
A few bits of assembler are spread throughout the ROM.
0x2C:
*6
LD C,4
784C+#380+#C0
D DE,40*7
LD C,40
CALL OUT_TEXTWIN
;
RET
TXT_2ON1 SVA #784C+#380
LD DE,40*8
LD C,40
CALL OUT_TEXTWIN
;
SVA #784C+#38
0x7E86:
NAME1
CALL OUT_LINE
LD HL,#7A4E+#40+20
LD DE,BNAME2
CALL OUT_LINE
RET
;
$DOUBLES LD HL,#7A4E+#00-2
LD DE,BNAME1
CALL OUT_LINE
LD HL,#7A4E+#40-2
LD DE,BNAME2
CALL OUT_LINE
;
LD HL,#7A4E+#00+20
LD DE,BNAME3
CALL OUT_LINE
(Source: SMS Power)
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The Micro Machines series | |
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NES |
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SNES |
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Game Boy (Color) |
Micro Machines • Micro Machines 1 and 2: Twin Turbo (Prototypes) • Micro Machines V3 |
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Sega Master System |
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Game Gear |
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Nintendo 64 |
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PlayStation |
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Game Boy Advance |
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Nintendo DS |
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PlayStation Portable |
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