This is a sub-page of Metroid Prime 4: Beyond.
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This needs some investigation. |
All unused scan-related text is documented on its own page.
Unused Text in Msbt Files#
Note that for each msbt file, most (if not all) strings have properly-translated entries for every supported language. Since it would be redundant to list this for every string, it will only be noted when it's directly relevant, if a string isn't translated at all, or if it's only translated into some languages.
DebugText.msbt#
As the name of the file implies, these strings were likely only meant to be used in debug and do not appear at all in the final game. For obvious reasons, these strings aren't translated.
Label |
Text |
|---|---|
DebugString0 |
Iñtërnâtiônà ližætiøn |
Scan_DefaultText |
Default Scan Text |
GECountMax |
MAX: {0} |
Generic_Interaction |
Interaction Complete! |
WIP |
THIS SCREEN IS A WORK IN PROGRESS |
Credits_StudioExample |
METROID PRIME 4 CREDITS |
Credits_PartnerExample |
TBD - Retro & Nintendo Staff |
Credits_StaffExample |
TBD - Partners Staff |
Reference_Test |
Reference: Big Small |
Strangely, five strings are only translated into Simplified Chinese, Traditional Chinese, and Korean. Since the labels all begin with "CK" (presumably short for "Chinese and Korean"), they were likely used as placeholders when the game was being localized into those languages. All other languages (including English) have these lines as "This is placeholder text. It is for testing purposes only.", further supporting this theory. Aside from the obvious change in language, there appear to be no differences between the text translations in each language.
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'...But does it make sense?' |
Label |
Text (Simplified Chinese) |
Text (Traditional Chinese) |
Text (Korean) |
Translation |
|---|---|---|---|---|
CK_TestScan_Title |
这是一条扫 |
這是一條掃描郵 |
이것은 스캔 메시지입니 |
This is a scan message |
CK_TestScan_Preview |
这是一条扫描邮件。有关扫描项目的信息将显示在此处。 |
這是一條掃描郵件。有關掃描專案的信息將顯示在此處。 |
이것은 스캔 메시지입니다. 스캔한 항목에 대한 정보가 여기에 나타납니다. |
This is a scan message. Information about the scanned item will appear here. |
CK_TestScan_Description |
叫我以实玛利吧。几年前——不管具体过了多久——我的钱包里几乎没有钱,岸上也没有什么特别让我感兴趣的东西,我想我会航行一会儿,看看世界上的水域。这是我驱除脾脏和调节血液循环的一种方式。每当我发现自己对自己的嘴巴越来越严峻时;每当我的灵魂里是一个潮湿、细雨绵绵的十一月;每当我发现自己不由自主地在棺材仓库前停下来,并在我遇到的每一个葬礼上提起后面时;尤其是每当我的假设如此占上风时,需要一个强有力的道德原则来防止我故意踏上街头,有条不紊地敲掉人们的帽子——那么,我认为现在是尽快出海的时候了。这没有什么奇怪的。如果他们知道的话,几乎所有的男人,在他们的学位上,在某个时候,对海洋的感情都和我一样。 |
叫我以實瑪利吧。幾年前——不管具體過了多久——我的錢包里幾乎沒有錢,岸上也沒有什麼特別讓我感興趣的東西,我想我會航行一會兒,看看世界上的水域。這是我驅除脾臟和調節血液迴圈的一種方式。每當我發現自己對自己的嘴巴越來越嚴峻時;每當我的靈魂裡是一個潮濕、細雨綿綿的十一月;每當我發現自己不由自主地在棺材倉庫前停下來,並在我遇到的每一個葬禮上提起後面時;尤其是每當我的假設如此占上風時,需要一個強有力的道德原則來防止我故意踏上街頭,有條不紊地敲掉人們的帽子——那麼,我認為現在是儘快出海的時候了。這沒有什麼奇怪的。如果他們知道的話,幾乎所有的男人,在他們的學位上,在某個時候,對海洋的感情都和我一樣。 |
나를 이스마엘이라고 불러라. 몇 년 전, 정확히 얼마나 오래 살았는지는 신경 쓰지 않고, 지갑에 돈이 거의 없거나 전혀 없었고, 해안에서 특별히 흥미를 느낄 만한 것도 없었기 때문에, 저는 조금만 항해를 해서 세상의 물 부분을 볼 수 있을 거라고 생각했습니다. 그것은 비장을 몰아내고 혈액 순환을 조절하는 방법이다. 나는 입에 대해 점점 암울해지는 나 자신을 발견 할 때마다; 내 영혼에 축축하고 이슬비가 내리는 11월일 때마다; 나도 모르게 관 창고 앞에서 멈춰 서고, 만나는 모든 장례식의 뒷모습을 꺼낼 때마다. 그리고 특히 나의 위태세가 나에게 너무 우세할 때마다, 내가 고의로 거리에 발을 내딛는 것을 막기 위해 강력한 도덕적 원칙이 필요할 때마다, 그리고 조직적으로 사람들의 모자를 벗겨내는 것을 막기 위해 강력한 도덕적 원칙이 필요할 때마다, 나는 가능한 한 빨리 바다로 가야 할 때라고 생각한다. 여기에는 놀라운 것이 없습니다. 만약 그들이 그것을 알았더라면, 거의 모든 남자들은 그들의 학위에 따라, 어느 때쯤에는, 나와 함께 바다에 대해 거의 같은 감정을 품고 있을 것이다. |
Call me Ishmael. Some years ago—never mind how long precisely—having little or no money in my purse, and nothing particular to interest me on shore, I thought I would sail about a little and see the watery part of the world. It is a way I have of driving off the spleen and regulating the circulation. Whenever I find myself growing grim about the mouth; whenever it is a damp, drizzly November in my soul; whenever I find myself involuntarily pausing before coffin warehouses, and bringing up the rear of every funeral I meet; and especially whenever my hypos get such an upper hand of me, that it requires a strong moral principle to prevent me from deliberately stepping into the street, and methodically knocking people’s hats off—then, I account it high time to get to sea as soon as I can. This is my substitute for pistol and ball. With a philosophical flourish Cato throws himself upon his sword; I quietly take to the ship. There is nothing surprising in this. If they but knew it, almost all men in their degree, some time or other, cherish very nearly the same feelings towards the ocean with me. |
CK_TestAlert |
这是警报和教程消息系统的示例。 |
這是警報和教程消息系統的範例。 |
다음은 경고 및 자습서 메시징 시스템의 예입니다. |
This is an example of the alert and tutorial messaging system. |
CK_TestSubtitle |
[人] 这是用于演示字幕文本的占位符对话框。 |
[人] 這是用於演示字幕文本的佔位元對話框。 |
[사람] 이것은 자막 텍스트를 보여주기 위한 자리 표시자 대화 상자입니다. |
[Person] This is a placeholder dialog box used to display subtitle text. |
Demo.msbt#
This file contains a single line leftover from the game's demos. The tutorial text that's used in-game is all kept in the aptly-named Tutorials.msbt, which includes a tutorial for using the default weapon. Note that the original strings use hexadecimal codes for the buttons; for readability's sake they have been changed to match the final game's default control scheme.
Label |
Text |
|---|---|
Tutorial_LockedOn_AimAndFireWeapon |
Aim using [RIGHT STICK LEFT-AND-RIGHT] and [RIGHT STICK UP-AND-DOWN]. Press [A BUTTON]/[ZR BUTTON] to fire your Arm Cannon. |
Engineer_Ambient.msbt#
This file has an unused line from MacKenzie, probably referring to the sealed doors found in the Ceremonial Chamber in Fury Green. This same file also contains a used line with very similar phrasing ("That one's sealed up tight, huh?"), which seems to indicate that the unused line was an earlier version of the used one.
Label |
Text |
|---|---|
AUTO_DIALOGUE_862a5fe9-e642-4b0c-a996-7ca294b11139 |
This one's sealed up tight. |
FontSource.msbt#
This file has a string labeled "StarterSet", which only says "n/a" in most languages. This is because it's actually meant for testing the text in three languages: Simplified Chinese, Traditional Chinese, and Korean.
Simplified Chinese starts with a paragraph that's actually the first few lines of Moby Dick, followed by a bunch of text meant to test each character in the language (similar to "the quick brown fox jumps over the lazy dog" in English).
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'...But what does it mean?' |
Text |
|---|
叫我以实玛利吧。几年前——不管具体过了多久——我的钱包里几乎没有钱,岸上也没有什么特别让我感兴趣的东西,我想我会航行一会儿,看看世界上的水域。这是我驱除脾脏和调节血液循环的一种方式。每当我发现自己对自己的嘴巴越来越严峻时;每当我的灵魂里是一个潮湿、细雨绵绵的十一月;每当我发现自己不由自主地在棺材仓库前停下来,并在我遇到的每一个葬礼上提起后面时;尤其是当我的假设如此占我上风时,需要一个强大的道德原则来防止我故意走上街头,有条不紊地把人们的帽子打掉——那么,我认为是时候尽快出海了。这是我手枪和球的替代品。卡托以一种哲学的华丽姿态,扑向了他的剑;我悄悄地上了船。这没有什么奇怪的。如果他们知道的话,差不多 |
Traditional Chinese only has the (translated) character-testing text. Interestingly, there's some Roman numerals listed at the end, which aren't used in the game by any language.
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'...But what does it mean?' |
Text |
|---|
直具骨海才次刃者角抵 |
Finally, Korean forgoes the character-test text in favor of just using the first few lines of Moby Dick - in Korean, of course.
Text |
|---|
나를 이스마엘이라고 불러라. 몇 년 전, 정확히 얼마나 오래 살았는지는 신경 쓰지 않고, 지갑에 돈이 거의 없거나 전혀 없었고, 해안에서 특별히 흥미를 느낄 만한 것도 없었기 때문에, 저는 조금만 항해를 해서 세상의 물 부분을 볼 수 있을 거라고 생각했습니다. 그것은 비장을 몰아내고 혈액 순환을 조절하는 방법이다. 나는 입에 대해 점점 암울해지는 나 자신을 발견 할 때마다; 내 영혼에 축축하고 이슬비가 내리는 11월일 때마다; 나도 모르게 관 창고 앞에서 멈춰 서고, 만나는 모든 장례식의 뒷모습을 꺼낼 때마다. 그리고 특히 나의 위태세가 나에게 너무 우세할 때마다, 내가 고의로 거리에 발을 내딛는 것을 막기 위해 강력한 도덕적 원칙이 필요할 때마다, 그리고 조직적으로 사람들의 모자를 벗겨내는 것을 막기 위해 강력한 도덕적 원칙이 필요할 때마다, 나는 가능한 한 빨리 바다로 가야 할 때라고 생각한다. 이것은 권총과 공을 대신할 수 있는 무기입니다. 철학적 번영과 함께 카토는 그의 검에 몸을 던집니다. 나는 조용히 배에 올라탔다. 여기에는 놀라운 것이 없습니다. 그들이 그것을 알고 있다면, 거의 알 수 없습니다. |
Gameplay.msbt#
This file has an unused and very weird-looking string, which was removed entirely in the 1.1.0 patch. Note that the text shown below is exactly how the string appears in the file and is not a formatting error.
Label |
Text |
|---|---|
HUD_PsychicScrambleSource |
|
There are also these two strings, which were likely placeholders. These were removed in the 1.1.0 patch and did not get a replacement.
Label |
Text |
|---|---|
HUD_Ability_Message |
Ability details available. |
HUD_Ability_Message_Inventory |
Open Inventory |
Junior_Ambient.msbt#
This file has an unused line from Armstrong, likely meant for when Samus uses her Psychic Grapple ability. A similar line is used when Samus uses her Psychic Lasso ability in Flare Pool ("Nice. Lasso."), so this unused line was probably meant for a similar thing in that area as well. Oddly, several languages (specifically being Traditional Chinese, Japanese, and Korean) "translate" this line by simply reusing that language's translation of the aforementioned Psychic Lasso line, which could point to this unused line being added somewhat late in development.
Label |
Text |
|---|---|
JESS_ADD_018 |
Nice. Grapple. |
Menus.msbt#
This file contained several placeholder amiibo-related strings in the base game, which did not have amiibo functionality. The 1.1.0 patch added amiibo support and removed these strings entirely, meaning that they never got the chance to be used by the game.
Label |
Text |
Notes |
|---|---|---|
Menu_amiiboScanner_Success |
amiibo successfully scanned! |
Removed in favor of more amiibo-specific messages when one is scanned. |
Menu_amiiboOdometer_Description |
You have now traveled {0} kilometers on the Vi-O-La. |
The patched game uses several different strings for the odometer, instead of just one. |
References.msbt#
Similarly to Debug.msbt, this file contains one string that was likely used to test the size of the text.
Label |
Text |
|---|---|
REF0 |
Big Small |
Senior_Ambient.msbt#
This file has an unused line from Duke that's almost identical to one found in the subtitles for the cutscene where Samus reunites with Duke and Armstrong at Base Camp in Fury Green ("Anyway... we could use a breather. Let me know if you need anything."). Since all the troopers have blank msbt files for "cinematic" dialogue, this may be a remnant from a point in development where each subtitled line in a cutscene was stored in its own label (the final game instead stores all cutscene subtitles in one label per cutscene). Interestingly, the subtitles for the line in the cutscene have some slight differences from this unused line (specifically, "Lemme" was changed to "Let me" and the period after "Anyway" was replaced with an ellipsis), indicating that this line was made before all the cutscene subtitles were finalized.
Label |
Text |
|---|---|
AUTO_DIALOGUE_14e25beb-851e-4aca-bdd6-a9859e8fbd3f |
Anyway. We could use a breather. Lemme know if you need anything. |
Senior_Combat.msbt#
This file has a few unused lines from Duke. This first one would've likely been used when encountering an enemy that's weak to Ice Shot. Duke has several used lines for creatures weak to Ice Shot, so there's no clear reason why this specific line was removed.
Label |
Text |
|---|---|
AUTO_DIALOGUE_64073202-bc32-4db9-8ead-43935c6fbb6c |
They're weak against ice! |
Next is a line that probably would have been used when Duke successfully kills an enemy. This line's mere existence is odd, considering that this exact same file contains a used line that's word-for-word identical to this unused one (though considering that about half of the localizations translate each of the two lines differently, it's possible that this unused one is a slightly-earlier version of the used line).
Label |
Text |
|---|---|
JESS_ADD_105 |
One down. |
Unused Text in .Room Files#
Somewhat unusually, certain .room files contain strings for lines or messages that aren't found anywhere else in the game.
Multiple Files#
The files ct_2020_bossArena.room, fg_3040_baseCamp.room, zone_chronoTower.room, zone_flarePool.room, and zone_greatMine.room all contain lines that were likely meant for Duke and/or Armstrong to say whenever Samus is fighting Psydroids. It's mostly ambiguous as to which lines belong to which character, with the sole exception being a line beginning with "Senior". While these lines being in the files for Flare Pool and Great Mines makes some sense, it's unclear what they're doing in the files for the Base Camp in Fury Green, the Boss Arena at the Pinnacle of Chrono Tower, or Chrono Tower in general. Interestingly, these are the only lines in the entire game to have a character explicitly use the term "Psydroid".
Text |
|---|
Scratch another flying bucket of bolts! |
Do these Psydroids ever stop!? |
Senior: Keep it up, just a few Psydroids left! |
Psydroids ahead! |
Samus! Psydroids behind you! |
Psydroids on your left, Samus! |
Psydroids on the right! |
On a less-unusual note, the files vf_3200_testCircuit1.room, vf_3300_testCircuit2.room, and vf_3400_testCircuit3.room each contain the same leftover debug message.
Text |
|---|
Come to a stop to enable new debug settings! |
fp_3010_entryBay.room#
This file contains lines for what appears to be an earlier version of the cutscene where Armstrong first calls Duke. While the speakers for each line aren't listed, it's fairly easy to figure out the intended speaker for each line. Note that the first line's misspelling of "Sargent" is actually how the term is spelled in the file.
Speaker |
Text |
|---|---|
Armstrong |
|
Duke |
I hear you, Private! You'll never believe who I ran into. |
Armstrong |
Is it someone from the Mess Hall? I'm starving! |
Duke |
No, no. Samus Aran. |
Armstrong |
... Shut! Up! Really? |
Duke |
Yes, really. We are on our way to you ... where ARE you actually? |
Armstrong |
I'm locked in a room next to what looks like a very large cannon. |
Duke |
Stay there, we're on our way! Over and out. |
Duke |
Samus, that was- |
Duke |
Oh, you heard everything due to your comms systems. |
fp_3065_southEnergyProcessing.room#
This file contains a handful of lines talking about disabling a barrier, which were likely meant for Duke (as evidenced by the last line saying "find Junior").
Text |
|---|
Oh no. It's another one of those security doors. |
Samus, we've got to find some way to disable that barrier. |
You did it, Samus! The barrier is down. |
Now let's move out and go find Junior. |
fp_3120_overseerRoom.room#
This file contains some lines talking about a shell being loaded into a cannon. The third line mentioning that they "need to get to Junior" seems to indicate that these lines were meant for Duke.
Text |
|---|
Alright, let's see if we can figure out what those bots are up to... |
If I'm reading this correctly, that big shell we just saw is almost at full capacity. |
It's going to be loaded into that cannon any minute now. We need to get to Junior before that happens! |
You're right, we should keep moving. |
fp_3130_cannonLink.room#
Some lines presumably meant for when Samus is fighting something. These lines are likely meant for Duke and/or Armstrong, though it's very ambiguous as to which character is saying which lines.
Text |
|---|
We've got incoming! |
Incoming! Take cover! |
Samus, its shields are down! |
We did it. Huzzah! |
It looks like there's a new Morph Ball path... |
gm_2010_grotto.room#
This line was likely meant for when the Troopers and Samus jump into the hole in Great Mines. This was almost certainly supposed to be said by Armstrong, as the line begins with "Junior".
Text |
|---|
Junior: "Looks risky, but it's our only way forward. I'll jump if you will." |
vf_1300_factorFloor_B.room#
This file contains a few leftover debug messages related to blocking lasers. Interestingly, these messages are not in the ROOM file from the unpatched game (which correctly named the file "vf_1300_factoryFloor_B"), which seems to suggest that the "Sleepable Laser Field Logic" was tweaked in the 1.1.0 patch - whatever that means.
Text |
|---|
Sleepable Laser Field Logic Debugging - Tried to unblock the lasers too many times! |
Sleepable Laser Field Logic Debugging - Tried to block the lasers too many times! |
Empty Dialogue Labels#
Multiple Files#
All of the voiced NPCs have msbt files named "[NPC Name]_Efforts", with each one containing the subtitle labels for their respective character's damage sounds. However, most of these files contain a lot of subtitle labels not referenced anywhere else in the game, with there being a grand total of over 300 unused labels in these files. Notably, some of these labels have subtitles exclusively in Canadian French (the subtitled lines can be found with the other Canadian-French exclusive subtitles here - yes, there's more). This could suggest that at least some of the corresponding audio files were cut fairly late in development, as there doesn't seem to be any other reason why these unused labels would have subtitles in the first place.
Heavy_Efforts#
Label |
|---|
AUTO_DIALOGUE_0d14d2d6-0131-4174-8898-3537483dc975 |
AUTO_DIALOGUE_2a14671a-4f60-46f4-8355-b3b0065adde4 |
AUTO_DIALOGUE_2b524cd7-d91b-4529-998e-9111e467d658 |
AUTO_DIALOGUE_2bafc05a-778e-4f41-a8b3-e2a5cbcc345d |
AUTO_DIALOGUE_2f3e8324-39af-49e9-bdcb-77ed3fa2514f |
AUTO_DIALOGUE_3c173231-e405-43ee-bc5e-12a1454c92eb |
AUTO_DIALOGUE_5d8d4740-3f61-4331-83f9-86c59e02bafd |
AUTO_DIALOGUE_8d9b4043-386a-45c3-b4c3-2534e4b99d79 |
AUTO_DIALOGUE_8deeb8d3-eb1d-47f4-bcb3-1c03912c7e34 |
AUTO_DIALOGUE_23af959a-ded0-4804-87f2-75fc8aa07dd9 |
AUTO_DIALOGUE_59a3fa8c-331a-4ab1-847f-310bdc213e2c |
AUTO_DIALOGUE_61fc5c25-2172-4500-9fb6-dc5ff5c7bdd5 |
AUTO_DIALOGUE_80a5f9fe-5390-4516-b390-4793dc76a0a7 |
AUTO_DIALOGUE_90caea73-dadb-4d31-bc29-91f4e11aa519 |
AUTO_DIALOGUE_092f3504-3292-440b-ad6f-0b48e5be27fd |
AUTO_DIALOGUE_97de3410-8e05-42e5-905a-5b4b5bae84a4 |
AUTO_DIALOGUE_167cf657-f58b-4fb4-8341-e8ba6df4ac45 |
AUTO_DIALOGUE_365c10e2-7d61-4c93-8f59-8b3023310169 |
AUTO_DIALOGUE_878b5b16-68a9-40fe-bcf8-7fe0a4553271 |
AUTO_DIALOGUE_920cfaa1-2ef8-4ee5-a728-07c28c4b85a0 |
AUTO_DIALOGUE_979f8f7e-f320-4fff-9502-da3d68ee11ea |
AUTO_DIALOGUE_4577b33f-986a-4148-a683-cfcbd77e7788 |
AUTO_DIALOGUE_4952ebfd-69eb-4e27-ad0b-22b721f68c4f |
AUTO_DIALOGUE_8315c78d-c486-49be-9222-27836f38fe14 |
AUTO_DIALOGUE_8419b62b-326a-45cc-a7e0-1f33579485b6 |
AUTO_DIALOGUE_9981ee0a-2486-4e77-ad71-c98457d9a936 |
AUTO_DIALOGUE_51716b03-d2f1-4902-ace3-ebbfcd43b01b |
AUTO_DIALOGUE_72168a78-d046-4f89-b365-8d714e07f849 |
AUTO_DIALOGUE_91233eb0-82f5-42ec-9415-6fe0888154d0 |
AUTO_DIALOGUE_544065b3-99ed-4862-891c-983241e88350 |
AUTO_DIALOGUE_a8178254-386e-496d-8863-a58749166318 |
AUTO_DIALOGUE_aad5f0dd-3169-4fe9-b6f0-fc1b7569b655 |
AUTO_DIALOGUE_ac845e0c-ee54-4856-8d1b-d6ca77aba029 |
AUTO_DIALOGUE_acf1fb3c-d8cd-42d6-a4c6-231a63650805 |
AUTO_DIALOGUE_afd4bbcf-9814-4adf-b535-b95a303bdaac |
AUTO_DIALOGUE_bb93c5a4-8847-460d-a622-d7e750117eb0 |
AUTO_DIALOGUE_c0ac371c-5f3d-4353-bc72-bc9a4a4014a2 |
AUTO_DIALOGUE_c1ad931c-f209-49ef-82a1-592f263cf1d4 |
AUTO_DIALOGUE_c3a3fc46-bc30-4eae-a476-0ba46072c0ce |
AUTO_DIALOGUE_c3dd9599-3cca-471b-9405-744b444c9802 |
AUTO_DIALOGUE_c326bed1-719b-4c53-8ca2-8c2a05a0288a |
AUTO_DIALOGUE_c23324d3-9dd7-47da-b449-752c351f3276 |
AUTO_DIALOGUE_c8542013-6f9d-4d4f-ba6d-f85601022df8 |
AUTO_DIALOGUE_ca6de844-2163-42b9-b88a-698540b3cda7 |
AUTO_DIALOGUE_d486fab1-b4a8-4b91-98ad-16c8319a647c |
AUTO_DIALOGUE_df8b0717-f8d7-4fa3-bec9-246d32b595c4 |
AUTO_DIALOGUE_dff7176e-d93e-4ed2-a2d8-bcdfe28f683b |
AUTO_DIALOGUE_e8e56c96-9dca-4813-9243-9f2c4cbffd1c |
AUTO_DIALOGUE_e64f8915-8508-4bf5-9134-9744c3f61b7b |
AUTO_DIALOGUE_e99d9a7b-95c7-465f-a0a4-aa0d0920b683 |
AUTO_DIALOGUE_e91118c3-9aba-4029-9a1b-0125d77bad64 |
AUTO_DIALOGUE_ec01546e-fa31-4747-93cb-0aed05203eaf |
AUTO_DIALOGUE_f4ab70f1-151a-4ad8-a7cb-9d498e3f9fdd |
AUTO_DIALOGUE_f7c6f822-90d1-433b-a2a6-3a512fa8af85 |
AUTO_DIALOGUE_ffb86279-9325-496b-82de-8a33126298bc |
Junior_Efforts#
Label |
|---|
AUTO_DIALOGUE_0a61e08b-de2d-41d5-9da7-2ed972dbab11 |
AUTO_DIALOGUE_1c52518a-4740-4d6b-9660-7bf8208ec25c |
AUTO_DIALOGUE_1f56894c-17e3-4cc4-8f8e-e4806e4752ca |
AUTO_DIALOGUE_1fe4a594-02e8-46d7-9b18-025831cce48b |
AUTO_DIALOGUE_2ddb7dda-c439-4bc6-947d-3b88d0b24ae5 |
AUTO_DIALOGUE_4ba8fa78-a029-48f8-beb4-39336d6b16e0 |
AUTO_DIALOGUE_5efca1d7-bba1-4ff8-8a95-30c979af06af |
AUTO_DIALOGUE_6ff0ddec-07a7-408f-930c-70450030e0ec |
AUTO_DIALOGUE_08d3f588-dcb1-4728-8737-bb75f86e682c |
AUTO_DIALOGUE_8feba5f8-d9b8-41ad-bec3-baea648eb181 |
AUTO_DIALOGUE_09ab0d1e-377c-4dab-928d-638e42008391 |
AUTO_DIALOGUE_9a98f584-2832-4865-9fca-74c3734c222c |
AUTO_DIALOGUE_12f1bb4f-59ef-460d-8d68-6525c51fb607 |
AUTO_DIALOGUE_28eeebfb-3513-4e1c-83de-c8f6add63230 |
AUTO_DIALOGUE_31c7879a-7eb4-4bb5-8d46-57a24de2fc2a |
AUTO_DIALOGUE_35c80637-3444-4525-8701-a4fd6b055fd3 |
AUTO_DIALOGUE_44d58cb9-63f0-4a8d-86dc-b1c80dcf7fe1 |
AUTO_DIALOGUE_54c73acf-7e6a-4425-a6f4-11f2fc4c4a29 |
AUTO_DIALOGUE_55ddcd24-1830-4da5-bb03-2ea55fcdbdfd |
AUTO_DIALOGUE_64d9a696-804e-4692-a271-13efecc8c3e0 |
AUTO_DIALOGUE_67dc8d5d-2218-4976-9a51-630b4f84c010 |
AUTO_DIALOGUE_77b03db2-3602-4996-a44e-a6b40f5dec9f |
AUTO_DIALOGUE_80e99c2c-8960-4446-9c22-f44f6ed5ad30 |
AUTO_DIALOGUE_85ac5556-be87-46d8-8a59-9e4a6afc7faf |
AUTO_DIALOGUE_93db7896-eb7e-4098-a3ed-170402aadbe5 |
AUTO_DIALOGUE_324cb8d7-098f-493e-9138-e512d4b66122 |
AUTO_DIALOGUE_472ca0c0-8aec-4916-89d4-5439132a8ad7 |
AUTO_DIALOGUE_473d5877-ab96-46a1-82f1-8985d91406c3 |
AUTO_DIALOGUE_546ebad1-6d00-4dc0-960e-c90b966301af |
AUTO_DIALOGUE_837a54f0-3206-43b4-9abc-9a9236cca0cd |
AUTO_DIALOGUE_6476f430-e121-41dc-8ee7-b828c33a0c5b |
AUTO_DIALOGUE_11791840-5a94-4b0d-a4a5-b4bc67ec3cd9 |
AUTO_DIALOGUE_22834905-37cc-402c-9656-a5c0dbd760bc |
AUTO_DIALOGUE_35888391-e27b-4e7c-aaee-1caaedc5a7ca |
AUTO_DIALOGUE_56898009-f0b2-45ff-a4c6-5e207e00c62f |
AUTO_DIALOGUE_a8f79958-143e-49d9-a7ee-66d67e9ef52c |
AUTO_DIALOGUE_a21c7d96-ba42-43e3-9c27-f8798a904c96 |
AUTO_DIALOGUE_a49403f6-f7ee-4771-b7b0-0fed62a7144f |
AUTO_DIALOGUE_ac5d0cf3-6150-4b55-b56b-ecd391321cb8 |
AUTO_DIALOGUE_b47d2852-e8d0-42de-ab7d-07923d29178d |
AUTO_DIALOGUE_b7469edb-6129-4c17-9a34-064ea257c833 |
AUTO_DIALOGUE_bc22a8bd-a1f1-4bb8-ba4b-09cceca7fd5f |
AUTO_DIALOGUE_beafbe0b-cf29-4ed6-9620-172186e7afd5 |
AUTO_DIALOGUE_bffb6928-a715-4529-a153-71e4b194cb63 |
AUTO_DIALOGUE_c86c26cf-4fc2-436b-a37e-84502470dcd6 |
AUTO_DIALOGUE_cd22346f-9f05-4d03-b86e-daa48fb6c85f |
AUTO_DIALOGUE_d2cf965c-d74f-402c-8f91-deb67d59f9de |
AUTO_DIALOGUE_d03e74a6-ae4e-4b52-a252-9f91c8e11ada |
AUTO_DIALOGUE_d6f4d351-b00d-4c4c-8093-e96e111ce88a |
AUTO_DIALOGUE_d55c7bde-dfc2-4f7a-a10c-22b278b8a1ca |
AUTO_DIALOGUE_d4381da5-075f-408b-866f-872750beb73c |
AUTO_DIALOGUE_d74919ee-5881-4858-b970-564a636abf72 |
AUTO_DIALOGUE_df9be671-8195-4008-9d28-184d1788686f |
AUTO_DIALOGUE_df4806fd-96bf-4594-b0b2-a340962ae1a9 |
AUTO_DIALOGUE_e4b3ddda-f987-495c-b735-fda35a1e9b7e |
AUTO_DIALOGUE_e357c62b-bda5-4ceb-b2d5-f1722b734d43 |
AUTO_DIALOGUE_eca5db69-fd7b-4ac1-b1b8-cdb8276e5d19 |
AUTO_DIALOGUE_f5bd6333-c587-4081-8972-70012a64fa1c |
AUTO_DIALOGUE_f712fbe3-e870-4e0b-b4aa-e00c13219480 |
AUTO_DIALOGUE_fb4a771a-ba07-4eb3-b29c-cc2476c53e44 |
Senior_Efforts#
Label |
|---|
AUTO_DIALOGUE_0d536305-acc7-4b9a-a344-e909fbfead4f |
AUTO_DIALOGUE_0dc11738-3ed5-4b77-b06d-cf9f68bf83a4 |
AUTO_DIALOGUE_2c74d210-d285-4777-8a45-b6807fd09947 |
AUTO_DIALOGUE_2e042091-9515-45f7-a5a2-51fa24d44310 |
AUTO_DIALOGUE_3c6a025a-288e-456c-831d-7e8a381376eb |
AUTO_DIALOGUE_04af5b95-4fae-4041-827d-deb0c7ac505d |
AUTO_DIALOGUE_4ee6c076-0df4-40c5-8f68-345e23530fcb |
AUTO_DIALOGUE_5adb6fa4-86f9-4f88-a7ca-256faf6a4fe7 |
AUTO_DIALOGUE_5b18dec5-c281-4be1-aa24-b604e3370002 |
AUTO_DIALOGUE_5d5254e8-982c-4664-8450-f9c33d3cc0e1 |
AUTO_DIALOGUE_6c7447e3-c66e-44e1-af98-800ab46ee129 |
AUTO_DIALOGUE_6ec41a0e-2dff-4d93-a2af-b517c6be8c09 |
AUTO_DIALOGUE_7b18bfbb-3af4-4f6f-9933-97024870605b |
AUTO_DIALOGUE_7c1d196f-54f0-4a4e-98fe-6faf9bf618a2 |
AUTO_DIALOGUE_7c4207d2-3cd6-488d-9d55-ee47682fad8d |
AUTO_DIALOGUE_7cb4c50f-7540-44d5-9105-8eea48148c77 |
AUTO_DIALOGUE_7de315bf-d4ac-4b4f-94b4-7a583e11d321 |
AUTO_DIALOGUE_8ac5cb3b-934e-4c6d-a979-f06ae33eecd5 |
AUTO_DIALOGUE_8c258242-0ef9-41fb-993e-b72558925a7a |
AUTO_DIALOGUE_8d2e9dda-db44-43ec-a078-187a7d5e7c7d |
AUTO_DIALOGUE_8dde18b9-0818-412a-954a-c8456ae944f1 |
AUTO_DIALOGUE_21dd3e89-7f7f-4352-9102-355585c4f806 |
AUTO_DIALOGUE_38fb2acf-dea2-48d0-be64-2c20a0cc46b1 |
AUTO_DIALOGUE_45b19569-1940-4294-bfa3-1bd4302206b8 |
AUTO_DIALOGUE_72d38205-32bd-4449-ab0e-052a4fe0fb32 |
AUTO_DIALOGUE_235e20bd-7505-408a-8f77-967ac19a952b |
AUTO_DIALOGUE_00387a3c-dc52-403e-8fe8-d8a236808f5d |
AUTO_DIALOGUE_484d5615-601c-42f9-b10f-578a7ef62456 |
AUTO_DIALOGUE_562eb129-f405-4399-9ee6-08655b63cdaf |
AUTO_DIALOGUE_0586cd1e-d674-4e3b-802b-aec005ba04b7 |
AUTO_DIALOGUE_826ec63c-97c3-4499-ad6c-df01a01343f0 |
AUTO_DIALOGUE_880e3507-5fd4-4cc7-b370-fe80dd76d174 |
AUTO_DIALOGUE_2046fe88-ad0c-42fe-8bde-55afedbf2a53 |
AUTO_DIALOGUE_5643b160-d2a2-4fee-9f74-666b42146b4d |
AUTO_DIALOGUE_6633bf9d-8c5c-4d92-8a78-3138071dd33b |
AUTO_DIALOGUE_44132a42-2fce-4bb1-8322-9794e074bcfd |
AUTO_DIALOGUE_64391c30-5e2a-445b-8a15-c3f6f52b4895 |
AUTO_DIALOGUE_96870b76-e534-4d39-86d7-12fae58451de |
AUTO_DIALOGUE_48226763-ec02-4fd4-8e9b-fa4db0f4518a |
AUTO_DIALOGUE_ab7e4c98-c81d-4fc9-a365-aa815d93bd4d |
AUTO_DIALOGUE_abaece63-0309-4e63-929c-11efd5e02dc2 |
AUTO_DIALOGUE_ae32e832-f5c0-4ca2-bc59-856f66e3e49f |
AUTO_DIALOGUE_b9e03e3a-dd7b-4219-b862-4dcade571bfc |
AUTO_DIALOGUE_b91d4143-3b03-4588-81fc-984299b42579 |
AUTO_DIALOGUE_b4860777-e373-4ec9-88c3-ea94f5b2fcd2 |
AUTO_DIALOGUE_c56c8a03-24c5-45a0-9e29-28a9cf5bc470 |
AUTO_DIALOGUE_d7c1e72a-71a5-4f75-b293-8b21c8cb8a12 |
AUTO_DIALOGUE_d08e0f4e-631d-427b-ae97-ff8c108afec0 |
AUTO_DIALOGUE_d25a5942-0713-4b76-b377-236702dc19c5 |
AUTO_DIALOGUE_d80a65a7-5c22-485c-96fc-af02244780e7 |
AUTO_DIALOGUE_da824ba4-e6ce-4c42-9cfb-2e183eb27d8e |
AUTO_DIALOGUE_e57cb150-01a3-48f8-8825-a51570a53cd9 |
AUTO_DIALOGUE_e697ea9b-50a1-498d-b377-6135954c72c4 |
AUTO_DIALOGUE_e9541266-77d0-4a3a-9b6a-d88d59be50a6 |
AUTO_DIALOGUE_f5cfdb81-6edc-4b8e-90f7-ddc1f897e95d |
AUTO_DIALOGUE_f7350854-8193-45d8-a724-8829db48da3f |
AUTO_DIALOGUE_fd35acca-fdf1-49bd-9e6c-f359a3970cb8 |
Sniper_Efforts#
Label |
|---|
AUTO_DIALOGUE_0a571982-6be3-48ee-a8ea-a4622543a0a8 |
AUTO_DIALOGUE_0b0010d3-66ba-453e-a45e-449d102c7022 |
AUTO_DIALOGUE_1de75516-564a-4ec1-ab62-54bfc213f666 |
AUTO_DIALOGUE_2e737d39-f5fb-47f6-8689-bd31698dbef0 |
AUTO_DIALOGUE_3cb3d87b-6e36-486f-9f80-3cbd43bce752 |
AUTO_DIALOGUE_5c5a2d7e-3e37-45a2-b61c-c96a267fd3c9 |
AUTO_DIALOGUE_6cc4765d-301a-441a-8a1b-b2643ea1cf37 |
AUTO_DIALOGUE_7abe7b15-6cec-4944-9cd9-beb9a940c480 |
AUTO_DIALOGUE_7f729d84-f173-44fa-8e59-d65cfeed5c18 |
AUTO_DIALOGUE_7ffd6f6a-93f0-4f35-a878-29c946b76bb6 |
AUTO_DIALOGUE_8a9c8604-5151-4e1e-bcd7-047e5e545e2b |
AUTO_DIALOGUE_9b7e4771-7d32-4e4e-b614-f65fb932c6a9 |
AUTO_DIALOGUE_9cda8bd0-4b52-4426-a100-142d90cc1b89 |
AUTO_DIALOGUE_30d69a17-53d9-4945-9b8a-6fd043dd1dee |
AUTO_DIALOGUE_41d8ee3f-1bf7-4be7-be3b-4613061a3448 |
AUTO_DIALOGUE_50f1fa17-808c-4815-b217-5677fea1731a |
AUTO_DIALOGUE_53e9edbd-d6f2-498c-bdc1-2b8bb460eb1e |
AUTO_DIALOGUE_75fa1e8d-9884-4d50-a89e-ef2565ddad6d |
AUTO_DIALOGUE_90f624ef-7569-4872-9156-f9fc40ea07c8 |
AUTO_DIALOGUE_180c0f59-d55a-44c9-9f90-c64ddbe04cbc |
AUTO_DIALOGUE_0255d97d-0d69-4b35-90e2-0764d28dac5f |
AUTO_DIALOGUE_285da51c-c75b-429f-8369-b7567a220caf |
AUTO_DIALOGUE_385d9cfc-f85f-4192-bad2-99691cd702eb |
AUTO_DIALOGUE_445fdcf6-5edc-4ade-b24e-f3c18aa32bc9 |
AUTO_DIALOGUE_462d9a2d-72d9-4d93-a4fc-505af9640ce2 |
AUTO_DIALOGUE_598c8bfb-d630-47f1-8414-5185c366d443 |
AUTO_DIALOGUE_953ccffb-f146-4f45-b69c-92ea3179b9e1 |
AUTO_DIALOGUE_963edc58-940d-4e0a-a871-4a37bebc6230 |
AUTO_DIALOGUE_9626f2c6-f412-4bc0-99e9-fc9c2417bcc6 |
AUTO_DIALOGUE_45965f90-086d-45f2-8ca4-efb0e3e942ad |
AUTO_DIALOGUE_72191b8a-fc4c-4e51-93c3-fb861e3ed358 |
AUTO_DIALOGUE_84750c4d-0144-480c-bb3a-db3f874aaa39 |
AUTO_DIALOGUE_989258e8-8b27-45be-acc1-9190e2619aec |
AUTO_DIALOGUE_a8a56e92-cf59-4755-bd7a-ff560fc02702 |
AUTO_DIALOGUE_a32c45d6-ae82-4edd-a1e8-36a06acba086 |
AUTO_DIALOGUE_ab938f8f-b78c-4e96-a3e5-cfd470219448 |
AUTO_DIALOGUE_afdb0294-da5d-466c-a37c-fe0491e05031 |
AUTO_DIALOGUE_b6804943-749f-4695-90a7-00e2c775e68c |
AUTO_DIALOGUE_bd4e1a2d-e9fb-4ee1-9f51-f1ceb0f4897b |
AUTO_DIALOGUE_bd0949be-8e7c-4226-a970-c5e9a550308d |
AUTO_DIALOGUE_c9d88160-636f-4894-accf-4bf4415f848d |
AUTO_DIALOGUE_c482d925-d78d-4fae-a882-8a88fa010d62 |
AUTO_DIALOGUE_ca646770-40a5-4aea-93a9-11768238302c |
AUTO_DIALOGUE_d0ab209e-ef7f-421f-983a-ff2121f1cfd8 |
AUTO_DIALOGUE_d365eafb-7e4d-4eac-88c8-2fbf54eecdcb |
AUTO_DIALOGUE_d2920825-cce6-4acc-a3bd-7dff71a3309d |
AUTO_DIALOGUE_db42d960-75c9-48d3-b078-99c0714740fc |
AUTO_DIALOGUE_de9ed6cd-365d-40fe-9966-6e54913fa9fa |
AUTO_DIALOGUE_de890ee8-a2ab-4ab3-9347-2fba1428de82 |
AUTO_DIALOGUE_e7d54fcf-1e19-48fc-b24e-b565b7fa30ee |
AUTO_DIALOGUE_eb2d480b-0d6c-4019-9222-5d3513ec1064 |
AUTO_DIALOGUE_ecb44cc7-7241-493c-9b0f-ef369fa5af61 |
AUTO_DIALOGUE_ee6199f3-b670-474f-9914-bbf6464f8a17 |
AUTO_DIALOGUE_f1a7835d-c2af-445e-a0e9-303428464ad4 |
AUTO_DIALOGUE_f212a5d5-a45c-409f-9845-a1e6ad1d58ca |
Sylux_Efforts#
Label |
|---|
AUTO_DIALOGUE_0b748984-3de2-4cf9-8651-16a0fc00bc19 |
AUTO_DIALOGUE_0e6f8188-a5e4-465a-a8db-ae3c7e6d25d2 |
AUTO_DIALOGUE_01c48969-85ca-43cb-b159-6316c3b7e69d |
AUTO_DIALOGUE_1e6ccb7e-6ab2-4958-a7b1-8b6410a03dbd |
AUTO_DIALOGUE_02fd17af-dfe5-4ad1-9213-113d32a7bb20 |
AUTO_DIALOGUE_2a98552c-982a-4c72-ad37-1ea8c706620e |
AUTO_DIALOGUE_2c383d4e-2298-4db8-b8e1-e23d60843e01 |
AUTO_DIALOGUE_2d341c0b-2051-41e6-96a5-a0d253a4b450 |
AUTO_DIALOGUE_5b8d6c18-4361-4a9c-9df0-22761e47e5b8 |
AUTO_DIALOGUE_5b30c9ed-5b4e-4a18-8333-2913e2c1f8ae |
AUTO_DIALOGUE_06cd457c-353d-4632-ba70-7f6d77a0bfb3 |
AUTO_DIALOGUE_6cd6350b-5eeb-446d-92dc-29563d23eef5 |
AUTO_DIALOGUE_6ea26af3-1e5b-4fb1-b5a0-377aa44c4909 |
AUTO_DIALOGUE_08f1e14f-e5e1-4d73-bcd7-c0e91a9ec00e |
AUTO_DIALOGUE_8bf1228f-ca25-43ca-a3de-6f867e2d7adc |
AUTO_DIALOGUE_9b62276a-918d-43f1-ad43-d8d7ebbc5c6b |
AUTO_DIALOGUE_9cd2c1cf-3201-40d9-9cb9-647600d7f351 |
AUTO_DIALOGUE_10bf9fff-2a56-4075-89f8-a82504f6f21d |
AUTO_DIALOGUE_40da4a46-aa76-4bd7-a587-4d58191ec59e |
AUTO_DIALOGUE_41b74b46-6444-40ea-bb40-f741e13af83f |
AUTO_DIALOGUE_44f7ab9c-8265-4047-ad5f-df6dc4bdbc08 |
AUTO_DIALOGUE_50c7e33e-4349-4065-a3f8-9bb175bbe072 |
AUTO_DIALOGUE_58b75880-a4da-43d4-94c0-6a31d82c6e39 |
AUTO_DIALOGUE_83a44eed-6ef9-4cfe-8a97-9a8686b73025 |
AUTO_DIALOGUE_95e531af-614b-4efe-9310-309489bc01b0 |
AUTO_DIALOGUE_96f9722c-7263-419c-810f-207ae06a8f63 |
AUTO_DIALOGUE_251c4c5e-e6dd-4d10-979f-dea61ebd0689 |
AUTO_DIALOGUE_376afe8b-0648-4830-a58d-77d920ce4aaf |
AUTO_DIALOGUE_419acafc-cae2-48c1-9a69-7941661ec5f9 |
AUTO_DIALOGUE_481af651-8ba0-42fb-b3f5-210d41a24039 |
AUTO_DIALOGUE_610e5cac-a712-4813-84d1-fc8026bb98e8 |
AUTO_DIALOGUE_0613dd0c-7253-44bd-b517-ed0f3394e50b |
AUTO_DIALOGUE_620b8bcf-f89b-4c81-8163-09aba9bc4372 |
AUTO_DIALOGUE_631a650d-2a77-4203-b93d-24ef749d7b18 |
AUTO_DIALOGUE_785cb94a-1706-47da-afc2-1369f88549e5 |
AUTO_DIALOGUE_883beaa6-e5fe-4d07-821c-61e4fdd2d813 |
AUTO_DIALOGUE_952b9229-4d76-4ea8-b530-bf1463534806 |
AUTO_DIALOGUE_2296ee36-00c6-4846-8b17-72493511af0a |
AUTO_DIALOGUE_6100a6f3-3843-4ff3-86c7-b03d414d8435 |
AUTO_DIALOGUE_6359b2ee-e530-4b90-a9f8-bbb0afb99a9e |
AUTO_DIALOGUE_23468f06-0f99-47b1-bc62-7990c7efe2c3 |
AUTO_DIALOGUE_245891ba-c918-4724-9f7e-8e6dd6114b36 |
AUTO_DIALOGUE_0581608e-ad26-402d-9b1c-cacd49348aae |
AUTO_DIALOGUE_51187012-954b-49c9-8a0b-28c606308292 |
AUTO_DIALOGUE_a7db6047-5195-4621-9d98-0649a6a71faa |
AUTO_DIALOGUE_a88ae5c5-bb7f-480d-b9e2-44a9f0345b57 |
AUTO_DIALOGUE_b0faa9c4-2416-4a35-b1da-4fd665cd48fa |
AUTO_DIALOGUE_b140a070-91f6-4c6e-80d7-52d018568af4 |
AUTO_DIALOGUE_b368af00-7401-4080-a642-4351b024f96a |
AUTO_DIALOGUE_b790e9a3-b3b0-4f3b-97f3-aff4c80486bb |
AUTO_DIALOGUE_bbdcccfc-b03f-41e9-be20-3ba71bd7f8f2 |
AUTO_DIALOGUE_bff35631-a335-4cb6-b022-81155647033c |
AUTO_DIALOGUE_c5cd9f46-a43a-46e9-aae0-a5774ad4001a |
AUTO_DIALOGUE_c30c6a50-fe38-46d8-9916-47dd4be91c94 |
AUTO_DIALOGUE_c808cb7b-96b1-4eab-94f8-66af78327a69 |
AUTO_DIALOGUE_c8625498-08b8-44da-ab53-0cd3a9a5c2eb |
AUTO_DIALOGUE_ca49e566-79e4-47b1-9767-9c43626ba660 |
AUTO_DIALOGUE_cfcad61b-6a07-4726-bbb6-4b93f85b2e15 |
AUTO_DIALOGUE_d66f29d1-3d09-440e-8b89-b2e36bb5986f |
AUTO_DIALOGUE_dccc8baf-1e7c-466f-b967-b249feb30599 |
AUTO_DIALOGUE_dd1d65e7-005e-478c-9080-70c2614e1e33 |
AUTO_DIALOGUE_dd2bf956-eb3b-48d9-9094-665b8ef823ca |
AUTO_DIALOGUE_dda7e129-eb5f-476a-aacd-c468b7b9c737 |
AUTO_DIALOGUE_e0b33622-695b-41ec-aa35-e1cbf01eace0 |
AUTO_DIALOGUE_e3d736ba-dc03-43c1-af39-d56cea3e3368 |
AUTO_DIALOGUE_e015bd3c-e394-4756-bca1-e6843c2928a1 |
AUTO_DIALOGUE_e31b4963-7dbc-4913-807b-8b9189d35706 |
AUTO_DIALOGUE_ee004aa9-41a8-49e7-b4de-d11cb4b3d1a2 |
AUTO_DIALOGUE_f4837bb9-7423-40d6-9af1-d449e77f4a0d |
AUTO_DIALOGUE_f7519a8d-add4-4d96-b1c7-3b63d594fa07 |
_OrphanedStrings#
While the file _OrphanedStrings.msbt doesn't have any unused text per se, it does have some unused labels that appear to reference an earlier version of Ice Belt. The labels reference the areas "IB_2050_balcony", "IB_2040_elevator", and "IB_4010_powerStation", none of which exist in the final game (while the final game does have locations prefixed with "IB_2040" and "IB_4010", there aren't any remnants of "IB_2040_elevator" or "IB_4010_powerStation" in their respective location's files). Additionally, the word "sniper" being in the names of all the labels seems to suggest that that Tokabi was supposed to have a more prominent role in Ice Belt; the final game relegates Tokabi to occasionally talking over the intercom for most of the area, with him only physically being in the Control Room or Lobby sections of Ice Belt.
Label |
|---|
IB_Sniper_010_balcony |
IB_2050_balcony_Sniper_020 |
IB_2050_balcony_Sniper_030 |
IB_2050_balcony_Sniper_040 |
IB_2050_balcony_Sniper_050 |
IB_2050_balcony_Sniper_060 |
IB_2050_balcony_Sniper_070 |
IB_2050_balcony_Sniper_080 |
IB_2050_balcony_Sniper_090 |
IB_2040_elevator_Sniper_010 |
IB_2040_elevator_Sniper_020 |
IB_2040_elevator_Sniper_030 |
IB_4010_powerStation_Sniper_010 |
IB_4010_powerStation_Sniper_020 |
Blank Msbt Files#
Some areas have files meant for scan log entries that are left completely blank, one for "creatures" and six for "lore". While it's possible that every area needs to have msbt files for every possible scan log (even if they don't have scans of that particular type), it's also possible that the msbt files were made before all the scan locations were finalized.
File Name |
|---|
Creatures_ChronoTower |
Lore_ChronoTower |
Lore_GalFed |
Lore_GLOBAL |
Lore_GreatMines |
Lore_SolValley |
Lore_VoltForge |
All of the major NPCs have a blank file for "cinematic" dialogue, suggesting that the subtitles for cutscenes would've been split up and sorted by character. The final game simplifies this by storing the cinematic subtitles as one long string per cutscene, and then sorting the cutscenes by area.
File Name |
|---|
Engineer_Cinematics |
Heavy_Cinematic |
Junior_Cinematic |
Senior_Cinematic |
Sniper_Cinematic |
Possibly related to the "cinematic" files, a few NPCs have blank files ending with "dialogue". Since all the NPCs with these files are in some of the in-game cutscenes, these were probably meant to contain cutscene dialogue for certain characters.
File Name |
|---|
GenericNPC_Dialogue |
LastLamorn_Dialogue |
Sylux_Dialogue |
Most of the NPCs have blank files for "remarks". Due to the troopers in the prologue using their "remarks" file & leaving their "combat" file blank, it's safe to assume that these blank files were likely an earlier name for each NPCs' respective "combat" file.
File Name |
|---|
Engineer_Remarks |
Heavy_Remarks |
Junior_Remarks |
Senior_Remarks |
Sniper_Remarks |
Speaking of which, the generic Galactic Federation troopers in the prologue have a blank file for "combat" dialogue. As mentioned above, they instead use their "remarks" file.
File Name |
|---|
GalFed_Combat |
Armstrong and Duke each have a blank msbt file ending with "CSI". Retro often uses the term "CSI" to refer to puzzles involving scanning, so it's likely these files contained subtitles for puzzle-specific dialogue. The final game instead keeps all puzzle-related dialogue in each character's respective "PushToTalk" msbt file.
File Name |
|---|
Junior_CSI |
Senior_CSI |
(Source: idonom)