This is a sub-page of Metroid Prime 4: Beyond.
The game contains a large amount of unused conversation dialogue intended to play at Base Camp - over thirty minutes worth, in fact. There are a few signs indicating that at least some of these conversations were unfinished or cut early in development: some of the troopers' dialogue occasionally uses an echoing filter effect similar to the one used when they speak to Samus over the radio/intercom, a handful of Tokabi's lines use text-to-speech audio instead of proper voice acting, and a few conversations seem to blatantly contradict other conversations (this is most noticeable with some of VUE's conversations). Like most of the unused dialogue, all of these unused conversations have non-existent subtitles associated with them, suggesting that they either had their subtitles deleted or were scrapped before their subtitles could be made.
b3971111-5739-483b-96d5-653c8df9951e.dlog#
This dlog file contains all of the Base Camp conversations between Tokabi and MacKenzie, six of which are unused. In a decent chunk of these conversations, Tokabi's lines have either a text-to-speech voice or a filter that's similar to the one used when he's talking over the intercom in Ice Belt, which could suggest that his Base Camp conversations were made somewhat late in development.
Tokabi and MacKenzie#
The first conversation has Tokabi and MacKenzie talk about the healing pod. Unusually, this is the first conversation listed in the dlog file - the other dlog files with Base Camp conversations have all the used conversations listed before the cut ones. While this could indicate that this conversation was very close to being used in-game, the text-to-speech voice seems to suggest otherwise. Also note that "ambutech" is a made-up term, so the spelling here may be different to how it was spelled in the script.
Audio File |
Transcription |
Notes |
|---|---|---|
MacKenzie: I'm no medic, but you're looking healthy to me. |
||
Tokabi: Yes, thanks to that healing pod. |
Text-to-speech. |
|
MacKenzie: Feel better? |
||
Tokabi: Much. |
||
MacKenzie: No pain? |
||
Tokabi: My leg's a little stiff, but I can walk. |
||
MacKenzie: Amazing! I'd like to get a sample of that fluid inside the healing pod. The Federation would kill for ambutech like this. |
||
Tokabi: I can take you, if you'd like to study it. |
||
MacKenzie: Uh... to the Ice Belt? |
||
Tokabi: Mm-hm. |
||
MacKenzie: Aw, that's okay! I'm not much for cold. Or wolves. Maybe just bring home a sample the next time you're over there. |
||
Tokabi: Of course. |
A conversation where MacKenzie tells Tokabi about encountering Grievers.
Audio File |
Transcription |
|---|---|
Tokabi: You've encountered Grievers? |
|
MacKenzie: Yeah. Not to brag or nothing, but we did some damage on our way here. |
|
Tokabi: Impressive. |
|
MacKenzie: You seem surprised. |
|
Tokabi: No. You must be good with that pistol. |
|
MacKenzie: Well... Samus did all the heavy lifting. I was just trying to stay off the menu. |
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Tokabi: I needed her help, too. Grievers are unforgiving. |
|
MacKenzie: You can say that again. |
A conversation where Tokabi teaches MacKenzie how to handle his pistol.
Audio File |
Transcription |
|---|---|
Tokabi: Viewros is a dangerous place. We'll need to stay on our toes. |
|
MacKenzie: I'll just stay here, in my nice little bubble. |
|
Tokabi: No place is ever truly safe. Have you ever fired your weapon in the field? |
|
MacKenzie: Uh... no, not since Basic. |
|
Tokabi: May I? |
|
Tokabi: Like this. Finger stays clear until you mean to use it. |
|
Tokabi: It'll get easier with time. You just have to breathe. |
|
MacKenzie: Got it. Thank you. |
|
Tokabi: My pleasure. |
A conversation where Tokabi and MacKenzie talk about Ice Belt, with all of Tokabi's lines being either filtered or text-to-speech. This is also the only Base Camp conversation where MacKenzie has any filtered dialogue.
Audio File |
Transcription |
Notes |
|---|---|---|
MacKenzie: Get to explore much of Ice Belt while you were there? |
||
Tokabi: I'm afraid not. The leg kinda benched me. |
Filtered. |
|
MacKenzie: I've been reading all about it. Ice Belt used to be an agricultural site, a farm in the middle of the tundra. |
||
Tokabi: The tundra? Doesn't seem conducive to growth. |
Text-to-speech. |
|
MacKenzie: Apparently, they did all sorts of gene modding there. Their micro-biowork is unreal. If we could only get our hands on some of that research... |
||
Tokabi: I didn't realize this was your field. |
Filtered. |
|
MacKenzie: Oh gosh, no. But I'm tight with the splicers in R&D, they go crazy for this kind of thing. And, who knows? Maybe with this, they'll finally find a cure for cosmic exposure. |
Filtered. |
|
Tokabi: Hm. That would be a breakthrough. |
Filtered. |
|
MacKenzie: Right? |
A conversation where Tokabi asks MacKenzie for information about Keratos. All of Tokabi's lines are filtered.
Audio File |
Transcription |
Notes |
|---|---|---|
Tokabi: MacKenzie, in your research, what have you found out about the Ice Belt guardian? |
Filtered. |
|
MacKenzie: I have access to Samus's log. Whatever she sees, I see. |
||
Tokabi: I'd like to review the data, if you don't mind. |
Filtered. |
|
MacKenzie: Sure. What'cha looking for, anyway? |
||
Tokabi: I wasn't able to see the creature myself, but I could feel the tremors of its rage through all that ice and steel. I'd like to know it. |
Filtered. |
|
MacKenzie: Oh, alright. You know, we also got this holo-gallery down the hall. You can find a bunch of info on the guardians in there. |
||
Tokabi: I'll look into it. |
Filtered. |
Lastly, a conversation where MacKenzie asks Tokabi about sniping.
Audio File |
Transcription |
|---|---|
MacKenzie: I hear you're a pretty good shot with that thing. |
|
Tokabi: I am. |
|
MacKenzie: But only if you're aiming at something really far away, right? |
|
Tokabi: What are you getting at? |
|
MacKenzie: Do you think I could mod my pistol to shoot things that are really far away? |
|
Tokabi: Um... |
|
MacKenzie: 'Cause it's probably safer, right? Being so far from all the action. |
|
Tokabi: I suppose. |
|
MacKenzie: How far can you get? |
|
Tokabi: With this rifle? Very far. |
|
MacKenzie: I see, I see. How much you want for it? |
|
Tokabi: You couldn't afford Sunbeam. |
389efb91-7553-4a20-ada6-1f161f2a8981.dlog#
This file contains all of VUE's Base Camp conversations.
VUE and Duke#
The first conversation has Duke and VUE talk about VUE protecting the others.
Audio File |
Transcription |
|---|---|
Duke: I appreciate you keeping an eye on everyone. |
|
VUE: I am programmed to protect my fellow troopers. |
|
Duke: Yeah... but it's more than that. |
|
VUE: Perhaps. |
|
Duke: You care about them, don't you? |
|
VUE: I do. They are my friends. |
|
Duke: Good. They're gonna need you, so keep it up. |
|
VUE: Yes, Sergeant Duke. |
|
Duke: Before this is all said and done, I'm gonna need you too. |
|
VUE: I understand. I am very strong. |
|
Duke: Heh, now that's what I like to hear. |
A conversation where Duke checks in on the status of VUE's battery.
Audio File |
Transcription |
|---|---|
Duke: How's your battery? You gonna need a recharge anytime soon? |
|
VUE: Battery life sufficient. Perpetual energy system online. |
|
Duke: And that'll keep you going indefinitely? |
|
VUE: Unfortunately not. This technology is in development. To supplement, I am equipped with a found fuel converter. |
|
Duke: Sounds to me like you've got this all figured out, then. |
|
VUE: Yes, Sergeant. I appreciate your concern. But I will monitor my energy supply, and act accordingly. |
|
Duke: Good, good. Carry on. |
A conversation where Duke and VUE talk about the mech.
Audio File |
Transcription |
|---|---|
VUE: Specialist MacKenzie is a capable mechanic. I have faith in his ability to restore the mech. |
|
Duke: Betsy. |
|
VUE: Beg your pardon? |
|
Duke: He named his mech "Betsy". |
|
VUE: Ah. |
|
Duke: Fitting, right? |
|
VUE: I suppose so. |
A conversation where VUE tells Duke about his "training".
Audio File |
Transcription |
|---|---|
Duke: Easy to see you can handle yourself in combat. |
|
VUE: I appreciate the compliment, Sergeant. |
|
Duke: How's that work? They send all you robots through... boot camp? |
|
VUE: In a sense, yes. |
|
Duke: What's that mean? |
|
VUE: Every HVC unit if programmed with Galactic Federation tactical training. |
|
Duke: You know how to fight from the moment you're born? |
|
VUE: Yes, we know how. We then spend the next several cycles engaging in calibration and efficiency exercises, to ensure we are capable of executing our programming. |
|
Duke: And how did you perform? |
|
VUE: First in my unit, Sergeant. |
|
Duke: Not bad. |
|
VUE: Indeed. In a group of identical manufactured units, it is extremely difficult to test above the standard result. |
|
Duke: Was... that a humble brag? |
|
VUE: Evaluating. Yes, I believe it was. |
|
Duke: Ha, that's fine. Sounds like you deserve a little praise. |
|
VUE: Much appreciated, Sergeant. |
A conversation where VUE tells Duke about his "found fuel converter".
Audio File |
Transcription |
|---|---|
Duke: Wait. You don't eat or drink? Nothing like that? |
|
VUE: Not in the way your human body requires sustenance. I am equipped with a found fuel converter. In a sense, I am able to consume certain elements, process them for energy, and vacate the waste. |
|
Duke: Interesting. And would you say it's enjoyable? |
|
VUE: The similarities between found fuel conversion and eating a meal are not lost on me. I believe I enjoy the same aspects of this activity that you do. |
|
Duke: Feels good, tastes good. Wait, can you taste? |
|
VUE: Some elements are more agreeable than others. |
|
Duke: Yeah, like what? |
|
VUE: Anything in the silicon spectrum tends to make me gassy. |
|
Duke: Yeah, got a few "spectrums" like that myself. |
A conversation where VUE tells Duke what he was assigned to do on base.
Audio File |
Transcription |
|---|---|
Duke: What were you doing when all of this went down? |
|
VUE: Please, specify. |
|
Duke: When the artifact blew, and shunted us all to Viewros. What were you doing on base when it happened? |
|
VUE: I had been tasked with destroying sensitive technologies before they could fall into pirate hands. |
|
Duke: Burn squad. |
|
VUE: Essentially, yes. |
|
Duke: Wiping directories, clearing archives, that sort of thing? |
|
VUE: No, Sergeant. That kind of work would be completed by the specialists. I am not suited for such delicate tasks. |
|
Duke: What were you doing, then? |
|
VUE: I was tasked with destroying laboratory equipment and server banks. |
|
Duke: They just had you walking through the base, tearing it apart? |
|
VUE: Indeed. |
|
Duke: I bet that was something to see! |
|
VUE: I assure you, it was. I am very good at my job. |
A conversation where Duke and VUE talk about the friends they had back on base.
Audio File |
Transcription |
|---|---|
Duke: Hey V, you got any friends back at base? |
|
VUE: HVC units are programmed with matching personalities. Therefore, it is easy to find someone who shares my interests. |
|
Duke: Heh, what about humans? You got any human friends? |
|
VUE: There were several humans back on base who were kind and enjoyable to work with. We got along very well. |
|
Duke: That's nice to hear. |
|
VUE: I am worried about them. That was no small attack, and I find myself wishing for their health and their safety. |
|
Duke: Me too, buddy. There were a lot of good folks on base, a lot of good folks. Had a few friends there myself. |
|
VUE: I am sorry to hear that, Sergeant. Perhaps we should spend a moment of silence and send them positive vibes. |
|
Duke: Yeah, let's do it. |
A conversation where Duke tells VUE that he- er, "the others" were complaining about VUE's squeaking.
Audio File |
Transcription |
|---|---|
Duke: I want you to go and report to MacKenzie. |
|
VUE: Affirmitive. Is everything alright? |
|
Duke: Yes, it's nothing big. Just that a few of the others have been complaing a little bit about your, uh... Well, hm... |
|
VUE: You may say it, sir. I am not overly sensitive. |
|
Duke: Your squeaking. |
|
VUE: Squeaking? |
|
Duke: Yes, squeaking. When you walk. I think it's in the shoulder joint. You know, when you swing your arms while you walk? |
|
VUE: And they squeak? |
|
Duke: They squeak. Just a little, though. But enough to be... |
|
VUE: Annoying. |
|
Duke: No! Not annoying, noticeable. |
|
VUE: I apologize. |
|
Duke: It isn't a big deal. Report to MacKenzie and he'll grease you up. |
|
VUE: Thank you, Sergeant. I will handle this immediately. |
Lastly, a conversation where VUE tells Duke what he remembers from when everyone got sent to Viewros.
Audio File |
Transcription |
|---|---|
Duke: Tell me again, what exactly do you remember from the trip out here? |
|
VUE: I fear I will disappoint you, Sergeant. I do not remember anything. |
|
Duke: I know, I know. But if there's some piece, even if it doesn't seem important to us now, maybe it'll mean something later. |
|
VUE: I had been tasked with destroying sensitive technology to keep it out of pirate hands. Then I recieved an order to report to the Mech Corps at once. |
|
Duke: Go on. |
|
VUE: There was a wash of electromagnetic energy. |
|
Duke: From the artifact, the explosion. |
|
VUE: Uncertain. There were several experiments in progress when the base was attacked. It is possible the event triggered a chain reaction. |
|
Duke: Right. Then what? |
|
VUE: Before I could analyze the event, the electromagnetic pulse disabled my circuit, and I powered down. |
|
Duke: Uh-huh. |
|
VUE: I stayed in standby mode until Samus rescued me in the Ice Belt. I'm afraid I know even less than you do. |
|
Duke: Well, shucks. Alright. |
|
VUE: I am sorry I cannot be of more assistance. |
|
Duke: No, it's fine. Not sure it would make all that much of a difference, anyway. What about your compass? You got any travel logs between there and here? |
|
VUE: Negative. My geopositioning apparatus was rendered useless by the EMP. |
|
Duke: Yeah, that makes sense. Okay, dismissed. |
VUE and Armstrong#
The first conversation has Armstrong ask VUE how much he can lift.
Audio File |
Transcription |
|---|---|
Armstrong: How much can you bench? |
|
VUE: Please, explain. |
|
Armstrong: Bench press. It's a workout, weightlifting? |
|
VUE: I understand now. For safety reasons, I am only authorized to lift two tons of material at a time. |
|
Armstrong: But you could lift more if you wanted to, right? |
|
VUE: Yes. |
|
Armstrong: How much more we talking here? |
|
VUE: A lot. |
|
Armstrong: A LOT a lot? |
|
VUE: Yes. |
|
Armstrong: Dang. That's cool. |
A conversation where VUE tells Armstrong about his self-guided missiles.
Audio File |
Transcription |
|---|---|
Armstrong: You gotta aim all those little rockets yourself? |
|
VUE: I do not. They are self-guided. |
|
Armstrong: What happens if your targeting system fails? Could you direct the missiles yourself? |
|
VUE: If necessary, I believe I could. Though it would require a considerable amount of processing power to guide all those missiles while simultaneously coordinating my position during combat. |
|
Armstrong: How many of those missiles do you got on hand? |
|
VUE: Plenty. |
|
Armstrong: Do you like shooting them? |
|
VUE: Very much. I enjoy the way their smoke trails intertwine. I find this pleasing. |
|
Armstrong: Me too. I think it looks great. |
|
VUE: The next time I fire a barrage of missiles, I will signal you so we might enjoy the spectacle together. |
|
Armstrong: Thanks, V. |
|
VUE: My pleasure. |
A conversation where Armstrong and VUE plan a breach technique together.
Audio File |
Transcription |
|---|---|
Armstrong: I've been thinking about a new breach technique. |
|
VUE: Please, elaborate. |
|
Armstrong: Well, you're good at busting through walls, right? |
|
VUE: Very good. |
|
Armstrong: And your armor can withstand a lot? |
|
VUE: Yes. |
|
Armstrong: This won't really help us much here on Viewros, but the next time we need to clear a room full of space pirates? What if you burst through the wall, take them all by surprise, and then I came in behind you and lit 'em up? |
|
VUE: An excellent idea. I would be able to provide you with plenty of cover. |
|
Armstrong: Exactly! |
|
VUE: And what if I announced my arrival with an appropriate statement? I imagine that would confuse them further. |
|
Armstrong: Big time. What would you say? |
|
VUE: What about "good morning"? |
|
Armstrong: Nice. But what if it was something catchier, like "rise and shine"? |
|
VUE: Perfect. The next time I burst into a room of space pirates and light them up, I will say "rise and shine". |
|
Armstrong: So cool. I can't wait to try it. |
|
VUE: Nor I. Now we just need to seek out a room full of space pirates. |
A conversation where Armstrong and VUE talk about lifting... again.
Audio File |
Transcription |
|---|---|
Armstrong: What do you like to do in your free time? Uh, when you're not working. |
|
VUE: I lift. |
|
Armstrong: Nice! I lift, too. |
|
VUE: If you ever need a spotter, I would be happy to assist. |
|
Armstrong: For sure. I was thinking of doing a set after dinner. |
|
VUE: I will join you. |
|
Armstrong: Nice. |
A conversation where Armstrong asks VUE if he wants a new paint job.
Audio File |
Transcription |
|---|---|
Armstrong: Who decides what they paint on you? |
|
VUE: I do not understand. |
|
Armstrong: You know, who chose your color scheme and these designs here? |
|
VUE: This is a standard-issue design. |
|
Armstrong: Can you change it? |
|
VUE: I had not considered. |
|
Armstrong: Okay, but now that we're talking about it... would you want to? |
|
VUE: I suppose. |
|
Armstrong: It'd help you stand out. What would you want instead? |
|
VUE: I like red. |
|
Armstrong: Red is good. |
|
VUE: Perhaps an accent color. Which would you prefer? |
|
Armstrong: Hm. I like gold. Gold goes really well with red. |
|
VUE: Gold is nice. |
|
Armstrong: Any special designs? Flames or racing stripes, anything like that? |
|
VUE: Considering. I think ghost flames would be cool. |
|
Armstrong: Oh man, that'd be tight. Like ghost flames coming up your arms, kind of in a sleeve? |
|
VUE: Yes. |
|
Armstrong: I like that. |
|
VUE: As do I. |
A conversation where Armstrong and VUE talk about dogs.
Audio File |
Transcription |
|---|---|
Armstrong: What do you think of dogs? |
|
VUE: I like them very much. |
|
Armstrong: Yeah, me too. I got a dog back home. |
|
VUE: What is their name? |
|
Armstrong: Bowser. He's a big old brute, but... he's a good boy. |
|
VUE: Do you miss him? |
|
Armstrong: I do, big time. |
|
VUE: Well, I am sure he misses you too. He will be very happy to see you when we return. |
|
Armstrong: Thanks, V. I appreciate you saying so. |
|
VUE: You are welcome. But such is the nature of a dog, especially a good boy. |
A conversation where VUE tells Armstrong about his combat skills. This appears to be from when VUE was a labor bot earlier in development, as he says that he dislikes violence and mostly uses hand-to-hand combat. The final game states that VUE is designed for combat; as such he uses his weapons far more than hand-to-hand combat and seems to have no qualms about using violence.
Audio File |
Transcription |
|---|---|
Armstrong: You sure know how to handle yourself in a fight. |
|
VUE: This is my programming. |
|
Armstrong: Do you like it, fighting? |
|
VUE: I do not. Violence should be avoided at all costs. |
|
Armstrong: What about form? I notice you use a lot of close-quarters techniques and hand-to-hand stuff. Do you ever practice? |
|
VUE: I practice my form when I have free time, so that my abilities stay sharp. |
|
Armstrong: Gotcha, I didn't think it worked like that. I didn't think you needed to practice. |
|
VUE: I do not need to, but it is important for me to stay sharp so that I am better able to protect my friends. |
|
Armstrong: I feel that. And hey, we appreciate it, too. I see you. |
|
VUE: Thank you, Private Armstrong. I see you too. |
Lastly, a conversation where VUE gives Armstrong some cooking advice.
Audio File |
Transcription |
|---|---|
Armstrong: Hey, V, can I ask you something? |
|
VUE: Of course. |
|
Armstrong: Do you know much about cooking? |
|
VUE: I have been programmed with the entirety of the Galactic Federation Field Cookbook. |
|
Armstrong: So you can cook? |
|
VUE: If necessary, yes. |
|
Armstrong: Okay, because I've been trying, and nobody's come out and said anything, but I don't think any of the dishes I've made have been a hit. |
|
VUE: Are you using enough salt? |
|
Armstrong: I think so. Why? |
|
VUE: To properly season a meal, especially meat, you will want to salt the ingredients well in advance of cooking. |
|
Armstrong: BEFORE you cook it? |
|
VUE: Yes. To quote the Field Cookbook, "salting in advance will decide the difference between a meal tasting salty, or a meal tasting properly seasoned - salt early, salt often". |
|
Armstrong: Well dang. That explains some of it, at least. |
|
VUE: Happy to be of assistance. |
VUE and MacKenzie#
The first conversation has MacKenzie check VUE's weapons systems.
Audio File |
Transcription |
|---|---|
VUE: Weapon systems online. |
|
MacKenzie: How are your charges? |
|
VUE: Adequate. |
|
MacKenzie: Targeting systems feel good? |
|
VUE: Analysis. Targeting accurate to one one-thousandth of a millimeter. |
|
MacKenzie: Oh yeah, that is good. Then, how about you? Feel like mashing some Grievers into pulp? |
|
VUE: Point me in their direction. |
|
MacKenzie: Okay, that's what I'm talking about! |
A conversation where MacKenzie asks VUE to get him some samples.
Audio File |
Transcription |
|---|---|
MacKenzie: I flagged certain materials in your scan visor. I'd like additional data. |
|
VUE: How may I assist? |
|
MacKenzie: Samples and analysis in the field. You're my new gopher. |
|
VUE: Happy to help in this endeavor. |
|
MacKenzie: Just keep your eyes open when you're on patrol. Anything you find that might be useful, bring it home. |
|
VUE: Understood. You can count on me. |
A conversation where MacKenzie asks VUE for some help moving things. This conversation seems to be from an earlier point in development when VUE was a labor bot, as evidenced by VUE saying his primary function is lifting. The final game has VUE's primary function be piloting mechs, rather than lifting.
Audio File |
Transcription |
|---|---|
MacKenzie: I'll need help moving some of this stuff later. |
|
VUE: I will be happy to assist. VUE-995, primary function - lifting. |
|
MacKenzie: There's a couple of things I'd like to get a better look at, but I haven't been able to move them around. |
|
VUE: I will move them for you. |
|
MacKenzie: I'll need you to hold one up while I get underneath, but it's really heavy. |
|
VUE: Not a problem. |
|
MacKenzie: And do NOT drop it on me. |
|
VUE: I won't. |
|
MacKenzie: I'd hate to make it through all those hordes of Grievers just to get squished by an old Lamorn fax machine. |
|
VUE: I understand you are being humorous, but I guarantee your safety. |
|
MacKenzie: Thanks. I'll get a list put together. |
A conversation where MacKenzie asks if VUE has any tool attachments. This conversation is probably from back when VUE was a labor bot, as it wouldn't make much sense for mechanic tools to be in a combat oriented robot's "loadout".
Audio File |
Transcription |
|---|---|
MacKenzie: You got any good tool attachments? |
|
VUE: Please, explain. |
|
MacKenzie: My supplies are limited, so I was wondering if you have any tool attachments for your hands. |
|
VUE: I do not have the ability to modify my extremities in the field. |
|
MacKenzie: Okay. Darn. |
|
VUE: However, my current loadout will support vice functionality, ratchet and wrench settings, as well as the ability to provide extreme torque. |
|
MacKenzie: Oh, really? That's what I was talking about. |
|
VUE: Will these functions prove useful? |
|
MacKenzie: Oh yeah, I got plenty of stuff that needs wrenchin' and vicin' and torque. Here, lemme show ya. |
A conversation where MacKenzie asks VUE about his processor. This conversation is definitely from back when VUE was a labor bot, as MacKenzie outright says so during the conversation (VUE is a combat robot in the final game). Note that "Ascillian" is a made-up term, so the spelling here may be different to how it was spelled in the script.
Audio File |
Transcription |
|---|---|
MacKenzie: I could use some help running these numbers. You can crunch data, right? |
|
VUE: I am equipped with an Ascillian-9 core processor. |
|
MacKenzie: You're JOKING. When did they start handing those out to labor bots? |
|
VUE: All HVC units on the Gal Fed moon base are equipped to handle scientific research. |
|
MacKenzie: That's incredible. |
|
VUE: We are designed without limit. |
|
MacKenzie: Okay, let's not get a big head. |
|
VUE: My head is relatively small in comparison to my body. |
|
MacKenzie: Yes, valid point. |
A conversation where MacKenzie asks VUE about modifications.
Audio File |
Transcription |
|---|---|
MacKenzie: How would you feel about some modifications? |
|
VUE: Please, elaborate. |
|
MacKenzie: If I were able to power up your weapons or strengthen your armor, is that something you'd be interested in? |
|
VUE: Galactic Federation protocol prevents me from using untested hardware. |
|
MacKenzie: Right, right. |
|
VUE: However, if you are able to test said modifications to ensure their safety, I would be happy to use them. |
|
MacKenzie: Good to know. I think I can work with that. |
A conversation where MacKenzie asks VUE what he'll do when they get back. This conversation seems to contradict a used conversation that VUE has with Duke, as VUE says there that his memory will be completely wiped except for his combat data. In this conversation, VUE instead says that he'll get a spa-like "complete maintenance cycle" with nothing implying that his memory would get wiped.
Audio File |
Transcription |
|---|---|
MacKenzie: Any plans when we get home? |
|
VUE: I look forward to a complete maintenance cycle. |
|
MacKenzie: And what exactly does that entail? |
|
VUE: Joint lubricant, hydraulic fluid change, oil bath, polish, tightening, paint. |
|
MacKenzie: Full-on spa day. |
|
VUE: Evaluating comparison. I agree with your statement. |
|
MacKenzie: I bet that feels good. |
|
VUE: It certainly does. |
Lastly, a conversation where MacKenzie talks to VUE about arm wrestling. Interestingly, this is one of only three Base Camp conversations to have more than two characters in it, as Armstrong has a single line here near the end - though unfortunately, it's very likely that this detail was one of the reasons why the conversation was cut. But hey, at least it confirms that the otherwise manga-exclusive seguru currency is canon to the games!
Audio File |
Transcription |
|---|---|
MacKenzie: You ever do any arm wrestling? |
|
VUE: I have not. |
|
MacKenzie: I think it could be an easy way to make some seguru on the side. |
|
VUE: Interesting. |
|
MacKenzie: You're very strong. |
|
VUE: I am. Who shall I challenge? |
|
MacKenzie: Hold up. Hey, Armstrong, what are you doing right now? |
|
Armstrong: Not interested! |
|
MacKenzie: We'll find somebody. |
|
VUE: I am ready. |
7c93bade-b2af-4b92-ad04-4ee97005f39f.dlog#
This file contains the rest of the Base Camp conversations (that is, the ones with Duke and/or Armstrong).
Duke and MacKenzie#
First is a conversation where Duke and MacKenzie talk about Lamorn tech. Interestingly, the subtitle label "09_AMB_FG_3040_eng_sr_lostNFound_10_ENG_Thankyousi" appears to be referencing this conversation, as the label is used for the line "Thank you, sir" (albeit said by Armstrong) and is presumably meant for the tenth line in a conversation between Duke and MacKenzie - and this conversation happens to be the only one between Duke and MacKenzie where the tenth line is the very-similar "Thank you, Sarge" (the two have another conversation with the line "Thank you, Sarge", but that conversation has it as the fourteenth line). This detail makes this the only unused conversation with any known internal name (evidently being "Lost 'N Found"), and the label's mere existence seems to indicate that this conversation was very close to being used in the final game.
Audio File |
Transcription |
|---|---|
Duke: I hear you're gathering Lamorn tech. Is that right? |
|
MacKenzie: That I am, Sarge. |
|
Duke: What exactly are you looking for? |
|
MacKenzie: Anything I can cannibalize, really. Offense, defense, traversal - if I could use it, I will. |
|
Duke: You've modified Samus's suit? |
|
MacKenzie: I have. She found an elemental chip I added to her arm cannon, kind of checks all the boxes. |
|
Duke: Think you could do any of that for us? |
|
MacKenzie: If I had the right supplies? Yeah, definitely. |
|
Duke: I'll tell everyone to keep their eyes peeled. |
|
MacKenzie: Thank you, Sarge. |
|
Duke: Great initiative. Every little bit helps. |
A conversation where Duke tells MacKenzie to keep his work area organized.
Audio File |
Transcription |
|---|---|
Duke: If we're gonna have all this stuff lying around, you'd best keep it neat and tidy. |
|
MacKenzie: Yes, Sarge. |
|
Duke: And catalog all this, while you're at it. |
|
MacKenzie: Yes, Sarge. |
|
Duke: If I wanna find something I should know where it is. For example, what is this? |
|
MacKenzie: I don't know, Sarge. |
|
Duke: You don't know. |
|
MacKenzie: No, Sarge. |
|
Duke: What about this? |
|
MacKenzie: No idea, Sarge. |
|
Duke: You have been at this for how long, and you don't know what any of it is? |
|
MacKenzie: I know what SOME of it is, I'm working on the rest. |
|
Duke: Okay, well... neat and tidy, then. |
|
MacKenzie: Yes, Sarge. |
|
Duke: We'll consider the catalog a work-in-progress. |
|
MacKenzie: Yes, Sarge. |
A conversation where Duke and MacKenzie talk about repairs.
Audio File |
Transcription |
|---|---|
Duke: My radio's going in and out. |
|
MacKenzie: I can take a look. |
|
Duke: Thank you. How are you tracking all these repairs? |
|
MacKenzie: I'm not. Just... fixing them as they come. |
|
Duke: Aren't you worried that's not sustainable? |
|
MacKenzie: Well, that depends, Sarge. |
|
Duke: Depends on what? |
|
MacKenzie: How long are we planning on being here? |
|
Duke: Right. I see your point. |
|
MacKenzie: How long exactly, Sergeant? |
|
Duke: We're getting out of here. But... just in case it takes a while, keep a log. I want repairs logged and prioritized. |
|
MacKenzie: Yes, Sarge. |
A conversation where Duke checks in on MacKenzie.
Audio File |
Transcription |
|---|---|
Duke: When was the last time you went off base? |
|
MacKenzie: Oh, uh... I don't know, it's been a while. |
|
Duke: Last time you were in the field? |
|
MacKenzie: Just after boot, I'd say. Training mission on Zenith-5, nothing special. |
|
Duke: I see. And the last time you fired your service weapon? |
|
MacKenzie: You mean, besides here on Viewros? |
|
Duke: Yes. |
|
MacKenzie: Never fired it, Sarge. Not before now. |
|
Duke: I understand. And have you found some time to process all this? |
|
MacKenzie: Yes, Sarge. Armstrong's been really helpful in that. Tokabi, too. |
|
Duke: Good. They're good soldiers. |
|
MacKenzie: I know it, Sarge. |
|
Duke: You are, too. Don't you forget it. |
|
MacKenzie: Thank you, Sarge. |
A conversation where Duke and MacKenzie talk about Armstrong's cooking ability - or rather, her lack of cooking ability.
Audio File |
Transcription |
|---|---|
Duke: What we need is something like a toaster over, or a microwave. |
|
MacKenzie: Sure. |
|
Duke: So we can zap this food and not worry about getting sick. |
|
MacKenzie: You're worried about Tokabi's cooking? |
|
Duke: No! He knows what he's doing. It's Armstrong I'm worried about. She keeps trying to cook when he's gone, and she isn't exactly... qualified, if you catch my drift. |
|
MacKenzie: Oh, yeah. I hear ya. Still recovering from that bird she basted, or... whatever it was. |
|
Duke: She left the feathers on. |
|
MacKenzie: Yeah, that- that she did. |
|
Duke: So. Microwave? |
|
MacKenzie: Right. I'll, uh... I'll try to make something out of these lasers. Yeah, that might work. |
|
Duke: Excellent. |
A conversation where Duke checks on MacKenzie's hydration levels.
Audio File |
Transcription |
|---|---|
Duke: You been drinking enough water? |
|
MacKenzie: I think so, yeah. |
|
Duke: You've tested the water here in the temple, right? |
|
MacKenzie: I have. It's drinkable. |
|
Duke: Good. Make sure you put down three liters a day. |
|
MacKenzie: Copy. |
|
Duke: But don't overdo it. You'll flush your system, especially when it's humid like this. |
|
MacKenzie: Sarge... |
|
Duke: Yes? |
|
MacKenzie: Is everything okay? |
|
Duke: Of course. Why? |
|
MacKenzie: It's just, you know, this is the FOURTH TIME you've reminded me to hydrate? |
|
Duke: It's important. |
|
MacKenzie: I know. |
|
Duke: And... I hate all this waiting around, I wish there was more I could be doing. |
|
MacKenzie: I know, Sarge, but... you're doing plenty, okay? You're the glue here, we all know it. |
|
Duke: Okay. Sorry to bother you. As you were, soldier. |
|
MacKenzie: Yes, Sarge. |
|
Duke: Three liters a day. |
|
MacKenzie: Yes, Sergeant. |
A conversation where MacKenzie warns Duke about the traps he's set in the vents... after Duke had been "poking around" them. In the final game, Base Camp doesn't seem to have any vents for the traps to go in. This also happens to be the only unused conversation with Duke that has MacKenzie be the one initiating it.
Audio File |
Transcription |
|---|---|
MacKenzie: Sergeant? |
|
Duke: What is it, soldier? |
|
MacKenzie: I saw you poking around the vents earlier. Just wanted to give you a heads-up. |
|
Duke: Yes? |
|
MacKenzie: Just, uh... watch out for traps. |
|
Duke: What kind of traps? |
|
MacKenzie: Well, after that scrape I got into with the Grievers, I might've gotten a little paranoid, and I rigged all the vents with booby traps. |
|
Duke: What kind of booby traps? |
|
MacKenzie: Uh, explosives, mostly. Some lasers. Traditional snares or sharp objects. Oh, and a net. |
|
Duke: Right, and WHEN were you planning to tell us about these booby traps? |
|
MacKenzie: Oh, first thing! I intended to tell you first thing, but then I got caught up in all these repairs, and... sorry, Sergeant. |
|
Duke: Yes... Yes you are. Let's inform the rest of the troops right away, shall we? |
|
MacKenzie: Right away, Sarge. |
A conversation where Duke tells MacKenzie to make a backup plan in case they can't use the Master Teleporter to go back home (which ultimately ends up being the case for the troopers in the end).
Audio File |
Transcription |
|---|---|
Duke: Obviously we're banking on the Master Teleporter. |
|
MacKenzie: Agreed. |
|
Duke: But... |
|
MacKenzie: Yes? |
|
Duke: Just in case, we should start cooking up a plan B. |
|
MacKenzie: Okay. Um, what did you have in mind? |
|
Duke: You downloaded the star charts from this sector, right? Find a way to find us a way home. Whatever you gotta do, do it. |
|
MacKenzie: I can certainly try, Sarge, but, um, these star charts are, well... |
|
Duke: Yes? |
|
MacKenzie: They're alien. I've never seen anything like them. |
|
Duke: Doesn't matter. Find a way to find a way. |
|
MacKenzie: You got it. Plan B, coming right up. |
|
Duke: And let's start cooking up plans C, D, and E, while we're at it. |
|
MacKenzie: Yes, Sarge. I'll jump right on that. |
|
Duke: Good man. |
Duke and Armstrong#
First is a conversation where Duke scolds Armstrong for disobeying orders.
Audio File |
Transcription |
|---|---|
Duke: We almost didn't make it out of that volcano. |
|
Armstrong: And I know what you're gonna say... |
|
Duke: When I give an order- |
|
Armstrong: Sarge! |
|
Duke: WHEN I give an order, it will be FOLLOWED. Understood? |
|
Armstrong: Yes, Sergeant. |
|
Duke: When I say we gotta go, we GO. You're my responsibility, and I can't protect you unless you're in it with me. |
|
Armstrong: I was worried about Samus. |
|
Duke: I KNOW, she's important to you, but I told you to trust she'd make it out. |
|
Armstrong: It won't happen again. |
|
Duke: I know! |
|
Armstrong: And thank you, sir. For looking out for me. |
|
Duke: Always. |
A conversation where Duke tells Armstrong about his family, with him going into more detail than he does in a similar used conversation. Unlike all the other Base Camp conversations, this one appears to have two different variants that could have played (though the differences between them are fairly minor), which was probably the main reason why it got the axe in the first place. The lines will be presented in the same order that the dlog file has them listed in, but each line's corresponding variant will be noted when relevant.
Audio File |
Transcription |
Notes |
|---|---|---|
Armstrong: You got a family back home? |
||
Duke: Why? |
||
Armstrong: I was just thinking. Only person they'd tell if I was MIA is you. So, uh, who'd they call? |
||
Duke: My wife, Enda. She's still out on the fringe. Got a daughter about your age, too. Name's Shaylene. You remind me of her. |
Variant 1 |
|
Duke: My wife, Enda. She's still out on the fringe. Got a daughter, who's a little older than you are. |
Variant 2 |
|
Armstrong: Is she a pain in the nethers, too? |
Variant 1 |
|
Armstrong: She as big of a pain as I am? |
Variant 2 |
|
Duke: Nah. She's a good kid, sweet. |
||
Duke: Cares too much. Takes after her mom like that. |
||
Armstrong: Don't be so hard on yourself. |
||
Duke: Before we ended up here I was gonna take some leave, go and see 'em. Thing is, it's always just one more day, one more mission, one more tour. Before you know it... |
||
Armstrong: We'll make it back. |
||
Duke: Here's to hoping. |
A conversation where Duke asks Armstrong for a status update. Interestingly, this is one of two cases in the entire game where Tokabi is referred to as a Sergeant, rather than with his actual rank of Corporal. This strongly suggests that Tokabi was initially a Sergeant before being "demoted" to Corporal, possibly because the developers didn't want there to be two characters with the same rank (the other Sergeant being Duke, of course). Considering that the other instance of "Sergeant Tokabi" was actually used in the 1.0.0 version of the game, this change was probably made fairly late in development and could help explain why Tokabi doesn't interact with the other troopers outside of cutscenes (with the obvious exception of MacKenzie).
Audio File |
Transcription |
|---|---|
Duke: Sitrep. |
|
Armstrong: Sergeant Tokabi has the perimeter locked down. Nothing coming through that door. |
|
Duke: Supplies? |
|
Armstrong: Could be better. Upped our stores with some local flora and fauna. We'll get by. |
|
Duke: Good. And you? |
|
Armstrong: Happy as a clam, Sarge. |
|
Duke: That's what I like to hear. |
A conversation where Duke criticizes Armstrong's accuracy when using her gun. The final game appears to use the same combat AI for the NPCs, so Armstrong's aim in-game is actually about the same as the other troopers (which is probably part of why this conversation was cut).
Audio File |
Transcription |
|---|---|
Duke: Out here, ammo is FINITE, soldier. |
|
Armstrong: Yes, Sergeant. |
|
Duke: Look for the right shot BEFORE you take it. |
|
Armstrong: Right. |
|
Duke: We can't be burning through all our ammo every time we see a bug. |
|
Armstrong: I got excited! And most of these bugs are poisonous! They will skewer you with big needles, you get too close. |
|
Duke: That... was an unsettling visual. But just about everything on this planet has a weak spot, so let's find those first before we start shooting. Rahoo? |
A conversation where Armstrong checks on Duke's armor.
Audio File |
Transcription |
|---|---|
Armstrong: How's your armor holding up after that volcano? |
|
Duke: Eh, couple of the joints are squishy and a few plates might've melted together, but I'm good. |
|
Armstrong: You sure? The temperature where Samus found you was off the charts. I'm surprised you survived. |
|
Duke: Surprised I survived, huh? |
|
Armstrong: I meant it as a complement, sir. |
|
Duke: This old dog still knows a few tricks. |
|
Armstrong: I know, I know. I just wanna make sure your armor's good. We can't exactly get you a new set way out here. Anyway, standard protocol is a complete kit audit following any hazardous excursion. |
|
Duke: MacKenzie checked me out. I'm all good. And you? |
|
Armstrong: Eh, couple of the joints are squishy and a few plates might've melted together, but I'm good. |
|
Duke: Here we go. |
A conversation where Duke and Armstrong talk about what their individual coat of arms would be.
Audio File |
Transcription |
|---|---|
Armstrong: If you could design your own coat of arms, what would it be? |
|
Duke: What do you mean, "coat of arms"? |
|
Armstrong: You know, the kind of thing old knights put on their armor, hung over their banquet tables? That sort of thing. |
|
Duke: Oh. Well... I suppose mine would be bootstraps, and barley. |
|
Armstrong: That's good. That's really good, actually. I can picture it hanging down your mantle. |
|
Duke: Ha ha ha, and yours? |
|
Armstrong: Mine? Easy. It'd be a cow playing pinball. |
|
Duke: Wow. |
|
Armstrong: Right? |
|
Duke: Mm-hm. Very fitting. |
A conversation where Duke tells Armstrong about a guy who owes him some money. Note that this conversation is one of several that finally makes the Metroid manga's "seguru" currency canon to the games (well, to an extent, since every piece of dialogue that mentions "seguru" is unused).
Audio File |
Transcription |
|---|---|
Duke: Do you remember that guy on base who, uh, used to drive the transport? |
|
Armstrong: Who? |
|
Duke: Bald guy. Big beard? |
|
Armstrong: Neilton Darrow, the cabby? |
|
Duke: Yeah. |
|
Armstrong: What about him? |
|
Duke: He owes me 40 seguru. |
|
Armstrong: Ha! |
|
Duke: Never gonna see that money. |
|
Armstrong: No, you are not. |
This conversation is one of the last ones in the file, and its dialogue use the filter for when Duke and Armstrong talk to Samus through the radio in Flare Pool. Despite the "conversation" only consisting of two lines, it interestingly mentions a "supply beacon" and implies that Samus would have to go find it, likely with at least one of the other troopers. Since this conversation seems to be the only remnant of this concept left in the files, it's safe to assume that the final game either cut this objective entirely or combined it with the hunt for mech parts.
Audio File |
Transcription |
|---|---|
Armstrong: MacKenzie located a supply beacon. |
|
Duke: We're here to help. |
This conversation is also one of the last ones in the file, and the dialogue here also uses the filter for when Duke and Armstrong are talking over the radio in Flare Pool. While it's a bit hard to tell what this conversation is supposed to be talking about, it's likely referring to an earlier version of one of the areas (either Flare Pool or Great Mines) that's referenced by other unused dialogue elsewhere in the game, which would've had Armstrong go off on her own and end up needing Samus to rescue her.
Audio File |
Transcription |
|---|---|
Armstrong: I lost count. |
|
Duke: And all by yourself. |
|
Armstrong: Know it. Well, until Samus got there, anyway. |
A conversation where Armstrong tells Duke about a supply crate she found on patrol. This is one of the last conversations in the file, which could suggest that it was supposed to be referencing something that got cut, though the conversation still works fine on its own. Oddly, several of Duke's lines use the filter that's used when he's talking to Samus over the radio. Also note that "phraxian" appears to be a made-up word, so the spelling here may be different to how it's spelled in the script.
Audio File |
Transcription |
Notes |
|---|---|---|
Armstrong: What was I saying...? Ah, yeah. |
||
Armstrong: I was on patrol when I spotted some Grievers. |
||
Armstrong: Part of the pack broke off and I lost 'em in the trees. |
||
Duke: Wait, you took on how many Grievers? |
Filtered. |
|
Armstrong: I don't know for sure. My training kicked in, and I lost count. |
||
Armstrong: But when the dust settled... you'll never guess what I found. |
||
Armstrong: Found a little piece of home after all. |
||
Armstrong: Phraxian jerky, crispy wafers, instant coffee, the works. |
||
Armstrong: Even found a few bags of your favorite tea! |
||
Duke: [sniffling] |
||
Armstrong: Sarge, you alright? |
||
Duke: Oh, fine, fine. Just... hungry is all. Very hungry. |
||
Duke: Anyway. |
Filtered. |
A conversation where Duke and Armstrong talk about food. The first line is notably said by Tokabi of all characters, making this Tokabi's only non-cutscene interaction with anyone other than Samus or MacKenzie. This is also one of three total conversations to have more than two characters involved in it (which likely played a part in why this was cut), and it being listed near the end of the dlog file makes it possibly related to something that got cut, even though the conversation does work fine on its own. Also note that, like before, "phraxian" is seemingly a made-up word, so the spelling here may be different to how the script spells the term.
Audio File |
Transcription |
|---|---|
Tokabi: I just got a craving for phraxian jerky. Isn't that strange? I usually hate the stuff. |
|
Armstrong: Great, now I'm craving phraxian jerky. |
|
Duke: Mmm, yeah. And those crispy little wafers they put in our rations. |
|
Armstrong: But they're so dry, like sawdust. |
|
Duke: Not when you dunk 'em in coffee. |
|
Armstrong: Ugh, this guy... |
Lastly is a conversation where Duke and Armstrong notice an odd vehicle nearby. Aside from the mech, nothing close to a vehicle of any kind is ever in Base Camp, so it's very likely that this conversation is referencing an event or feature that got cut early in development (which is supported by this conversation being the very last one listed in the file).
Audio File |
Transcription |
|---|---|
Duke: Look here, some kind of vehicle. Like a truck, or... something. |
|
Armstrong: If we can translate these schematics, we could probably figure out how to pilot the thing. |
|
Duke: Sure would make getting around a lot easier. |
|
Armstrong: Sure would. |
|
Duke: Let's see if MacKenzie could help us figure this out. |
|
Armstrong: Yeah, he's getting pretty good at unlocking this Lamorn tech. |
Armstrong and MacKenzie#
First is a conversation where Armstrong checks in on MacKenzie.
Audio File |
Transcription |
|---|---|
Armstrong: You any good with that sidearm? |
|
MacKenzie: I think so. |
|
Armstrong: Have you used it yet? |
|
MacKenzie: Yeah. I, well, you know... Samus and I ran into some trouble on our way in. |
|
Armstrong: Right. How you holding up? |
|
MacKenzie: I'm... okay. |
|
Armstrong: Good. If you need anyone to talk to, I'm here. |
|
MacKenzie: Thanks. |
|
Armstrong: Sarge, too. He's great for that. He gets it. |
|
MacKenzie: Yeah, okay. |
|
Armstrong: It's not easy, and you'll likely need to take it out of the holster again before this thing is through. Doesn't mean you gotta like it. |
|
MacKenzie: I know. I just, uh... need some time to wrap my head around that. |
|
Armstrong: No pressure. |
|
MacKenzie: Thank you, though. I mean it. |
|
Armstrong: Anytime. |
Next is a conversation where MacKenzie tells Armstrong what he's learned about the Lamorn. Oddly, the conversation claims that the Lamorn did everything "without draining their resources", even though the final game explicitly says that the Machine Era ended because it was unsustainable and draining their resources. That being said, this particular detail is only ever said by a Lamorn to Samus, so the discrepancy could be chalked up to MacKenzie simply not knowing this information.
Audio File |
Transcription |
|---|---|
Armstrong: What are you studying here? |
|
MacKenzie: Everything Lamorn. They were curious people, and well-organized. |
|
Armstrong: You have access to their archives? |
|
MacKenzie: Sort of. I've patched through Samus's suit, and I'm using that to translate... but it's slow going. |
|
Armstrong: Find anything good? |
|
MacKenzie: Oh, yeah. They made huge strides in sustainable industry. Found all sorts of methods to continue production without draining their resources. |
|
Armstrong: That's big. |
|
MacKenzie: Yeah, it is. Somehow, Lamorn society could grow without harming the planet. |
A conversation where Armstrong and MacKenzie talk about Tokabi's cooking. This is one of three conversations to have more than two speakers (the third one here being Duke), which probably played a role in it being cut.
Audio File |
Transcription |
|---|---|
MacKenzie: Tried any of that roast beast Tokabi keeps bringing home? |
|
Armstrong: Yeah, love it! |
|
MacKenzie: So good, right? |
|
Armstrong: How does he do it? |
|
Duke: Salt. |
|
Armstrong: Ah... |
|
MacKenzie: Oh... |
|
Armstrong: Makes sense. |
A conversation where Armstrong asks MacKenzie to make her "rocket skates" (which, ironically, are described in a way that makes them sound very similar to the Space Jump Boots found in the Prime games)
Audio File |
Transcription |
|---|---|
Armstrong: I was thinking it would work like the jump jets. |
|
MacKenzie: Uh-huh. |
|
Armstrong: Only we would wear it on our feet, like boots. |
|
MacKenzie: You're describing... rocket skates? |
|
Armstrong: I know. |
|
MacKenzie: You want me to build you rocket skates. |
|
Armstrong: I do, very much. |
|
MacKenzie: Hm. |
|
Armstrong: You think you could? |
|
MacKenzie: I don't know. Uh, let me see what we have lying around. |
|
Armstrong: Sweet. |
A conversation where Armstrong asks MacKenzie for a bigger gun, specifically one from the mech of all things. While the conversation seems to imply that Armstrong's aim is worse than the other troopers, her aim is actually about the same as the other troopers as they all seem to use the same combat AI, which could have contributed to this conversation being cut.
Audio File |
Transcription |
|---|---|
MacKenzie: HOW much bigger, exactly? |
|
Armstrong: I don't know. Huge? I was thinking we could pull something off the giant mech. One of those laser cannons. |
|
MacKenzie: You're talking about a gun that can knock a ship out of orbit. |
|
Armstrong: What do you think? |
|
MacKenzie: I think the plasma vent would melt you into a PUDDLE, are you CRAZY? You want to walk around soloing a giant MECH LASER?! |
|
Armstrong: I just want a bigger gun is all. The creatures on this planet, they all have very thick shells. |
|
MacKenzie: Right, "thick shells", THAT'S the problem. |
|
Armstrong: What? My aim is perfect. |
|
MacKenzie: Oh I know, I've seen you practicing. You're... very good at shooting. |
|
Armstrong: Why did you pause like that? |
|
MacKenzie: No reason. You're... very good. |
|
Armstrong: You did it again. |
|
MacKenzie: Maybe we can find something bigger. Okay? But I am NOT pulling anything off the mech. |
|
Armstrong: You didn't even consider it. |
A conversation where Armstrong asks MacKenzie about the craziest thing he's invented.
Audio File |
Transcription |
|---|---|
Armstrong: What's the craziest thing you ever invented? |
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MacKenzie: I don't know, uh... I'm not supposed to talk about stuff I've designed for the Federation. |
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Armstrong: No no no, not like that. I mean wacky gadgets you made at home or whatever. |
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MacKenzie: Oh. When I was a kid, I made a huge volcano for the science fair. |
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Armstrong: A volcano? That's it? |
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MacKenzie: Yes. A geologically correct volcano, mind you. |
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Armstrong: What's that even mean? |
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MacKenzie: Sculpted the base from igneous rock. And when it erupted, I used real magma. |
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Armstrong: No way. How? |
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MacKenzie: Melted steel. It was incredibly dangerous, nobody got hurt, though. |
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Armstrong: Oh... dang. |
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MacKenzie: Yeah. And if I hadn't burned down half the gymnasium, I probably would've won. |
A line where MacKenzie tells Armstrong what the goggles over his helmet do. This conversation is actually the only time that MacKenzie's goggles are explained anywhere in the game, as the final game never directly acknowledges them (at most, it's vaguely implied that they can zoom in and out).
Audio File |
Transcription |
|---|---|
Armstrong: What's up with those goggles? |
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MacKenzie: What about 'em? |
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Armstrong: They're not standard-issue. What do they do? |
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MacKenzie: They have several magnification settings I use for small wires and circuits. |
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Armstrong: Can you see in the dark? |
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MacKenzie: Yeah. Can't you? |
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Armstrong: No, but I have a flashlight on my gun. |
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MacKenzie: Oh, that's cool I guess. |
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Armstrong: Not really. Do you think you could make me see in the dark? |
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MacKenzie: Lemme think on it. Yeah, might be something lying around that could work. |
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Armstrong: Thank you, Mac! |
A conversation where MacKenzie tells Armstrong that he's out of tape.
Audio File |
Transcription |
|---|---|
MacKenzie: Oh no, this is NOT good. |
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Armstrong: What's wrong? |
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MacKenzie: I forgot my tape. I don't have any tape here. |
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Armstrong: What kind of tape? |
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MacKenzie: Electrical tape, preferably, though I'd settle on duct. You don't have any, do you? |
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Armstrong: Me? No. I got some gum, though. I could chew it up first and you could stick some things together with it. |
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MacKenzie: Might work for now, but it's not sustainable. How much gum do you have? |
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Armstrong: Pack and a half. |
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MacKenzie: Okay, get to chewing. Let's ride this while it lasts. |
Lastly, a conversation where MacKenzie and Armstrong talk about soup. Considering this conversation is right before the unused conversations related to a scrapped "supply crate" mechanic, it's possible that this one is also related to it (though this is somewhat unlikely, since that the only connecting element here is Armstrong saying that she'll start "scavenging for spices").
Audio File |
Transcription |
|---|---|
MacKenzie: I've been craving soup. |
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Armstrong: Soup? But it's so hot and humid in here. |
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MacKenzie: No, COLD soup. Like gazpacho or shrimp cocktail. Something like that, something refreshing. |
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Armstrong: Oh yeah, that does sound good. One of the guys back on base would make a pureed cucumber soup. Served it ice-cold, with some tortilla chips. That'd be perfect right about now. |
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MacKenzie: I'll ask Tokabi if he can find us a cucumber analog while he's out on patrol. |
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Armstrong: Good idea. I'll start scavenging for spices. |
(Source: Bearborg, idonom (transcriptions & file rips))