This is a sub-page of Metroid Prime 4: Beyond.
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This needs some investigation.
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All of the game's scan-related data for the entire game is stored in a central location, inside universeRoom.ROOM (which stores all data used in the game's menus). While there are numerous unused scans included in this file, the text strings associated with them are sadly absent from the final game. Fortunately, the file did preserve some of the internal labels meant for those strings, along with a some other bits & pieces of unused scan data.
Unused Scan Labels#
Scan labels will be listed in the same order that universeRoom.ROOM lists them in. Note that most of these labels reference locations by their internal ID, the corresponding internal ID for each location can be found on the Notes page for Prime 4.
Unused Logbook Scans#
These scans have multiple unused labels corresponding to the same entry; these usually consist of an in-game "preview" along with a logbook "title" and "description". To avoid needless repetition, all entries listed here will be assumed to have all three of these label types unless otherwise specified.
Label |
Notes |
|---|---|
fg_1140_cargoShip_dropped |
Meant for the cargo transport that MacKenzie is trapped on top of when Samus first finds him, after it's dropped. Bizarrely, this is the very first entry listed in UniverseRoom.ROOM, when most of the other Fury Green object scans have their labels listed near the middle. |
Federation_Scientist_F |
These entries were likely intended for the scientists briefly seen in the UTO Research Center. |
Federation_Scientist_M |
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Federation_Mech_10m |
Presumably, this was meant for the smaller mech variety shown in the game's intro cutscene. These labels are listed alongside all the scans for the game's various NPCs, which is rather odd as the mechs aren't supposed to have any autonomy. |
FG_Amb_DeepJungleBug |
"Amb" is likely short for "Ambient". |
JungleFlyer_Swarm |
Strangely, the ROOM file for Guiding Roots seems to reference this unused scan in the label "00_AMB_FG_1070_JungleFlyerCombat_2_ENG_Idonotlike" (incidentally, the last part of the label appears to reference an unused line of dialogue from MacKenzie). Since the label and its corresponding line are only found in the files for that location, it can be inferred that the unused scan label was intended for the Shren, which are the only scannable creatures in Guiding Roots. |
FG_GE_FloatingSpore |
"GE" is likely short for "Green Energy" (most other labels use "CGE", which is short for "Crystallized Green Energy"). |
ArmoredPincer |
Interestingly, the file "AreaPakManagerCacheNX.bin" references a nonexistent pak called "ArmoredPincer.pak", suggesting that this scan was either an early label for a used enemy or intended for an enemy that got cut late in development. |
Karatos_GustCrystals |
The final game uses the labels "ib_5030_Keratos_Gust_Crystal" and "ib_5030_Keratos_Cyclone_IceBase", with neither one having a corresponding logbook entry. |
Karatos_CycloneIce |
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Lamorn_13thPriest |
Presumably refers to Chatoyant Vooloon, the only prominent Lamorn priest in the game. |
Lamorn_Scientist |
Presumably refers to Tahrgun, the only prominent Lamorn scientist in the game. |
FG_WaterfallArt |
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Lore_Marker |
The final game's "Lore" entries use variants of the label "LoreMarker", rather than the separated "Lore_Marker" seen in this label. |
GF_Global_SP_Dropship |
"SP" is likely an abbreviation for "Space Pirate". |
Samus_Gunship |
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GF_1010_SP_Battleship |
Like before, "SP" is likely an abbreviation for "Space Pirate". |
GF_1010_SP_FlyingAPC |
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TEMP SCAN DATA |
Two blatant placeholder scan labels, possibly intended for the unlikely scenario where a player somehow scans an item with incomplete scan data. |
This Scannable still needs to have its scan data set-up. |
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FG_3090_GiantHive |
This entry has a placeholder logbook icon recycled from Lamorn Lore. |
FG_2000_LoreMarker |
This entry has a logbook icon and scan image recycled from Lamorn Lore. |
Research |
Possibly a placeholder for the various "Research" scans that it's stored alongside. |
PickupContainer |
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ViolaIC |
This entry has a placeholder logbook icon and scan images, all recycled from Vi-O-La. |
Door_Facility_SV |
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Door_FGBoss_IB |
The label for this entry is rather unusual, as "FGBoss" likely refers to Carvex (the boss of Fury Green), but the "IB" at the end seemingly refers to Ice Belt (which has Keratos as its boss). |
Door_FGBoss_FG |
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Door_Vehicle_VF |
Unused Scan Previews#
These entries only have a "preview" label, which means that they don't have any leftover logbook information (if they had any in the first place). Note that many of these scan labels are internally suffixed with the term "preview"; to avoid needless repetition, that suffix will not be included in any entries containing it.
Label |
Notes |
|---|---|
Sniper_Trooper_Injured |
This label was likely meant for a temporary scan for Tokabi (based on it being listed alongside the other troopers' temporary scans), and presumably would have been used while he's injured in Ice Belt. |
SV_CGE_BuriedDeposit |
"CGE" appears to be an acronym for "Crystallized Green Energy". |
SV_tGate_ready |
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SV_tGateProjection |
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SV_rockBrittle |
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SV_ShrineLock_Ice |
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SV_ShrineLock_Thunder |
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SV_ShrineLock_Fire |
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SV_ShrineLock_Missile_01 |
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SV_FG_machineLift |
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SV_VF_shippingContainer |
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SV_VF_doorRFID |
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SV_IB_psychicPlatform |
Strangely (and somewhat amusingly), this is the only psychic platforms label to not misspell "psychic" as "pyschic". |
SV_IB_skytram |
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SV_GM_bollardLift |
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SV_GM_bridgeExtend |
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SV_FP_brokenStair |
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SV_FG_Fountain |
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SV_1080_GMSpiderBallTrack |
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SV_CSI_door_01 |
Retro Studios uses the term "CSI" when referring to puzzles involving scanning, so this label was likely related to some sort of scan puzzle. |
SV_GM_grieverGooBlocker |
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SV_2020_missileTarget |
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SV_3011_AncientDoor_Broken |
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ib_5030_Shrine |
This entry appears to have a placeholder logbook icon, which is recycled from the entry for the Sacred Shrine. |
ib_1005_GondolaHologram |
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ib_1060_Schematic_Node_LowPower |
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ib_1060_Schematic_Node_FullPower |
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ib_1070_MechanicalGate |
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ib_1050_terminal_04 |
Only the "ib_1050_terminal" label numbered 03 is used in the game. |
ib_1050_terminal_01 |
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ib_1050_terminal_02 |
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ib_1110_PsychicNode_05_right |
Only the "ib_1110_PsychicNode" labels ending in "01_left" and "04_rightCenter" are used in the game. |
ib_1110_PsychicNode_03_center |
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ib_1110_PsychicNode_02_leftCenter |
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ib_1105_RevealedSpiderBallTracks |
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ib_1090_SolidDome_01 |
Only the "ib_1090_SolidDome" label numbered 02 is used in the game. |
ib_4030_circuitry |
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ib_4010_iceBlocker_01 |
Only the "ib_4010_iceBlocker" label numbered 02 is used in the game. |
ib_3030_DesctructiblePod |
"Desctructible" is not a typo; the file actually spells the label this way. |
ib_3050_PsychicControlTerminalCSI |
Retro Studios uses the term "CSI" when referring to puzzles involving scanning, so this label was likely related to some sort of scan puzzle. |
ib_3087_terminal_02 |
Only the "ib_3087_terminal" label numbered 01 is used in the game. |
ib_2023_PodOnTable |
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ib_2022_TrackingTerminal_04 |
Only the "ib_2022_TrackingTerminal" labels numbered 01, 02, 03, and 05 are used in the game. |
ib_2010_CryopodContainer_06OpenFloor |
Despite the number "06" suggesting the existence of additional "ib_2010_CryopodContainer" scans, no other entries for that label appear to exist. |
ib_2010_CryopodContainer_06OpenHanging |
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ib_2021_DNAEgg_Pod_01_01 |
Despite there being a whopping total of 12 labels beginning with "ib_2021_DNAEgg_Pod", only the label ending in "02_01" is used in the game. |
ib_2021_DNAEgg_Pod_01_02 |
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ib_2021_DNAEgg_Pod_01_03 |
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ib_2021_DNAEgg_Pod_03_01 |
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ib_2021_DNAEgg_Pod_03_02 |
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ib_2021_DNAEgg_Pod_03_03 |
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ib_2021_DNAEgg_Pod_03_04 |
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ib_2021_DNAEgg_Pod_03_05 |
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ib_2021_DNAEgg_Pod_04_01 |
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ib_2021_DNAEgg_Pod_04_02 |
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ib_2021_DNAEgg_Pod_04_03 |
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ib_2021_DNAEgg_Pod_04_04 |
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ib_global_ElevatorHologram |
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ib_global_tkCodeFragmentFound_01 |
The items containing the TK Codes use the "ib_global_tkCodeFragmentFound" labels numbered 00, 02, 03, 05, 06, and 07. |
ib_global_tkCodeFragmentFound_04 |
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ib_ResearchLog_01 |
There are actually 13 separate scan entries that reference this particular label. |
ib_TEST_TKLock_Broken_01 |
These are the only scan labels in the game with the prefix "ib_TEST", suggesting that they were likely used by the developers for testing purposes. |
ib_TEST_Password_01 |
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ib_TEST_PsychicDrone_Empty |
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ib_TEST_Password_02 |
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Dry_Vines |
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FG_TeleportResidual |
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FG_Fire_Shot_Blocker |
Oddly, there are no labels for any corresponding "FG_Ice_Shot_Blocker" or "FG_Thunder_Shot_Blocker" scans. |
FG_Psychic_Node |
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FG_3040_MorphballSecurityDoor_Active |
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FG_3040_MorphballSecurityDoor_Inactive |
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FG_3040_sniperRifle |
The similar label "SV_5000_sniperRifle" is used whenever Tokabi's rifle is scanned, so this unused label was likely meant for a similar purpose. |
DestructibleVineDestroyed_Description |
Despite the label saying "Description", the game internally classifies this entry as a "preview" scan. |
FG_2010_IceShot_Puzzle_Clue |
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FG_3050_Altar_Enabled00 |
While there is a used scan labeled "FG_3050_Altar_Disabled", the "enabled" altar uses the labels "FG_3050_Altar_Closed" and "FG_3050_Altar_Opened" instead. |
FG_1020_Center_Tree |
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AncientLore_Reliquary_Dormant |
The similar label "AncientLore_Reliquary_Statue_Dormant" is used in the game, so this unused label is likely related. |
FG_3000_ControlBeamTunnel_Complete |
The similar label "FG_3000_ControlBeamTunnel_BeamAcquired" is used in the game, so this unused label is likely related. |
FG_3150_BombGenerator_Disabled |
The game uses the similar labels "FG_3150_BombGenerator_Activated" and "FG_3150_BombGenerator_Enabled", so this unused label is likely related. |
gm_3070_DeadGriever_02 |
Despite the "02" at the end suggesting the existence of additional "gm_3070_DeadGriever" scans, no other entries for that label appear to exist. |
gm_3050_PowerBombDrillBit |
"gm_3050" refers to the Chasm in Great Mines. |
gm_2080_Terminal_02 |
Only the "gm_2080_Terminal" label numbered 01 is used. |
gm_2080_Terminal_03 |
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gm_2080_BridgeTerminal_Broken |
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gm_2100_Terminal |
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gm_1030_HologramMap_Final |
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gm_global_EnergyLock |
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gm_global_GrieverCocoon |
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gm_global_GrieverMembrane |
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gm_global_MaintenanceBot_Offline |
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fp_3010_LavaPipe |
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fp_3170_ClampBattery_Online |
The label "fp_3170_ClampBattery_Offline" is used for the Charge Amplifier's power source, so this label was likely meant for when the power source was turned on. |
fp_global_ComputerTerminal |
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fp_global_LoreTabletProjector |
There are actually 4 separate scans referencing this label. |
fp_1000_Vi-O-La_TunnelSpinner |
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fp_LamornSignage_ToControlRoom |
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fp_3125_PsychicContainer_Platform |
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fp_2020_StorageUnit_Damaged |
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fp_4020_PsychicChain_Pickup |
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fp_3020_ProcessingTank_Disabled |
Only the normal "fp_3020_ProcessingTank" label is used in the final game. |
fp_3020_ProcessingTank_Malfunctioning |
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fp_3070_GreenEnergyShell_Tube |
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fp_3070_PowerNode_Online |
The label "fp_3070_PowerNode_Offline" is used for the powered-off spinner activation circuit, so this unused label presumably would've been used after it was powered on. |
fp_1010_LockedDoor |
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fp_3175_ComputerTerminal |
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fp_1030_DamagedPanel |
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fp_3150_ComputerTerminal |
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CT_Global_ScanError |
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CT_LamornLore_1 |
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CT_Barrier |
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CT_Barrier_error |
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CT_Elevator_Hologram |
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CT_Guardian_Pedestal_powerDown |
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sv_1020_Barrier |
Despite the "sv_1020" referring to an area classified as being within Sol Valley (specifically the Entrance to Chrono Tower), these labels are listed alongside the scan labels for Chrono Tower instead of being listed with the scan labels for Sol Valley. |
sv_1020_Barrier_error |
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CT_1050_PsychicInstruction |
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ct_1050_statue_flanking |
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ct_1050_statue_flanking_error |
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ct_1050_statue_error |
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ct_1050_statue |
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ct_1050_pedestal_trial_error |
The normal "ct_1050_pedestal_trial" label is used for the Lamorn Teleporter, so this presumably would've been used if Samus scanned it before obtaining the Psychic Visor. |
ct_1020_statue_error |
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ct_1020_statue |
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ct_3020_Guardian_Socket |
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ct_3030_statue |
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CT_2010_MasterTeleporterActivated |
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CT_3050_PsydroidModStation |
Presumably, this scan would have given insight into how Sylux came to control the Psy-bots. |
CT_1030_statue |
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CT_1030_statue_error |
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vf_2420_TeleporterTube_Offline |
The label "vf_2420_TeleporterTube_Online" is used for the Teleporter Tube, so this was presumably meant for when the Teleporter Tube isn't online. |
vf_2400_containerDoubleStack |
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vf_2400_grappleDropCrate |
The label "vf_2400_grappleDropCrate_Pin" is used for the lynchpin that secures the robot-arm fastener, so this unused label is likely related. |
vf_2210_elevatorLightningRods |
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vf_2100_vehicleGateTerminal_Available |
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vf_2100_vehicleGateTerminal_Unavailable |
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vf_2300_archTerminal_Online |
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vf_2300_archTerminal_Offline |
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vf_3100_violaMonitors |
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vf_3100_interactTerminal |
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vf_3100_violaSpinner_bossDead |
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vf_3100_violaSpinner_bossAlive |
This entry has a placeholder logbook icon and scan image, both recycled from Vi-O-La Spinners. |
vf_3100_hologramProjector_Offline |
There are 6 other "vf_3100_hologramProjector" labels used for the holograms displaying each tower's status, so this label was likely meant as a general scan for when the holograms aren't powered on. |
vf_global_violaSpinner |
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vf_global_portculis_Offline |
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vf_global_portculis_Online |
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vf_global_factoryFloorLift_Offline |
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vf_global_factoryFloorLift_Online_Locked |
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vf_global_factoryFloorLift_Online_Ready |
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vf_global_factoryFloorLift_Terminal_Offline |
The label "vf_global_factoryFloorLift_Terminal_Upper_Offline" is used for the factory elevator terminal, so these unused labels are likely related. |
vf_global_factoryFloorLift_Terminal_Online_Ready |
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vf_global_factoryFloorLift_TerminalLower_Online_Locked |
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vf_global_elevatorFloorSelection_ObservationDeck |
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vf_global_elevatorFloorSelection_ToTestTrack1 |
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vf_global_elevatorFloorSelection_ToTestTrack2 |
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vf_global_elevatorFloorSelection_ToTestTrack3 |
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vf_global_violaTunnelDoor_Disabled |
The labels "vf_global_violaTunnelDoor_Locked" and "vf_global_violaTunnelDoor_Unlocked" are used by the Tower Gate scan, so this label is presumably related. |
vf_global_loreMarker |
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vf_global_loreScan01 |
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vf_global_loreScan02 |
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vf_global_loreScan03 |
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vf_1050_mbBombHatch |
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vf_1300_enginePrinter_Offline |
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vf_1300_enginePrinter_Online |
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vf_1200_fireshotGrate |
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vf_1120_mapHologram |
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vf_1120_mapStation_Node |
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vf_1120_suitAcquisitionConsole_Online_Used |
The labels "vf_1120_suitAcquisitionConsole_Online" and "vf_1120_suitAcquisitionConsole_Offline" are both used for the Vi-O-La Suit Printer, so this label was presumably for after Samus obtains the Vi-O-La Suit. |
vf_1420_TeleporterTube_Offline |
The label "vf_1420_TeleporterTube_Online" is used for the Transport Tube to Elevator 1, so this unused label was presumably meant for when that Transport Tube is offline. |
vf_1310_elevatorLightningRods |
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Door_Hangar |
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GF_SpacePirate_DropShip |
This entry has placeholder scan images recycled from the 565-PH Hellfire ship. |
GF_ComputerTerminal_01 |
The final game uses the "GF_ComputerTerminal" labels numbered 03 and 06 for the Security Clearance Terminals, so these unused labels are likely related. |
GF_ComputerTerminal_02 |
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GF_ComputerTerminal_04 |
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GF_ComputerTerminal_05 |
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GF_Truck |
This entry has placeholder scan images recycled from the DA-T Tactical Truck. |
GF_Console_2 |
Only the "GF_Console" labels numbered 1 and 4 are used. |
GF_Console_3 |
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GF_Console_5 |
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GF_1060_Containers |
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gf_1070_doorResearchLabScanned |
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GF_1070_ComputerTerminal_04 |
The corresponding "GF_1070_ComputerTerminal" labels numbered 01, 02, and 03 are used in the game for the various terminals in Research Lab Zeta. Presumably, these unused labels would've been used for additional terminals. |
GF_1070_ComputerTerminal_05 |
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GF_1070_ComputerTerminal_06 |
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GF_1070_ComputerTerminal_07 |
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GF_1050_DoubleJumpRubble |
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GF_1030_ComputerTerminal_03 |
The corresponding "GF_1030_ComputerTerminal" labels numbered 01, 02, and 04 are used in the game for the various terminals found on the Observation Deck. This unused label is likely related. |
Door_Damaged |
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Destroyable_Debris |
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Door_Fake |
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SpiderBallTrack_NoSpiderBall |
The similar label "PsychicSpiderBallTrack_NoSpiderBall" is used, so this unused label is likely related. |
TetherNode_NoSpiderBall |
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GrappleLassoNode_NoGrappleLasso |
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Elevator_ForceField |
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mechPart_hand |
The corresponding "mechPart" labels for the "head", "chest", "leg", and "powerCell" are all used in the game. These unused labels are likely related. |
mechPart_weapon |
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TKContainer_Ancient |
The similar label "TKContainer_Psychic" is used for the Psychic Containers, so this unused label was likely meant for some sort of ancient, non-psychic container. |
Elevator_Hologram |
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PsychicShrine_LatchNode |
The entries for the Grapple Nodes use the label "GrappleLatchNodes"; this unused label is likely related. |
PsychicGrapplePoint |
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Psybot_Dormant |
This entry has a placeholder logbook icon and scan image, both recycled from Psy-bot Soldiers. |
MapStation |
Possibly related to the partially-used entry labeled "MapStation", though this seems somewhat unlikely as there are over 200 labels listed in-between. |
General_PsychicReveal |
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GalFed_TechCrate |
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TrooperCommand |
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U_CargoLauncherSV |
This entry has a placeholder logbook icon and scan image, both recycled from Cargo Launchers. |
ViolaSpinnerBridgeDoor_AfterViolaObtained |
The label "ViolaSpinnerBridgeDoor_BeforeViolaObtained" is used for the doors to the Vi-O-La Tunnels. This label was presumably meant to be used after Samus obtains the Vi-O-La; the final game ends up using the same scan scan label before and after obtaining the Vi-O-La. |
Item_ThunderShot |
While the the corresponding "description" labels for these entries are used, those labels are only called in the inventory menu and thus aren't classified as scan labels. |
Item_FireShot |
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Item_IceShot |
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Item_ViolaSuit |
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Item_ViolaSuitIC |
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FG_3210_FirePOI |
The similar label "FG_3230_ThunderPOI" is used in a puzzle at the Rods of Transference in Fury Green, so these entries were likely meant for a similar purpose. |
FG_3220_IcePOI |
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UpgradeChargeIceShot |
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UpgradeChargeFireShot |
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UpgradeChargeThunderShot |
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Door_FGBoss_IB_Locked |
Likely related to the unused "Door_FGBoss_IB" label mentioned under the "Complete Scan Entries" header. Oddly, this label is listed as an independent "preview" entry, instead of being part of a "complete" entry like all other scans with alternate previews. |
Partially-Unused Scans#
While these entries do have a used "preview" label, their corresponding labels for a logbook "title" and "description" are left completely blank (as none of these scans have logbook entries). Note that while some of these scans do have images, they will not be noted since those images are seen in their respective entry's "preview" scan.
Label |
Notes |
|---|---|
Generic_Trooper |
The corresponding preview is used for some of the generic Galactic Federation Troopers in the prologue, specifically the ones carrying an assault rifle. While the generic Galactic Federation Troopers in the prologue do have a logbook entry, that uses the label "Generic_TrooperB" for some reason. |
Flying_Shooter_Hive |
The corresponding preview is used for the Shren Hives. |
Jelly_Plant |
The corresponding preview is used for the Lysocasks found in Fury Green. |
Flower |
The corresponding preview is used for the Epoxhids found in Fury Green. |
GM_Flying_Shooter_Hive |
The corresponding preview is used for the Cave Shren Hives found in Great Mines. |
Horde_Griever_Bomber |
The corresponding preview is used for the Griever Bombers found in Great Mines. |
FG_HiveKnot |
The corresponding preview is used for the regenerating... thing found in Fury Green. |
Glow_Mold |
The corresponding preview is used for the Glow Mold found in Fury Green. Interestingly, this scan only has "preview" and "title" labels, with no "description" label to be found. |
Blight |
The corresponding preview is used for the Fiber Deformity found in Fury Green. |
Giant_Tree |
The corresponding preview is used for the Sacred Tree found in Fury Green. |
FG_1060_Mirror |
The corresponding preview is used for the Daylight Reflector Panel found in the Arboreal Chapel in Fury Green. |
AncientLore_LorePlayer |
The corresponding preview is used for the Psychic Recording Data Playback Device in Fury Green. |
AncientLore_Hologram_FG |
The corresponding preview is used for the Carvex Hologram in Fury Green. |
AncientLore_Hologram_FP |
The corresponding preview is used for the Phenoros Hologram in Fury Green. |
AncientLore_Hologram_GM |
The corresponding preview is used for the Gravinax Hologram in Fury Green. |
AncientLore_Hologram_IB |
The corresponding preview is used for the Keratos Hologram in Fury Green. |
AncientLore_Hologram_VF |
The corresponding preview is used for the Xelios Hologram in Fury Green. |
fp_last_lamorn_statue |
The corresponding preview is used for the Lamorn Statue in Flare Pool. |
vf_last_lamorn_statue |
The corresponding preview is used for the Lamorn Statue in Volt Forge. |
FG_3010_Fountain |
The corresponding preview is used for the Umozonite fountain found in the Cleansing Chamber in Fury Green. |
FG_2000_Bridge |
The corresponding preview is used for the ancient bridge found in the Infinity Bridge in Fury Green. |
FG_3055_JungleOvegrowth |
The corresponding preview is used for the Rhizome blocking the passageway in the Broken Hall in Fury Green. |
FG_3140_CargoTrack |
The corresponding preview is used for the Container Carrier Vehicle Rails found in the Cleared Path in Fury Green. |
MissileAmmoLarge |
The corresponding preview is used when scanning a Large (20 Ammo) Missile refill. |
MissileExpansion |
The corresponding preview is used when scanning a Missile Expansion. |
MissileAmmoSmall |
The corresponding preview is used when scanning a Small (5 Ammo) Missile refill. |
EnergySmall |
The corresponding preview is used when scanning a Small (10 Point) Energy refill. |
EnergyLarge |
The corresponding preview is used when scanning a Large (50 Point) Energy refill. |
EnergyMedium |
The corresponding preview is used when scanning a Medium (20 Point) Energy refill. |
EnergyHuge |
The corresponding preview is used when scanning a Huge (100 Point) Energy refill. |
EnergyTank |
The corresponding preview is used when scanning an Energy Tank. |
MapStation |
The corresponding preview is used for the various Map Stations scattered throughout the game. |
ShotExpansion |
The corresponding preview is used when scanning a Large (20 Ammo) Shot Expansion. |
ShotAmmoSmall |
The corresponding preview is used when scanning a Small (5 Ammo) Shot refill. |
ShotAmmoLarge |
The corresponding preview is used when scanning a Large (20 Ammo) Shot refill. |
PowerBombExpansion |
The corresponding preview is used when scanning a Power Bomb Expansion. |
PowerBombAmmo |
The corresponding preview is used when scanning a Power Bomb refill. |
ViolaBoostRefill |
The corresponding preview is used when scanning a Vi-O-La Boost Charge. |
ShotExpansionSmall |
The corresponding preview is used when scanning a Standard (10 Ammo) Shot Expansion. |
Door_Legacy_GF |
The corresponding preview is used when scanning the Galactic Federation Gate found in the UTO Research Center. |
Door_Tower_CT |
The corresponding preview is used when scanning the Chrono Tower Gate found in Chrono Tower. |
Door_TK_SV |
The corresponding preview is used when scanning the Lamorn Door found in Sol Valley. |
Door_Pedestrian_FP |
The corresponding preview is used when scanning the Pedestrian Door found in Flare Pool. |
Door_Simple_FP |
The corresponding preview is used when scanning the Lamorn Energy Facility Door found in Flare Pool. |
Door_Tramline_FP |
The corresponding preview is used when scanning the Tram Station Gate found in Flare Pool. |
Door_Vehicle_FP |
The corresponding preview is used when scanning the Wheeled Vehicle Gate found in Flare Pool. |
Door_Ruins_IB |
The corresponding preview is used when scanning the Lamorn Door found in Ice Belt. |
Door_Pedestrian_IB |
The corresponding preview is used when scanning the Pedestrian Door found in Ice Belt. |
Door_Laboratory_IB |
The corresponding preview is used when scanning the Laboratory Security Door found in Ice Belt. |
Door_Facility_IB |
The corresponding preview is used when scanning the Laboratory Door found in Ice Belt. |
Door_Airlock_IB |
The corresponding preview is used when scanning the Laboratory Heavy Door found in Ice Belt. |
Door_Ruins_FG |
The corresponding preview is used when scanning the Lamorn Door found in Fury Green. |
Door_Organic_FG |
The corresponding preview is used when scanning the Giant Spiral "Door" found in Fury Green. |
Door_Pedestrian_GM |
The corresponding preview is used when scanning the Pedestrian Door found in Great Mines. |
Door_Simple_GM |
The corresponding preview is used when scanning the Lamorn Excavation Facility Door found in Great Mines. |
Door_Nest_GM |
The corresponding preview is used when scanning the Organic Membrane "Door" found in Great Mines. |
Door_Assembly_VF |
The corresponding preview is used when scanning the Lamorn Vehicle Factory Door found in Volt Forge. |
Missile_Blocker_Amber |
The corresponding preview is used when scanning one of the Viewros Amber blockers found in Fury Green. |
Unused Logbook Images#
Dropped Cargo Transport#
This image is referenced by the scan labeled "fg_1140_cargoShip_dropped", which is the unused scan for the cargo transport. While the final game does use a few "preview" scans for the cargo transport, none of them have any sort of entry in the logbook.
Shren Hive#
This image is referenced by the scan labeled "Flying_Shooter_Hive", which is the scan for the Shren Hives. While the final game does use the label's corresponding preview scan, the Shren Hives don't have an entry in the logbook, causing this image to go unused. Oddly, this image is also referenced by a completely-unused scan that's labeled "FG_GE_FloatingSpore", presumably as a placeholder logbook image.
Placeholder Images#
This is a placeholder image with text saying "Image Pending", if it wasn't obvious. This image is referenced by the scans labeled "Federation_Scientist_F", "Federation_Scientist_M", and "Door_Legacy_GF" (incidentally, all of these scans appear to be intended for the UTO Research Center).
Additionally, a surprising number of scans with no logbook entry have a small black square as their logbook image. This is mostly done by used "preview" scans that don't have a corresponding logbook entry, though it's unclear why those scans would need to reference a logbook image in the first place. Due to how incredibly small this image is (being a mere 64 pixels in size), it will not be shown here as it would be nearly-invisible on most screens.
(Source: Bearborg)