This is a sub-page of Mario Kart: Double Dash!!.
|
|
This page or section needs more images. |
|
|
This page is rather stubbly and could use some expansion. |
Baby Mario's Incorrect Texture Mapping#
If the player clips the camera through Baby Mario's overalls, the inside of his legs will reveal his entire texture sheet as a result of the textures not being mapped correctly. Baby Luigi does not have this issue. Curiously, this mapping error was brought over to Mario Kart Wii, but vertex coloring was used to darken the texture sheets.
Baby Park Ferris Vertex Colors#
The ferris wheel has vertex colors that seem unintentional.
Mushroom Bridge#
Misplaced City#
There's a city texture only viewable from the other side.
Vertex Coloring#
Early vertex color leftovers on the mushroom houses, also seen in a preview video (needs a lot more details than the other items here).
Incorrect Lamp Textures#
The underside of the lamps display an entire texture sheet.
Mario Circuit Texture Stretching#
One of the hills has incorrectly stretched textures, missing a grass texture on top. this error was carried over to MKWii (include a screenshot of both games).
Daisy Cruiser Stretched Block#
One of the blocks just before the exit of the cruise's inside is weirdly stretched.
Waluigi Stadium Flipped Bumpers#
Some of the Wario Kart bumpers just before "the big jump" are flipped.
Sherbet Land Vertex Coloring#
One of the Koopa Kart banners has additional vertex coloring, and the backside of the pillars are brighter than the front.
Mushroom City#
Incorrect Road Texture#
There's a small nodge on the side of the road in the four-way section that has a black/yellow stripe applied.
Early Road Bumper#
A non-drivable section has a bumper that cuts off to a different texture. This texture was placed exactly the same was in the E3 demo.
Incorrect Banner Placement#
One of the shops has a banner clipping through a wall.
Bad Lamp Texture Stretching#
The front and backs of the lamps seen after the roads align are stretched weirdly. the sides don't have this issue.
Banner Transparency#
Part of the super mushroom sign is missing a single row of pixels, making it look transparent.
Incorrect Wall Placement#
One of the building walls (right next to the Birdo watching sign) is messed up.
Missing Wall#
One of the walls seen underneath the road after the finish line is missing.
Leftover Vertex Coloring#
Leftover of early vertex colors can be found hidden in one of the buildings, right next to the finish line.
Misplaced Banner#

Behind one of the buildings near the finish line in Mushroom City is a flipped SUPER STAR! banner. Because this banner is invisible from the front - probably by mistake - and impossible to see from the back during normal gameplay, this banner remains hidden.
Rainbow Road Misplaced Heart#
Just outside the skybox in Rainbow Road is a misplaced heart. Unlike other objects that were disabled altogether, this heart is part of the course's model and can't simply be disabled. The colors of the heart change depending on the position of the camera, since the texture's normals were mistakenly set wrong, hence why the model was probably intentionally placed outside the skybox.
Because this is the only heart placed in the course, it's accompanying texture goes unused.
Luigi's Mansion Ceiling Maps#
Outside the boundaries of Luigi's Mansion is a set of seven ceiling areas. These areas determine the limit of how high a kart can fly in the air after getting hit with a Bob-omb item. However, since these areas are placed out of bounds, they're never used, and appear to be a leftover from an earlier version of the map. Since the dimensions of these areas and the course model are close, applying them to the course does roughly work, though none of the stairways are covered.
Pipe Plaza Misaligned Texture#

While this isn't normally seen during gameplay, a small portion of the grass in Pipe Plaza is covered in sand. This is because the grass texture is placed right next to the sand texture in the map's texture sheet, with this small portion just being a little bit misaligned.