the cutting room mirror

Love Live! School Idol Festival ALL STARS

This game is defunct.
Do note the game no longer works at all without modifications. This is most likely due to the game's servers being shut down (as of June 30, 2023). As a result, further official developments with the game are unlikely to happen.

SOMETIMES I SEE A TEXT BOX AND I JUST CAN'T HELP MYSSDFGFFDHFGDJGGFSHGDFH

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Advertised as a "rhythm action RPG" game, Love Live! School Idol Festival ALL STARS emphasizes a complex team building system while also introducing a new nine-idol unit to go along with μ's and Aqours, ignoring any continuity the franchise's canon has.

To do:
A lot.

  • Unused skill in m_skill table
  • Leftover dictionary table
  • Unused Live drop group
  • Unused enum in il2cpp that never been used on masterdata.db and more
  • Check database file if anything have unused
  • JP Accessory need A LOT OF translation Name & Skill description
  • not just Kanan have Revisional, there other like Dia (lost)

Unused Graphics#

LLSIFAS-Button_general.png LLSIFAS-Button_back.png LLSIFAS-Button_close.png

Leftover buttons from its then-sister game, Love Live! School Idol Festival.

Early UI graphics, which are significantly different from the final UI style. Some of these can be seen in pre-release screenshots of the game. Interestingly, the early icons use the Love Gems from School Idol Festival instead of the Star Gems used now.

Pre-release

Final

An unused Live Note Gimmick info.
The image below is not included in live_detail_notes_name (dictionary_ja_k).

Skill Icon Live#

Buff#

Debuff#

Debuff (No Cleanse)#

Basic Buff#

Basic Debuff#

Active Skill#

Card#

there is no additional nerf for card

Insight#

Passive Skill#

Card#

Insight#

Rarity Insight Skill#

Active#

Passive#

Unused Items#

Leftover Member Fragments from the first release & Accessory Box Expansion. There's no way to trade these, which were replaced with stargems.

Unused Special SP Cutscene In#

Lanzhu1.png Mia_SP_Cut_in.png

Lanzhu & Mia respectively have a special SP cutscene, but the reason there are only two limited cards is unclear.

Unused Skill#

Effect#

found in il2cpp & m_skill_effect_type_setting, some of name & log text doesn't not exist in database

ID

Name

Log Text

Enum

Target

Category

1

None

Non

Non

Non

24

Increase Skill Voltage Gain

Skill Voltage Up

AddActionSkillVoltageBuff

Card

ActiveBuff

231

Skill Activation % Up (excluding main Skill)

Skill Activation % Up (excluding main Skill)

AddPassiveSkillRateBuff

Card

ActiveBuff

237

Ability Activation % Up

Ability Activation % Up

AddIndividualPassiveSkillRateBuff

Card

ActiveBuff

243

Insight Skill Activation % Up

Insight Skill Activation % Up

AddAdditionalPassiveSkillRateBuff

Card

ActiveBuff

249

Accessory Skill Activation % Up

Accessory Skill Activation % Up

AddAccessoryPassiveSkillRateBuff

Card

ActiveBuff

117

Increase Negative Strategy Effects

Negative Strategy Effects Up

AddSquadDemeritDebuff

Player

ActiveDebuff

256

Voltage Gain Maximum Lock

Voltage Gain Maximum Lock

AddNoteScoreUpLimitDebuff

Card

ActiveDebuff

Type#

additional type for skill effect

Enduring | Stamina point dependency low
Appeal x VO Members | based on Appeal points & VO Members
Appeal x SP Members | based on Appeal points & SP Members
Appeal x GD Members | based on Appeal points & GD Members
Appeal x SK Members | based on Appeal points & SK Members
Max Stamina x VO Members | based on Stamina points & VO Members
Max Stamina x SP Members | based on Stamina points & SP Members
Max Stamina x GD Members | based on Stamina points & GD Members
Max Stamina x SK Members | based on Stamina points & SK Members
Technique x VO Members | based on Technique points & VO Members
Technique x SP Members | based on Technique points & SP Members
Technique x GD Members | based on Technique points & GD Members
Technique x SK Members | based on Technique points & SK Members

Target Parameter#

ID

Enum

3

Defense

5

Performance

6

Dexterity

9

Life

10

Shield

11

LastLeave

12

AttackBonus

13

Stamina

14

SbtTime

15

SbtValue

Finish Type#

ID

Enum

5

WaveSuccess

6

Voltage

Target#

ID

Affects

42

Random Pick 1

43

Random Pick 2

44

Random Pick 3

45

Random Pick 4

46

Random Pick 5

47

Random Pick 6

48

Random Pick 7

49

Random Pick 8

51

Others (“Same Strategy”)

52

Unknown, Same as ID 1 ??

80

Red Strategy

81

Green Strategy

82

Blue Strategy

95

Sp and Gd Types

111

Non-R3BIRTH

Unused Live#

Mission#

There are 11 types of unused missions found in il2cpp enum.
TargetVoltage

RemainingStamina
EvaluationA
EvaluationC
ClearAppealchanceCount
CompleteAppealchance
UseSpSkill
TriggeredCritical
TotalHealedLife
TotalShieleded
RemainingStaminaPercent

Watch on YouTube

Appeal Chance#

An unused Appeal Chance occurs when there is no text remaining in the dictionary database.

On JudgeSuccessPerfect, While you might think they'd never be used because Autoplay would make them literally impossible, Autoplay is actually not locked to Greats. The game specifies what timing the Autoplay should hit every single note with. So if this type of ACs ever appears, Autoplay might just hit exactly enough WONDERFULs to clear the ACs, since a certain amount of notes have their Autoplay timing set to that.

Name

Message

JudgeSuccessPerfect

Get Wonderfuls!

GotHeal

Gain Stamina

GotShield

Gain Shield

GotVoltageByVo

Gain Voltage by VO Card

GotVoltageBySp

Gain Voltage by SP Card

GotVoltageByGd

Gain Voltage by GD Card

GotVoltageBySk

Gain Voltage by SK Card

Watch on YouTube

Note Gimmick#

An unused Note Gimmick is triggered if you miss a note or use a VO/SP/GD/SK card.
FailureOrCardRoleIsBoost

FailureOrCardRoleIsCharge
FailureOrCardRoleIsHeal
FailureOrCardRoleIsSupport

Watch on YouTube

Removed Difficulty#

The game includes a Master Difficulty option in the enum, but there is no option to choose the difficulty level, and the label color #893DEEFF remains in the database.

Unknown Song#

ID

Song Name

3005

Tiny Stars

3006

常夏☆サンシャイン

3008

ノンフィクション!!

3009

Starlight Prologue

(Source: https://suyo.be/sifas/wiki/internals/live-ids)

Video Live Show#

It is possible for the game to show a video file instead of the 2D/3D MV in the background of a Live. This has used on Yumega Bokurano Taiyosa and become unused on June 30, 2022 while setting is still present

Watch on YouTube

Off

On

Unused Mission#

id

message

freemission_desc_300400025

Bring 1 or more members to Bond Lv. 500.

freemission_desc_300400026

Bring 9 or more members to Bond Lv. 500.

freemission_desc_300400027

Bring 18 or more members to Bond Lv. 500.

freemission_desc_300400028

Bring 27 or more members to Bond Lv. 500.

freemission_desc_300400029

Bring 1 or more members to Bond Lv. 700.

freemission_desc_300400030

Bring 9 or more members to Bond Lv. 700.

freemission_desc_300400031

Bring 18 or more members to Bond Lv. 700.

freemission_desc_300400032

Bring 27 or more members to Bond Lv. 700.

While is not used if the member reached Bond Lv 500, This mission cannot be completed as there are no new cards but the database still remains except Bond Lv. 700.

Refund Check (JP Client only)#

If the date is after October 3, 2023, the "Tap to Start" button will not appear, and users will be directed to lovelive-as.bushimo.jp instead.

Unused Sound#

There's a LifeUp in the m_live_se database, and it doesn't seem to be used.

Regional Differences#

  • 44 Exclusive Accessory for JP client can be obtained from product code
  • 1 Exclusive Background for JP client can be obtained from GPS reward
  • limited song "Hajimari wa Kimi no Sora" for JP client
  • 3 limited daily song for JP client

Name

Limited Time

TOKIMEKI Runners Chapter 17 Ver.

July 30, 2021 - August 31, 2021

KOKORO Magic "A to Z"

August 6, 2021 - August 31, 2021

Natsuiro Egao de 1, 2, Jump!

August 13, 2021 - August 31, 2021

  • 3 limited daily song for JP client
  • 7 exclusive summer inspiration skills on August 11th 2020 including unused translated description in global client

Name

Description

思い出の流れ星

Increase Voltage gain by 2% until the Live Show ends.

Condition: Once on Appeal Chance start, 50% chance

Affects: Same Strategy Member

トロピカルスマイル

Increase Appeal by 5% for 5 Notes.

Condition: Once on Appeal Chance success, 50% chance

Affects: Same Strategy Member

ビーチサバイバー

Gain 200 SP Gauge

Condition: Once on Appeal Chance success, 50% chance

ボンダンス

Increase Appeal by amount of Voltage-types in your Show Formation x 0.4% for 5 Notes.

Condition: Once on Appeal Chance success, 50% chance

Affects: Same Strategy Member

スイカスマッシャー

Critical rate increases by amount of Skill types in your Show Formation x 0.6% for 5 Notes.

Condition: Once on Appeal Chance success, 50% chance

Affects: Same Strategy Member

サマーラバー

Increase SP Gauge gain by 5% for 5 Notes.

Condition: Only twice on Appeal Chance, 40% chance

Affects: Same Strategy Member

ビーチダッシュ

Gain 50 SP Gauge

Condition: Once on Appeal Chance success, 50% chance

  • 68 Exclusive Costume for JP Client that just T-Shirt nothing else
  • Daily Theater for JP Client

Revisional Differences#

There was one visual change in Kanan's SR card, due to an unfortunately placed pole turning the word "GRAPE" on one of the banners into "RAPE."

Release

Revised