This is a sub-page of LittleBigPlanet (PlayStation 3).
Unused Music#
A couple of unused music tracks can be found in the files.
Audio |
Usage |
|---|---|
An unused theme for the Pod, found alongside the other Pod themes in gamedata/audio/i_pod.fsb. It would later be used as the base for LittleBigPlanet 2's Pod theme. |
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Patch notes indicate that the interactive "My Advice 2" song was going to be added as DLC. This preview track, located in gamedata/audio/i_my_advice_2_prev.fsb, would have played when highlighting it in the Popit. |
Unused Ambient Loops#
A handful of unused ambient loops can be found in gamedata/audio/musicbank.fsb.
Audio |
Usage |
Event Path (in .fev) |
|---|---|---|
The daytime ambience for the removed English Seaside theme. |
main/music/ambiences/amb_english_seaside |
|
The nighttime ambience for the removed English Seaside theme. |
main/music/ambiences/amb_english_seaside |
|
The daytime ambience for the removed American Mid-West Train theme. |
main/music/ambiences/amb_american_midwest |
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The nighttime ambience for the removed American Mid-West Train theme. |
main/music/ambiences/amb_american_midwest |
|
The ambience for the removed Japanese Akihabara District theme. |
main/music/ambiences/amb_japanese_window |
|
The ambience for the removed Russian Theatre theme. |
main/music/ambiences/amb_russian_theatre |
|
A looping wind sound. Unlike the others, it isn't prefixed with "amb_" as it's not a level ambience loop, but an ambient effect. Curiously, it still got the camera submersion parameter along with the low pass filter for being underwater despite being unused. |
main/music/ambient_fx/wind |
Unused Sound Effects#
A number of unused sound effects can be found in gamedata/audio/sfxbank_compressed.fsb and gamedata/audio/patch_01_sfx.fsb.
Audio |
Usage |
.fsb Path |
Event Path (in .fev) |
|---|---|---|---|
|
Sounds that would play when you would "icenate" a material. |
gamedata/audio/sfxbank_compressed.fsb |
main/sfx/ambient_fx/ice/trigger |
|
Sounds that would loop when standing near the ice hazard. |
gamedata/audio/sfxbank_compressed.fsb |
main/sfx/ambient_fx/ice/group main/sfx/ambient_fx/ice/individual |
|
Sounds that would play when a player comes in contact with the ice hazard. |
gamedata/audio/sfxbank_compressed.fsb |
main/sfx/gameplay/lethal/ice_chatter |
|
Sounds that would play when a player becomes frozen in a block of ice. These would go on to be used in LittleBigPlanet 3's SpongeBob SquarePants DLC. |
gamedata/audio/sfxbank_compressed.fsb |
main/sfx/gameplay/lethal/ice_freeze |
|
Some sounds labelled "shake_try", which likely would've played while trying to break free from an ice block. |
gamedata/audio/sfxbank_compressed.fsb |
main/sfx/gameplay/lethal/ice_shake_try |
|
Some strange sounds labelled "shake_tinkle", likely related to the "shake_try" sounds. |
gamedata/audio/sfxbank_compressed.fsb |
main/sfx/gameplay/lethal/ice_shake_tinkle |
|
Sounds that would play when breaking free from an ice block. |
gamedata/audio/sfxbank_compressed.fsb |
main/sfx/gameplay/lethal/ice_break_free |
|
Sound effects for "unicenating" a material. These would also go on to be given out in LittleBigPlanet 3's SpongeBob SquarePants DLC. |
gamedata/audio/sfxbank_compressed.fsb |
main/sfx/ambient_fx/ice/stop |
|
Sounds that would play when a player comes in contact with electricity, just before the explosion. |
gamedata/audio/sfxbank_compressed.fsb |
main/sfx/gameplay/lethal/electricity_zap |
|
Sound effects that, based on their filenames, would have played when Sackboy's eyes popped off during the unused animation: death_electric_outof.anim. |
gamedata/audio/sfxbank_compressed.fsb |
main/sfx/gameplay/lethal/electricity_eye_pop |
A version of the high score sound falling and breaking, most likely used when the player loses points and drops below someone else's high score. |
gamedata/audio/sfxbank_compressed.fsb |
main/sfx/gameplay/resource/down_level |
|
|
Sounds for the lights on race gates flickering. |
gamedata/audio/sfxbank_compressed.fsb |
main/sfx/gameplay/race/race_flicker_on main/sfx/gameplay/race/race_flicker_off |
A sound that would play when revealing a medal according to the event name. It was later used in LittleBigPlanet Karting for that game's scoreboards. |
gamedata/audio/sfxbank_compressed.fsb |
main/sfx/gameplay/scoreboard/reveal_medal |
|
|
Sound effects for spending resources, likely intended for the scrapped resource-based creation system. The event's volume for some reason is turned down completely. |
gamedata/audio/sfxbank_compressed.fsb |
main/sfx/poppet/resource_effect_spend |
|
Sound effects for being refunded resources, likely intended for the scrapped resource-based creation system. The event's volume for some reason is turned down completely. |
gamedata/audio/sfxbank_compressed.fsb |
main/sfx/poppet/resource_effect_restore |
A sound effect that would play upon selecting the Angle & Zoom tweak on the Camera Zone and Photo Booth tools. |
gamedata/audio/sfxbank_compressed.fsb |
main/sfx/poppet/camerazone_angle_enter |
|
A sound effect that would play upon backing out of the Angle & Zoom tweak on the Camera Zone and Photo Booth tools. |
gamedata/audio/sfxbank_compressed.fsb |
main/sfx/poppet/camerazone_angle_exit |
|
A looping sound effect that would play while undoing and redoing. The events that are actually used are oneshot events. This would later be used in LittleBigPlanet Karting when undoing a track path. |
gamedata/audio/sfxbank_compressed.fsb |
main/sfx/poppet/undo_BACKUP main/sfx/poppet/redo_BACKUP |
|
A sound effect that would play when initialising an undo. |
gamedata/audio/sfxbank_compressed.fsb |
main/sfx/poppet/undo_BACKUP main/sfx/poppet/redo_BACKUP |
|
A sound effect that would play once the game finished undoing or redoing and it calls a keyoff on the event. |
gamedata/audio/sfxbank_compressed.fsb |
main/sfx/undo_BACKUP main/sfx/redo_BACKUP |
|
A sound effect intended for a removed feature where QR codes could be scanned with a PlayStation Eye Camera to access community levels. This sound effect would have played upon a QR code being identified. This feature was added into LittleBigPlanet 2 during development before it was scrapped for the final release, and it utilized this sound effect. |
gamedata/audio/patch_01_sfx.fsb |
main/sfx/gameplay/qr_code/identified |
|
A sound for a train whistle. Although it IS used in the level "The Mines" for when a minecart is spawned, it is not provided in any of the sound objects in the game. |
gamedata/audio/sfxbank_compressed.fsb |
main/sfx/spots/mechanical/train_whistle |
|
|
Sound effects related to the Hessian Sackboy Fragrances DLC, possibly intended to play after selecting one of the two fragrance items in the Popit. |
gamedata/audio/patch_01_sfx.fsb |
main/sfx/character/accessories/smelly_stuff/select |
Sound that would loop when resizing an object. |
gamedata/audio/sfxbank_compressed.fsb |
main/sfx/poppet/resizeobject |
|
Unused FEV for PC#
The FEV (FMOD Event) file that the game uses is gamedata/audio/ps3_main.fev, although there exists an identical copy of it at gamedata/audio/pc_main.fev. There is no such file present in LittleBigPlanet 2.