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Test Material Animations

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This is a sub-page of Kirby: Triple Deluxe/Unused Animations.

Like Kirby's Return to Dream Land before it, Kirby: Triple Deluxe is filled with texture animations created for the sake of testing, consisting of the models cycling through most of their available textures quickly. All of these animations are called TopL, and are documented below.

Playable Characters#

Kirby#

File path: RomFS\gfx\STD\Step\Hero\Kirby\Base\Pink.bch.cmp
Kirby cycles through his facial expressions, beginning with KirbyFace.00 and ending with KirbyFace.10. The animation lasts 48 frames. The other color Kirbys have this exact same animation. Kirby_Triple_Deluxe_TopL_Kirby_Pink.gif

Ghost Kirby#

File path: RomFS\gfx\STD\Fight\Hero\Ghost\GhostPink.bch.cmp
Ghost Kirby cycles through the textures GhostBody.00, GhostBody.01, and GhostBody.02 in an animation that lasts 47 frames. Kirby_Triple_Deluxe_TopL_Kirby_Ghost.gif

Hypernova Kirby#

File path: RomFS\gfx\STD\Step\Hero\Kirby\Base\Bigbang.bch.cmp
Hypernova Kirby's animation is similar to regular Kirby's but it lasts 60 frames instead of 48. Kirby_Triple_Deluxe_TopL_Kirby_Hypernova.gif

Enemies#

Beetley#

File path: RomFS\gfx\STD\Step\Enemy\Beetlie.bch.cmp
Beetley cycles through Beetlie.00 and Beetlie.01 in an animation that lasts 48 frames. Kirby_Triple_Deluxe_TopL_Beetley.gif

Cappy#

File path: RomFS\gfx\STD\Step\Enemy\Cappy.bch.cmp
Cappy cycles through Cappyhat.00 and Cappyhat.01 in an animation that lasts 48 frames. Kirby_Triple_Deluxe_TopL_Cappy.gif

Como#

File path: RomFS\gfx\STD\Step\Enemy\Como.bch.cmp
Como cycles through como.00 and como.01 in an animation that lasts 48 frames. Kirby_Triple_Deluxe_TopL_Como.gif

Craby#

File path: RomFS\gfx\STD\Step\Enemy\Craby.bch.cmp
Craby cycles through Craby.00 and Craby.01 in an animation that lasts 48 frames. Kirby_Triple_Deluxe_TopL_Craby.gif

Flamer#

File path: RomFS\gfx\STD\Step\Enemy\Flamer.bch.cmp
Flamer cycles through Flamer.00 and Flamer.01 in an animation that lasts 48 frames. Kirby_Triple_Deluxe_TopL_Flamer.gif

Hot Head#

File path: RomFS\gfx\STD\Step\Enemy\Hothead.bch.cmp
Hot Head cycles through Hothead.00 and Hothead.01 in an animation that lasts 47 frames. Kirby_Triple_Deluxe_TopL_Hot_Head.gif

Knuckle Joe#

File path: RomFS\gfx\STD\Step\Enemy\Knucklejoe.bch.cmp
Knuckle Joe cycles through EmJoeEye.00, EmJoeEye.01, EmJoeEye.02, and EmJoeEye.03 in an animation that lasts 48 frames. Kirby_Triple_Deluxe_TopL_Knuckle_Joe.gif

Land Barbar#

File path: RomFS\gfx\STD\Step\Gimmick\PipeBarbar\Body.bch.cmp
Land Barbar cycles through Eye.00 and Eye.01 in an animation that lasts 47 frames. Kirby_Triple_Deluxe_TopL_Land_Barbar.gif

Lanzer#

File path: RomFS\gfx\STD\Step\Enemy\Lanzer.bch.cmp
Lanzer cycles through Lanzer.00 and Lanzer.01 in an animation that lasts 48 frames. Kirby_Triple_Deluxe_TopL_Lanzer.gif

Leafan#

File path: RomFS\gfx\STD\Step\Enemy\Leafan.bch.cmp
Leafan cycles through LeafanAll.00 and LeafanAll.01 in an animation that lasts 48 frames. Kirby_Triple_Deluxe_TopL_Leafan.gif

Mamanti#

File path: RomFS\gfx\STD\Step\Enemy\Briterri.bch.cmp
Mamanti cycles through Briterri.00 and Briterri.01 in an animation that lasts 48 frames. Kirby_Triple_Deluxe_TopL_Mamanti.gif

Pacto#

File path: RomFS\gfx\STD\Step\Enemy\Pacto.bch.cmp
Pacto cycles through Pacto.00 and Pacto.01 in an animation that lasts 48 frames. Pacflower doesn't have this animation. Kirby_Triple_Deluxe_TopL_Pacto.gif

Pipe Worm#

File path: RomFS\gfx\STD\Step\Gimmick\BigbangPipeWorm.bch.cmp
The Pipe Worm cycles through wormhead.00, wormhead.01, and wormhead.02 in an animation that lasts 47 frames. Kirby_Triple_Deluxe_TopL_Pipe_Worm.gif

Poppy Bros. Jr.#

File path: RomFS\gfx\STD\Step\Enemy\Poppyjr.bch.cmp
Poppy Bros. Jr. cycles through PoppyJr.00 and PoppyJr.01 in an animation that lasts 48 frames. Kirby_Triple_Deluxe_TopL_Poppy_Jr.gif

Ringle#

File path: RomFS\gfx\STD\Step\Enemy\Dingll.bch.cmp
Ringle cycles through DingllBody.00 and DingllBody.01 in an animation that lasts 48 frames. Please excuse the angle. Kirby_Triple_Deluxe_TopL_Dingle.gif

Searches#

File path: RomFS\gfx\STD\Step\Enemy\Searches.bch.cmp
Searches cycles through body.00, body.01, body.02, and body.03 in an animation that lasts 60 frames. Kirby_Triple_Deluxe_TopL_Searches.gif

Shelt#

File path: RomFS\gfx\STD\Step\Enemy\Sheld.bch.cmp
Shelt cycles through Sheld.00 and Sheld.01 in an animation that lasts 48 frames. Kirby_Triple_Deluxe_TopL_Sheld.gif

Soarar#

File path: RomFS\gfx\STD\Step\Enemy\Soarar.bch.cmp
Soarar cycles through Soarar.00 and Soarar.01 in an animation that lasts 48 frames. Kirby_Triple_Deluxe_TopL_Soarar.gif

Sodory#

File path: RomFS\gfx\STD\Den\Enemy\DenSodory.bch.cmp
Sodory cycles through DenSodory.00 and DenSodory.01 in an animation that lasts a whopping 2 frames. Kirby_Triple_Deluxe_TopL_Sodory.gif

Sparky#

File path: RomFS\gfx\STD\Step\Enemy\Sparky.bch.cmp
Sparky cycles through ChSperky.00 and ChSperky.01 in an animation that lasts 47 frames. Yes, they actually misspell Sparky's name in their texture filenames. Kirby_Triple_Deluxe_TopL_Sparky.gif

Spookstep#

File path: RomFS\gfx\STD\Step\Enemy\Horrortramp.bch.cmp
Spookstep cycles through Horrortramp.1 and Horrortramp.2 in an animation that lasts 60 frames. Kirby_Triple_Deluxe_TopL_Spookstep.gif

Spynum#

File path: RomFS\gfx\STD\Step\Enemy\Spynam.bch.cmp
Spynum cycles through Body.00 and Body.01 in an animation that lasts 48 frames. Kirby_Triple_Deluxe_TopL_Spynum.gif

Toughness Waddle Dee#

File path: RomFS\gfx\STD\Step\Enemy\ToughnessWaddledee.bch.cmp
Toughness Waddle Dee cycles through Dee.00 and Dee.01 in an animation that lasts a whopping 2 frames. Kirby_Triple_Deluxe_TopL_Toughness_Waddle_Dee.gif

Wheelie#

File path: RomFS\gfx\STD\Step\Enemy\Wheellie.bch.cmp
Wheelie cycles through Wheelie.00 and Wheelie.01 in an animation that lasts 60 frames. Kirby_Triple_Deluxe_TopL_Wheelie.gif

Whippy#

File path: RomFS\gfx\STD\Step\Enemy\Whippy.bch.cmp
Whippy cycles through WhippyBody.00. WhippyBody.01, and WhippyBody.02 in an animation that lasts 47 frames. Kirby_Triple_Deluxe_TopL_Whippy.gif

Mid-Bosses#

Grand Wheelie#

File path: RomFS\gfx\STD\Step\Enemy\Grandwheelie\Model.bch.cmp
Grand Wheelie cycles through body.00 and body.01 in an animation that lasts 47 frames. Kirby_Triple_Deluxe_TopL_Grand_Wheelie.gif

Hornhead#

File path: RomFS\gfx\STD\Step\Enemy\Helmehorn\Model.bch.cmp
Hornhead cycles through Body.00. Body.01, and Body.02 in an animation that lasts 47 frames. Kirby_Triple_Deluxe_TopL_Hornhead.gif

Bosses#

Masked Dedede#

File path: RomFS\gfx\STD\Step\Enemy\Maskeddedede\Model.bch.cmp
Masked Dedede cycles through Body.00 and Body.01 in an animation that lasts 24 frames. Kirby_Triple_Deluxe_TopL_Masked_Dedede.gif

People of the Sky#

Each Person of the Sky has a low poly model that has a test animation as well. Both are listed in this section.

Blue#

The blue Person of the Sky starts with SkyPeople.00 and ends with SkyPeople.04 in an animation that lasts 48 frames.
High poly path: RomFS\gfx\STD\Step\Gimmick\SkyPeople\SkyPeopleBlue.bch.cmp
Kirby_Triple_Deluxe_TopL_POS_Blue.gif

Low poly path: RomFS\gfx\STD\Step\Gimmick\SkyPeople\SkyPeopleLightBlue.bch.cmp
Kirby_Triple_Deluxe_TopL_POS_Low_Blue.gif

Mob#

File path: RomFS\gfx\STD\Step\Gimmick\SkyPeople\SkyPeopleMob.bch.cmp
The common Person of the Sky starts with SkyPeople.00 and ends with SkyPeople.04 in an animation that lasts 48 frames. Kirby_Triple_Deluxe_TopL_POS_Mob.gif

Pink#

The pink Person of the Sky starts with SkyPeople.00 and ends with SkyPeople.04 in an animation that lasts 48 frames.
High poly path: RomFS\gfx\STD\Step\Gimmick\SkyPeople\SkyPeoplePink.bch.cmp
Kirby_Triple_Deluxe_TopL_POS_Pink.gif

Low poly path: RomFS\gfx\STD\Step\Gimmick\SkyPeople\SkyPeopleLightPink.bch.cmp
Kirby_Triple_Deluxe_TopL_POS_Low_Pink.gif

Red#

The red Person of the Sky starts with SkyPeople.00 and ends with SkyPeople.04 in an animation that lasts 48 frames.
High poly path: RomFS\gfx\STD\Step\Gimmick\SkyPeople\SkyPeopleRed.bch.cmp
Kirby_Triple_Deluxe_TopL_POS_Red.gif

Low poly path: RomFS\gfx\STD\Step\Gimmick\SkyPeople\SkyPeopleLightRed.bch.cmp
Kirby_Triple_Deluxe_TopL_POS_Low_Red.gif

Violet#

The violet Person of the Sky starts with SkyPeople.00 and ends with SkyPeople.04 in an animation that lasts 48 frames.
High poly path: RomFS\gfx\STD\Step\Gimmick\SkyPeople\SkyPeopleViolet.bch.cmp
Kirby_Triple_Deluxe_TopL_POS_Violet.gif

Low poly path: RomFS\gfx\STD\Step\Gimmick\SkyPeople\SkyPeopleLightViolet.bch.cmp
Kirby_Triple_Deluxe_TopL_POS_Low_Violet.gif

White#

The white Person of the Sky starts with SkyPeople.00 and ends with SkyPeople.04 in an animation that lasts 48 frames.
High poly path: RomFS\gfx\STD\Step\Gimmick\SkyPeople\SkyPeopleWhite.bch.cmp
Kirby_Triple_Deluxe_TopL_POS_White.gif

Low poly path: RomFS\gfx\STD\Step\Gimmick\SkyPeople\SkyPeopleLightWhite.bch.cmp
Kirby_Triple_Deluxe_TopL_POS_Low_White.gif

Yellow#

The yellow Person of the Sky starts with SkyPeople.00 and ends with SkyPeople.04 in an animation that lasts 48 frames.
High poly path: RomFS\gfx\STD\Step\Gimmick\SkyPeople\SkyPeopleYellow.bch.cmp
Kirby_Triple_Deluxe_TopL_POS_Yellow.gif

Low poly path: RomFS\gfx\STD\Step\Gimmick\SkyPeople\SkyPeopleLightYellow.bch.cmp
Kirby_Triple_Deluxe_TopL_POS_Low_Yellow.gif

Other#

Item Box#

File path: RomFS\gfx\STD\Fight\Item\ItemBox.bch.cmp
The Item box cycles through itembox.00 and itembox.01 in an animation that lasts 47 frames. itembox.00 is an unused texture, and the actual used texture, itembox, is ignored in this animation. Kirby_Triple_Deluxe_TopL_Item_Box.gif

Warp Star#

File path: RomFS\gfx\STD\Step\Gimmick\WarpStar.bch.cmp
The Warp Star has the only unique material animation, meaning that it wasn't used to test cycling textures. It was instead used to test the rotation on its shiny material. The animation lasts 400 frames. Kirby_Triple_Deluxe_TopL_Warp_Star.gif