the cutting room mirror

JumpStart Music

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What makes this game notable or what is it about? Are you a bad enough dude to save this article?

Unused Graphics#

BAGSOUR.DIR#

Placeholder dummy art.

BRIDGE.DIR#

A playback node.

MAP.DIR#

Unused graphics relating to the map grid.

SHARED.CST#

A crudely drawn face likely meant to test lipsync.

SOUR.DIR#

A crudely drawn image interally called SusanSour.

VOICE.DIR#

Another dummy art node.

Two placeholder movie graphics.

Unused Audio#

BEAT.DIR#

An audio file internally named "Failed", which is a voice clip of someone saying, "That one's difficult, let's try another." Presumably a placeholder.

BAGSOUR.DIR#

In BAGSOUR.DIR are instructions for the animators.

-- notes fly around. User must click n drag a note to the rabbit's bag. Program then returns to
--   calling program



Need to know the total number of sournotes remaining. This number will be used to determine how many sournotes will be flying around


SEQUENCE:

- Random scattering of sournotes.Each note is flying either left or right.
- User mousedown's on a note, it becomes grabbed. The user can't release it so it follows the mouse
- User drags note to bag. Bag/rabbit will animate to some degree as note comes close to bag.
- Mouseup(?) over bag releases note and animation of rabbit/bag occurs.
- User returns to frame GoMovieFrame of movie Gomoviename