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Jisedai Begoma Battle Beyblade

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Unused SGB Palettes#

Bomber_Man_Max_-_Ain_Version_J_SGB_Unused_Hudson_Palette.png Jisedai_Begoma_Battle_Beyblade_J_GBConly_message.png

An unused GBC message can be accessed by setting the bit at 0x0146 to 0x03 or using the Game Genie code 031-46F-E6A. The Hudson logo and the GBC-only screen have programmed Super Game Boy palettes.

The palette for the Hudson logo can be found at 0x1DC1A2.

The palette for the GBC-only screen can be found at 0x1DC32E.

To do:
Upload unfinished border and access method to display it in game.

Located at 0x1DC1A2 is the full unused listing. A border was planned and there are unfinished CHR tiles as well as a VRAM transfer.

(Source: nensondubois)