the cutting room mirror

Jeopardy! (Nintendo 64)

The N64 iteration of Jeopardy! was the very last title released by GameTek. Much like the system's take on Wheel of Fortune, it suffers from low production values and GameTek's nearing bankruptcy (the studio closed its doors just five months later).

As with Wheel, another edition of Jeopardy! wouldn't be released on a Nintendo console for more than a decade.

Debug Options#

Apply the below codes to enable a few debug screens.

Replace "Sound Settings" Menu
8005904B 00??

?? =
02 Sound test menu
03 Video test menu

"Sound Settings" Screen = Font Test Screen
8005920B 000E

With the above code on, replace "??" with one of the values listed to enter a debug screen when entering the Sound Settings option.

(Source: Original TCRF research)

Sound Test#

Jeopardy64-debugmenu1.png Jeopardy64-debugmenu2.png

This allows you to listen to various SFX.

Video Test#

This allows you to play the various pre-rendered MPEG videos.

Font Test Screen#

A simple font test screen.

Unused Version Screen#

Applying the below code will start the game up into this screen.

Version Screen At Boot
81031CA0 0000
81031CA2 0000

(Source: Original TCRF research)

Robotech: Crystal Dreams Leftovers#

Present in the game are text and functions from the unreleased Robotech: Crystal Dreams.

Unused Text#

Starting at RAM address 0x8004DFF8:

press start to resume
play a mission
play full campaign
play head to head
configure
credits
Game setups
Joypad controls
Data packs

Starting at RAM address 0x80050893:

inview
steer
wep
multi
xform
trav
select
comun
Noselaser
Headlaser
Gunpod
Ballistic
Homing
Cluster
Special
CAMR
MNGR
SYST
PLNT
EXPL
ASTR
DEBR
BULT
LASR
GUN
MISL
VF1A
VF1J
VF1S
VF1X
BPOD
ZSCT
OFFP
TRIT
CRYS
SDF3
ARMD
ZCOM
ZDST
SHUT
EBMT
unkn
Knight
Skull
Panther
Charger
Jaguar
Red
Blue
Gold
Purple
Indigo
Vermillion
Ghost
Lion
Black Lion
Alpha
Beta
Gamma
Delta
Epsilon
Theta
Zeta
Baker
Charlie
0~24
cargo
personnel
foodstuffs
military equipment
~f0~cc~G-~N:~ch 
~s4-1 ~Y had been hit
~ceEnd:~ch ~Y/~G/~N
~cfNew:~ch ~Y/~G/~N
Game started
You pushed the . button
~s4-6START_BUTTON~s4-7
~s4-6Z_TRIG~s4-7
~s4-6A_BUTTON~s4-7
~s4-6B_BUTTON~s4-7
~s4-6L_TRIG~s4-7
~s4-6R_TRIG~s4-7
~s4-6D_CBUTTONS~s4-7
~s4-6L_CBUTTONS~s4-7
~s4-6R_CBUTTONS~s4-7
~s4-6U_CBUTTONS~s4-7
~s4-6U_JPAD~s4-7
~s4-6L_JPAD~s4-7
~s4-6R_JPAD~s4-7
~s4-6D_JPAD~s4-7
Robotech Crystal Dreams
(c) 1997 GameTek Inc
Licensed by Nintendo
Presents
Developed by
and Monkey Gak
~c090~G ~N~c999: Kyle, you are such a ~Bdweeb!
~b Minmei wants your ~Ubody~u but you go ~i3flying~i0 off by ~c900yourself~c999!
~y pilots are required by law to have ~B~cfhuge libidos~b~ch!

The last line of text, when properly formatted and cleaned up, reads:

(Someone's Name): Kyle, you are such a dweeb! Minmei wants your body but you go flying off by yourself! pilots are required by law to have huge libidos!

(Source: Original TCRF research)

Functions#

Sub function 0x80014854 would have likely enumerated all of the text for this game. This is ultimately called from two large unreferenced functions, 0x800156e0 and 0x80015ebc.

(Source: Original TCRF research)

Hidden Graphics#

Jeopardy64_cow.pngJeopardy64_penguin.png

These two creatures do appear in the game, but only through an Easter egg: after playing Final Jeopardy, quit the game to view the credits. After the credits, Alex will come on and say "Let's do it again real soon." and the screen goes black. After several minutes, these two creatures appear for a few seconds and then disappear.

(Source: CheatCodes.com)