the cutting room mirror

Hollow Knight

Unused Graphics#

There are several unused sprites in the game's files.

Enemy Sprites#

Dragonfly#

A cut dragonfly enemy. It would later appear in Hollow Knight: Silksong under the name "Pendra", though with different sprites than the ones seen here.

Flying Lifeseed#

A lifeseed that would have had the ability to fly. As with Pendra, it finally saw the light of day in Silksong with redone sprites and an official name of "Winged Lifeseed".

Charms#

Some unused charms can be found in the files. Some other charms can be found on the Prerelease page.

Charm

Description

A bronze version of the Dashmaster charm. Note that it resembles the statue where the charm is found.

A charm that appears in the Hollow Knight press kit and the files, and can be seen in an early screenshot of the game, where it has a yellow-tinted Geo in its center.

A charm that appears in the Hollow Knight press kit and the files.

A charm that appears in the Hollow Knight press kit and the files. Resembles the Mosskins found in Greenpath, and may have been a very early version of Shape of Unn.

Other Sprites#

Royal Waterways Key#

Originally, the sewer entrance in the City of Tears was going to require a unique key. In the final game, only a Simple Key is needed.

Blue Lantern#

A strange blue lantern, known only as the "witch's eye" in the files.

Odd Key#

Originally, Menderbug was going to drop a key upon death, which could be used to unlock his house. In the final game, his house is automatically unlocked upon his death.

Elegant Key#

An early version of the Elegant Key can be found in the files, under the name "Mysterious Key". In the Weird and Wonderful reveal trailer, Sly can be seen selling this key for 600 Geo (compared to 800 Geo in the final game).

Mysterious Key

Elegant Key

Differences

The Mysterious Key is a lighter shade of grey than the Elegant Key, and has a different symbol embedded in it.

Ink Jar#

An unused item, purpose unknown.

Snail House#

The only remnant of an early snail village located in the Resting Grounds, seen in the Weird and Wonderful World trailer.

Vessel Bench#

An unused bench that consists of Vessels. Likely would have been located in the Abyss.

Abyss Dream Particle#

Unused dream particles that would have likely appeared in the Voidheart dream.

Early Belfly#

Some low-resolution sprites of a Belfly, with a red stomach.

Vessel Fragment#

Originally, Soul Vessels would have only consisted of two Vessel Fragments. Sly's description for his second Vessel Fragment is a remnant of this idea.

Shade Soul#

An unused variant of Shade Soul can be found in the files, which resembles Abyss Shriek.

Massive Moss Charger Journal Image#

Before the Lifeblood update, the Massive Moss Charger had a unique Hunter's Journal image, and an unused variant of that image could be found in the files. The Massive Moss Charger currently uses the Moss Charger's Journal image.

Unused

Before Lifeblood

After Lifeblood

Spider Mage Hunter's Journal#

Before the game's release, a fully-grown, infected Weaver named the Spider Mage was showcased on Twitter. Its Hunter's Journal entry images can still be found in the files.

Grimmkin Pursuit Sprite#

Each Grimmkin type has an unused variant of their Nightmare Pursuit attack sprite in the files. They were added in the Grimm Troupe update and were removed in the Lifeblood update.

Grimmkin Novice

Grimmkin Master

Grimmkin Nightmare

122px‎

Cut Hall of Gods Sprites#

If Zote's statue in the Eternal Ordeal entrance room is moved using third-party programs, cut Hall of Gods difficulty selectors, along with a switch that appears to have been intended for switching bosses between dream variants, can be found. These were added with the Godmaster update.

Elderbug's Head#

The top of Elderbug's head could be found as a separate sprite in the files, prior to the Lifeblood update. This is a remnant of Dream Diving, an early ability that was cut from the game.

Radiant Menu#

A cut menu style that would have been received for beating all bosses on Radiant mode in the Hall of Gods can be found in the files. This was added in the Godmaster update.

Garpede Death Sprites#

Sprites for a dead Garpede can be found in the files, despite the fact that they cannot be killed.

Sleeping Stag#

A sleeping animation for the Last Stag can be found in the initial release version of the game, though it was removed in later versions. This animation can also be found in the files of the beta. This sprite was edited to become a Stag corpse in the Stag Nest.

Sleeping Animation

Corpse Sprite

Early Crystal Crawler#

Some concept art for the Crystal Crawler can be found in its sprite sheet.

Dreamers' Hunter's Journal Images#

The Dreamers have unused images for Hunter's Journal entries.

Lurien

Herrah

Monomon

Shrumeling Sprite#

An unused sprite for the Shrumelings can be found in the files. It is the sprite directly next to the Shroom Warrior in the second row.

Unused Colosseum Trophy#

In the game's files, an unused trophy can be found alongside the assets for the Colosseum of Fools. Its purpose is unknown, but it could have perhaps signified the completion of all colosseum trials. The below screenshot is a recreation of what it would have looked like in-game.

HKColosseumTrophy.png

Unused Miner's Room#

In the Weird and Wonderful World reveal trailer, Myla can be seen in her own room with different dialogue. The sprites for this room can still be found in the files.

Godhome Scenery#

Some unused decoration, likely meant for Godhome.

(Source: Hollow Knight Wiki, Mossbag)

Unused Audio#

There are several audio files that can be found in the game's files, but were never used in the release version of the game.

Hammering#

This sound, referred to as "hammering" in the files, could possibly have been an early version of the Nailsmith's hammering.

Seer#

The Seer has an unused dialogue sound for when she is in her Dream form.

Tuning Sounds#

Five unused tuning sounds were added with the release of the Godmaster DLC. They appear to have been intended to be made as examples for what the final sound should sound like.

Sound 1

Sound 2

Sound 3

Sound 4

Sound 5

Unused Rooms#

To do:
All the screenshots of the unused rooms are JPEGs. REPLACE THEM ALL!

Before the Hidden Dreams update, there were several unused rooms that could be found in the files.

Dream_Guardian#

A room identical to the room where the first Dreamer can be defeated.

Dream Guardian NPC#

A cut NPC, seemingly an early prototype for the Dreamers. Wears a mask like Monomon's, has a shape and cloak similar to Lurien's, and stands on the ground rather than floating. Originally, the Dreamers all shared this design.

Abyss_07#

An unused room in the Ancient Basin, to the right of the Palace Grounds. It features a unique bench on the right, and spools of thread. As the room is travelled through to the left, the room becomes less detailed. If the room is exited on the left side, the Knight is brought to where the Hidden Station is now (the Hidden Station also has spools on the right side of the room). The assets for this room are referred to as assets for Hornet's room in the files.

RestingGrounds_11#

A larger version of the secret area with moth statues in the Spirit's Glade, where the Shrine of Believers can be found.

Fungus1_33#

An early version of Unn's hideout in Greenpath. Based off the room's layout, the room was likely going to be swam (an unused ability) through.

Fungus3_29#

An untextured room which was an early version of the Teacher's Archives. This room can be seen on an early map for the game.

Fungus3_31#

An unknown room intended for either Fog Canyon or Queen's Gardens (though it bears a resemblance to the former) that was likely going to be swam through. It may have been an early version of the Fog Canyon charm notch room.

Fungus3_45#

An untextured room intended for the Fog Canyon or Queen's Gardens with an unknown purpose.

Fungus3_46#

Another untextured room intended for the Fog Canyon or Queen's Gardens with an unknown purpose. It has a broken spawn point.

Mines_12#

An unused Crystal Peaks room with non-functional crushers. This room can be seen on an early map of the game, where it apparently held a Mask Shard/Vessel Fragment.

Mines_14#

Another unused Crystal Peaks room. There is a breakable wall in this room, but it has no hitbox and can be walked through. There are also a large empty area that may have been a boss arena, and a Crystal Dash section with a nonfunctional Geo rock. This room can be seen on an early map of the game.

Room_church#

Another blank, untextured room. It is unknown where this room would have appeared.

(Source: Hollow Knight Wiki)

Strange File Names#

Infected Crossroads Glowing Womb Background#

In the background of the room where the Glowing Womb charm can be found, there is a sprite referred to in the files as deepnest_blur_hive. This matches up with an early map of the game, where the Hive was located in Deepnest.

Kingdom's Edge File Names#

In the files, the rooms in Kingdom's Edge are all categorized under "Deepnest_East". This is because Kingdom's Edge was originally part of Deepnest.

Greenpath/Queen's Gardens/Fog Canyon/Fungal Wastes File Names#

In the files, the rooms in Greenpath are categorized under "Fungus1", the rooms in Fungal Wastes are categorized under "Fungus2", and the rooms in the Queen's Gardens and Fog Canyon are categorized under "Fungus3". This is because these four areas were originally a singular area referred to as "Fungus".

Other#

Goam HP Value#

Goams have an HP value of 91, though they are not able to be damaged in-game.

References#


  1. Hollow Knight Price history · SteamDB↩︎
  2. Hollow Knight - Mac & Linux! French language! - Steam News↩︎
  3. Hollow Knight for Nintendo Switch - Nintendo Official Site↩︎
  4. Hollow Knight Voidheart Edition↩︎
  5. Buy Hollow Knight: Voidheart Edition | Xbox↩︎