the cutting room mirror

Hitman: Codename 47

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Oddities#

Missions Order#

Judging by how the mission folders are named, it seems that the order of the levels was changed prior to release. The missions set in Rotterdam were to take place right after Hong Kong, while the jungle levels came after the Traditions of the Trade mission. The Rotterdam missions, relatively speaking, are significantly more difficult compared to the Hong Kong levels. Which might be reason of this change, so as to give the player more time to get familiar with the game.

Tutorial#

In the first level, Dr. Ort-Meyer makes several small errors. He suggests you take a gun from a nearby table (it's actually two crates), misidentifies an AK-103 as an AK-47, and refers to Fiber Wire as Piano Wire. While an AK-47 is present in the Colombia levels, the AK-47 that may of been present in the tutorial level was likely changed to an AK-103 late in development.

It's likely that the lines were recorded to match earlier names and locations before they were changed to the current ones.

Fiber Wire HC47-Tutorial_Wire.oggFinal release has the weapon named "Fibre Wire". Screenshot of the fiber wired being named "Piano Wire" from the demo.

Table HC47-Tutorial_Table.oggWeapons are on two crates, not a table.

AK-103 HC47-Tutorial_AK47.oggAn AK-103 is on the crate, not an AK-47. Thus making all the facts Dr. Ort-Meyer spits out about the weapon pretty meaningless.

Unused Items#

Using the cheat Giveall in certain levels gives the player a few items not available through regular gameplay. Two are weapons (Derringer in TLHA and , and a blowgun in Find the U'Wa Tribe), while the others are a vacuum cleaner (Traditions of the Trade) and a train yard switch (Gunrunner's Paradise), the latter of which will instantly crash the game if used.

Blowgun#

Although the Blowgun is used by the U'wa tribe in the missions Find the U'Wa Tribe and The Jungle God, it's not available to Agent 47. Killed tribe members do not drop it and it can only be used through the Giveall cheat. Carried and reloaded like a Rifle, the Blowgun is the most powerful weapon in the game, taking one "bullet" to kill non-special enemies. Semi-auto with a fast fire rate, holds 10 "bullets".

If the weapon was acquired prior to continuing into the second or third missions of Colombia, it'll appear in the buy screen with a detailed 3D model accompanied by three darts. Although the ammunition type shown is same as that of the M60.

Derringer#

The Derringer is a small pistol based off the Sharps Model 4 "Bulldog" Pepperbox gun. It lacks a firing sound and is considered a silent weapon. It can be acquired through the Giveall cheat in two missions, The Lee Hong Assassination and Traditions of the Trade.

Train Yard Switch#

TBD

Vacuum Cleaner#

TBD

Unused Audio#

Developer Placeholder Audio#

Some low-quality developer placeholder lines and sound effects are buried in the game's files.

Yawning

More yawning

"Step over to the steel doors and follow me."

Humming

"Yes, how may I help you?"

"Ah, you're Mr. Rieper right?"

"Look here, the professor's doors on the second floor on the right. You can't miss it.

"The professor's office is on the second floor, on the right. You can't miss it."

Snoring

Stretching

"Right this way."

"Come on, come on."

Guards#

All the enemy guards in the game have the same shared set of voice lines, but not all of them are actually used. For example, both Chinese and European guards may yell, when alarmed, "We have a situation here!" however European guards will never yell "Watch out! maniac alarm!" like their Chinese counterparts despite having a sound file for it.

In addition Chinese, European and South American guards all have unused sets of voice lines. These are named "Action", "Frisk", "GoAway", "Provocation", and "Repel" in the files. Most of these consist of threats, insults and sarcastic remarks directed towards 47 and they are probably leftovers from when the game was more action-oriented. The "GoAway" voice lines are not the same as those used when attempting to enter a restricted area.

Action#

Chinese

European

South American

Transcript

Notes

I'm gonna blow your head off!

The European guard says "going to" instead of "gonna".

Give up and die easy!

The South American guard laughs at the beginning.

Die you bastard!

You better hide pansy!

You gonna die sucker!

The European guard says "going to" instead of "gonna".

Suck on this!

You asked for it!

I love to kill!

The South American guard laughs at the end like a maniac, just like his cocaine-loving boss.

Man, you're going to get a kicking!

The Chinese guard says "you gonna" instead of "you're going to".

You are in big trouble now!

The South American guard laughs at the beginning.

I'm going to break your skull!

The South American guard says "gonna" instead of "going to".

Damn you!

Get your ass on the ground!

Do you have a death wish?

The Chinese guard says "You have a death wish?".

Want to dance tough guy?

The Chinese Guard says "you wanna dance" instead, the South American guard says "Ay" at the beginning.

Don't push your luck dude!

I'll cap your ass!

Chinese voice line says "I" instead of "I'll"

I'll cut your balls off!

Ditto, also the South American guard laughs at the beginning.

Frisk#

South American guards do not have voice lines for this set.

Chinese

European

Transcript

Notes

Sorry sir. This will only take a second.

Please hold, I have to search you.

European guard says "I'll" instead of "I"

Okay you know the drill, I'll be quick about it.

Okay, move on.

Part of the file name is "FriskNoAlarm", perhaps indicating this would play when you're frisked with no weapons found on you.

GoAway#

South American guards do not have voice lines for this set.

Chinese

European

Transcript

Move it buddy!

Get out of my way!

Move your ugly butt!

Give me some space!

Move it, the glare from your head is dazzling me!

Provocation#

Chinese

European

South American

Transcript

Notes

What circus is this freak from?

Nice suit stud, is it bullet proof?

The South American guard laughs at the beginning.

What a pretty boy!

The European guard says the line without the indefinite article a.

The glare from your head is dazzling me!

Nice haircut, Kojak!

Perhaps a reference to Theo Kojak, played by bald Greek-American actor Aristotelis "Telly" Savalas.

Nice tie tough guy!

Repel#

Chinese

European

South American

Transcript

Notes

Outta my way moron!

European guard says "out of my way"

Don't stand so close to me!

I need some space move it!

Do you have to stand that close to me?

I can smell your breath, I don't like it!

South American guard joins the two clauses with and.

Move away from me, please!

South American says "porfavor" which is Spanish for "please".

Find another place to hang around!

Are you in love with me or something? Move away!

European guard begins his voice line with "you".

Don't touch me freak!

European guard says "you freak" instead.

Waiters#

This is a cut conversation between the waiters in the mission, The Lee Hong Assassination. It was probably intended as another way for 47 to discover where Agent Smith is held up.

Have you heard about this American guy in the basement?

Yeah, he must be one tough cookie! I heard (???) is using him as a punching bag!

Woah, he's one mean tenderizer! I bet he ends up in a stew in the restaurant.

Laughter

Laughter

SWAT Team#

The SWAT team in the The Setup mission are completely mute, except for some unintelligible sounds made through their radios. However it was intended for them to accost 47 and ask him to show some ID. In the final game, the SWAT team will shoot on sight if 47 is still dressed in his suit. They were also supposed to relay mission information to each other through walkies, and yell at 47 in combat.

Freeze! Let me see some ID, real slow now!

Hey you there! Stand still, who are you?

Stop right there! Show me some ID!

Stop! Police! Identify yourself!

Suspect is a bald male Caucasian! Five foot ten! Late twenties! Dressed in a black suit!

Tango Six three Delta four Yankee, proceed with caution! Suspect is armed and dangerous!

Secure perimeter! Take out target on sight! First team, sweep the first floor offices!

Take him down!

Threat neutralized!

Give yourself up! Resistance is futile!

Agent 47's Original Voice#

Before we got the iconic, stoic voice of David Bateson we had the voice acting talent of what is said to be Dan Russell. Codename 47 seemed to have a more action-movie vibe, before the tone was changed late in development. 47 used to be dropping quips and one-liners quite often during cutscenes and after firefights. A number of audio files have been overwritten by Bateson's lines, but a good chunk of the original files are still on the disc.

One-Liners (During a fight)#

You can run but you'll only die tired.

These punks need to be taught a hard lesson.

These guys are definitely in touch with their anger.

Damn it I really need a vacation.

The fun never ends.

There's no time to kill like the present.

You're never too poor to pay attention to this.

Oh I'm sorry I thought you said kill me.

Okay let's get it on boys.

Let's play the pain game.

Time to issue pain.

You'll need more than a patch.

Exit light enter night.

Come out, come out wherever you are.

You'll be running out of breath shortly.

Speed kills and this bullet is coming fast.

I feel like a Death Star.

Guns speak louder than words.

One-Liners (After a fight)#

Rest in pieces, my friend.

I really don't think history is interested in you but that's what you are now.

Anatomy is destiny.

When in doubt, trust in firepower.

Another mess to clean up.

This won't look good on your resume.

Yeah, red's definitely your color.

I am your worst nightmare.

Another day, another corpse.

I had a feeling you were overrated.

[tutting] They never learn.

[sigh] More blood in my hands.

One less taxpayer.

When you gotta go, you gotta go.

Have a nice afterlife.

The cleaners are gonna want extra for this.

Filled with more slugs than organic lettuce.

At least he was good at dying.

You will be recycled.

He died, and that's it.

He'll be one heavy corpse with all that lead.

Better dead than sorry.

Blue Lotus Limousine Driver#

The Limousine Driver taking a leak near a dumpster in the mission Ambush at the Wang Fou Restaurant was supposed to warn Agent 47 away from the area. The developers likely planned this as a measurement to prevent the player from easily killing the driver without triggering an alarm. For every warning, Agent 47 would've replied back with a sarcastic remark, including a funnily-racist Asian penile stereotype. The driver also has a soundfile for relieving himself. These soundfiles are also unused in the demo, meaning this dialogue was hardly implemented.

Sound one would make when doing nature's call

Why/What you looking at, pervert?

Actually, I saw this dumpster first.

I'm taking a leak here, okay?

That's it, I'm not drinking anymore water in Hong Kong.

Hey! I don't need your company here. Buzz off!

Don't worry, I won't peak. Can't really see anything anyway.

You again? Shove off and gimme some room.

Where're your manners, son?

Wha-, damnit. I need to be alone here.

Are you sure you can manage it?

Hey! Didn't I tell you to piss off?

Well it seems you're doing it for me.

Hong Kong Extended Monologue#

Agent 47's monologuing at the start of the first Hong Kong mission was originally composed of two audio files. The second audio file was cut and was never updated by 47's new voice actor. The reason for this might be because of the new design change taken late into development which saw 47 turned from an arrogant action hero into the cold-blooded, emotionless baldy we love.

It's been so long since I had a real feeling, a real memory for that matter. But since the agency contacted me, for the first time my life has been a blast.

Killing the Madame#

There are also one-liners killing the brothel Madame in the fourth mission The Lee Hong Assassination.

Big mistake, I wanted a private room!

I guess you wanted a room with a view!

Sorry, I was aiming at the mirror!

The Jungle God#

Some funny comments by 47 regarding Tezcatlipoca, the eponymous jungle god in the seventh mission.

Here kitty, easy now!

Jesus, that's one big cat!

Holy guacamoly who's changing the litter for that one!

Wow, that's one hungry kitty!

Meet Your Brother#

Ortmeyer's Speech

Agent 47 would've said these in response to each line said by Ortmeyer in his long speech. While Ortmeyer still speaks his lengthy speech in the final game, 47 simply ignores the ramblings of his creator and says nothing.

This is crazy! I know his voice!

This guy is sicker than the loonies upstairs!

Loyal, trusting, and dead.

He thinks he's bigger than God! And look what happened to the last guy who said that!

Madness and mixed metaphors. There really is no hope for him.

No no, I think the bony head (???) guys were right.

I think this particular genepool could use a little chlorine.

Next thing I know he'll probably send me to bed without supper.

He always has to have the last word.

Final Part

Ortmeyer and 47 were supposed to exchange words in their reunion. Of the nine voice lines meant for this conversion, only two lines are said, exclusively by Ortmeyer. It seems that Ortmeyer was supposed to mistake 47 as one of the 48 clones under the assumption that he was taken care of. Because of this, it's highly possible that he wasn't planned to suddenly turn hostile and attempt to taser 47, giving the player the opportunity to finish him off without any fight. This makes the final line said by him in the cutscene to be a lot more sensible and less vague, since he would realize it's 47 only after getting shot by him.

I was almost worried, but I knew you would not let me down.

You created me for perfection, so what else would you expect?

That boy was such a disappointment, I'm so happy I still have you!

You have no idea just how happy I'll make you!

Used in the final game

You have proved to be my favorite son! I'm so proud of you!

That's how you raised me, always follow through what you begin.

I have lost one son but you can more than replace him thank God!

No, thank you.

Used in the final game

You, I should've known. I didn't even recognize my own son. You broke my heart, my son. What good is a bullet proof vest, when death strikes from within?

No. 48s Dialogue#

To do:

  • Transcirpts need to be checked, it's hard to make out what they say.

These unused soundfiles suggest the No. 48s clones were originally meant to exchange words with Agent 47 and Ortmeyer himself. It seems these were cut pretty early in development since these voicelines aren't done by David Bateson. In the final game, the clones are completely mute.

Conversations between Agent 47 and Clones

The first line is said by Agent 47, as denoted by the "H" in the original file name.

You might be ready, willing and abled (???). I'm telling you it's not enough.

You were always a bad egg. I'm gonna rectify dad's mistakes.

Trick or treat, little brother! Come and get it!

I'm going to permanently retire you.

If it weren't for bacteria, these guys would have no culture at all.

Face it, you're a weak, defected version of my greatness!

But I have much better lines!

Conversations between Clones and Ortmeyer

The first line is said by Ortmeyer, as denoted by the "P" in the original file name, which stands for professor.

Come my son, make me proud.

I will not let you down.

That's your wicked brother out there. I trust you will take good care of him!

I will do as I am told.

You, along with your brothers, are my true children. Now rid me of that rambunctious renegade!

He will not trouble you anymore.

How painful it is to have your own flesh and blood turn on you! Now go snap this cocky intruder's neck!

Whatever you order, I'll always obey, father.

Agent 47#

Despite the original Agent 47 voice, there exists a few cut lines by David Bateson, the current voice of 47.

47's Intro Monologue#

This one is quite strange. It's entirely unused in game, lacking 3/4 of audio but the entire transcript shows up when you load it in the game. What's more, some of the text made it to the English manual. Another thing to note is that during the mission "Meet Your Brother", Ortmeyer says "Man was made at the end of the week's work, when God was tired. [...] A little play on words, my boy - I know you like that sort of thing."

I'm a killer, and I always have been. They say once you taste blood, it changes you forever - I wouldn't know. 'cause it's been a part of my diet since day one. What is worth killing for, you might ask? I wouldn't know, 'cause I never had any other choice. I have always followed orders. I'm taking another man's life - all I can say is, it's both easier and more difficult then you might imagine. So this is my life - and what is life? Religion offers very simple answers -science offers new possibilities. Did we indeed rise out of that primeval goo by conscience, or are we the result of divine intervention? If you take the religious stand, man was made at the end of a week's hard work, and God was pretty tired. Imperfections, flaws, weaknesses, vulnerability - that's the price we pay for being the last item on the assembly line. No matter which version is right - if you can improve on this prototype, that not even evolution has perfected yet, by means of science - create a sharper original instead of this sloppy copy, this mortal coil - why not? Ask yourself - what's worth living for? A lot. What's worth dying for, then? Not a lot. So if you had the choice, it wouldn't be that hard, would it? It would be worth killing for, wouldn't it? Life is a blessing, but death can be a friend - there's always a price to pay. In nature there's neither good nor bad, right or wrong - there are only consequences. Not so long ago, a few scientists were willing to assume the cape of the creator, delve deep into this creational abyss to find the secrets, to stretch the known boundaries, to create life - they could not foresee the consequences.

Highlighted text means what's in the audio file

Unused Strings#

"ABORT - ABORT - ABORT"#

<folder id="Pre_laptop">

According to the ID, those couple of strings are meant for the briefing screen.

<resource id="DianaLetter">
Your mission is over.
Surrender your self to the police and await further instructions.
We will contact you.
Diana

I guess Diana was panicking so much she forgot to put "Your" and "self" together.

<resource id="Missiondescription_long">
ABORT - ABORT - ABORT
RETURN TO BASE
IMPENDING DANGER
THE AGENCY WILL DISAVOW YOU 
RETURN IMMEDIATELY'
<resource id="Missiondescription_short">
ABORT - ABORT - ABORT
SEVERE DANGER
DO NOT ATTEMPT FURTHER ADVANCES
THIS IS AN ORDER

It isn't entirely clear where this "briefing" could fit into the game, but it's probably for the mission "Meet Your Brother", where it's the only mission where you can't see your objectives by opening your laptop. Not to mention a mission before, while eliminating your target, a whole SWAT team shows up at the asylum, with the task of killing/capturing you.