the cutting room mirror

Hitman

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Unused Scarecrow Responses#

In the Colorado mission "Freedom Fighters", you can use a Scarecrow outfit to get around the compound, which allows you to hang on designated posts to become the scarecrow...which also lets you eavesdrop with impunity while hidden. In the final game, It acts like the default suit, which means disguising as the Scarecrow counts as trespassing. At some point in development, the Scarecrow must have been allowed to be worn by 47, as the Guards posted around the various compound entrances, as well as NPCs not found in the level (such as generic female NPCs) have voice clips for... "complimenting" you on your attire, or denying you access while dressed as the Scarecrow. Attempting to trigger the voicelines by going outside the compound will just make the guards at the entrance shoot at you without much fanfare.

Guards Greeting Scarecrow#

Guard: "Is...Is that from the Orchard?"

Guard: "Casual friday, eh?"

Guard: "Aww, Those rags stink!"

Guard: "I'm sure we can find fresher threads than those.....ugh they stink too!"

Guard: "Take a shower man, jeez!"

Guard: "I bet the cook can find you some leftovers in the kitchen"

Guard: "You should probably put that outfit back into the Orchard"

Guard: "Wooow, I've seen a lot of birds do their business on that outfit"

Guards Denying Access#

Guard: "Put those rags back on the scarecrow! I'm not letting you through here like that!"

Guard: "Oh, you gotta be kidding me, what kind of silly bird are you supposed to be? What's with the mask? stop wasting my time and get out of my face. Piss off!"

Guard: "Aww, that outfit smells horrible! Scarecrow huh? Yeah, come one, move along buddy- Ah! Not this way though!"

Guard: "Ugh, you smell mouldy! Like you slept outdoors for awhile. Listen, there is absolutely no chance of you getting in here. Bye bye man!"

Guard: "Come on man, what are ya? Some scarecrow? Don't waste my time, scram! Beat it!"

Maya Parvati#

Parvati: "There's no time for games here! Put that ridiculous outfit back on the fuckin' scarecrow!"

Parvati: "Hey, put that back into the Orchard funny guy!"

Parvati: "I'm not amused. Put that outfit back on the scarecrow."

Ezra Berg#

Berg: "Put that costume back where it belongs!"

Berg: "Look, we've got no time to play games here, put that back into the Orchard!"

Berg: "They need that outfit in the Orchard!"

Berg: "Hey Scarecrow! Not the time to dress up!"

Penelope Graves#

Graves: "No time for dressing up now! put that back in the Orchard!"

Graves: "You know we shoot first, and ask later, so no funny business!."

Sean Rose#

Rose: "Nice outfit there Mr. Scarecrow!"

Rose: "Hey!....Scarecrow."

Unused Combat Responses#

With the exception of Erich Soders and Penelope Graves, all the targets have combat dialog for punching 47. While these sorts of lines are used by guards and mercenaries, they are not used by mission targets. This recording contingency would partially continue into Hitman 2.

Paris#

Dalia: "Augh!...I broke a nail!"

Dalia: "Hah! Just because i'm beautiful, doesn't mean I can't fend for myself!"

Dalia: "Hah! Didn't see that coming, did you?"

Dalia: "Aww, that was just too easy. Be grateful that I didn't break a nail!"

Novikov: "Hah hah ha ha ha! You really don't know who I am, do you?"

Novikov: "Ohhh, you silly asshole..You..you think you can beat me?"

Novikov: "Ohhohoh! You want some more? You like that, huh?!"

Novikov: "Ohhohoh! You just picked a fight with the wrong guy!"

Sapienza#

Caruso: "*breathing*...Did I...just do that?! One-up... to the Intelligencia! Hah Hah!"

Caruso: "Oooooh I'm sorry...did I hurt you?"

Caruso: "AHHOOWWWWW!! My...Hand! That hurt!"

Caruso: "I hit back! I finally hit back!"

De Santis: "Wow! Girl power!"

De Santis: "Don't touch me again!"

De Santis: "Never underestimate a woman! Ever heard of Rosie the Riveter?"

De Santis: "Yeah! That's right! We can do it!"

De Santis: "Yeah! That's right. I will be taking you downtown. In the car... in the street!"

Abiatti: "Oh yeah! Abiatti knows how to defend himself!"

Abiatti: "How that taste, Gumba?"

Bosco: "Hah! Yeah, this Dino has a few rounds left in him!"

Bosco: "Yeah! Yeah?! I've sparred with a heavyweight champion!"

Bosco: "Did that hurt? Are you gonna cry like a little baby?"

Bosco: "Yeah! I've sparred with Bobby De Niro's boxing coach from Raging Bull!"

Marrakesh#

Zaydan: "Oh, you think you can take me on?"

Zaydan: "What gave you the idea that you could beat me?"

Zaydan: "I eat vermin like you for breakfast!"

Zaydan: "Now that was a mans punch! Jende!"

Strandberg: "Ho ho! What do you know? There IS a viking in me after all!"

Strandberg: "Hah hah! I might look like a dandy, but I did boxing at university."

Strandberg: "Ooooh, you're not so tough now, are you? Never cross a Swede!"

Strandberg: "Ah well! How'd you like that? Baldie!"

Mendola: "Heh, Oh, did I hurt you? Poor baby!"

Mendola: "Heh heh, let that be a lesson for you, salep!"

Kong: "Yes! Hong Kong street justice!"

Kong: "Hah hahhh! Good! Kong will make you suffer!"

Kong: "Hah Haahh! You didn't see that coming, did you?"

Kong: "Guh! Oh you like that one? Ready for one more?!"

Bangkok#

Morgan: "Let's settle this civilised, people!"

Morgan: "That's right! I know how to defend myself!"

Cross: "Yeah, that's rock and roll for you!"

Cross: "Oh, you should have someone check that bruise out!"

Cross: "Oh, did that sting a little bit?!"

Colorado#

Berg: "Years in Mossad taught me some useful Krav Maga self defense!"

Berg: "Que de ma!"

Berg: "Got more of those right here!"

Parvati: "Yeaaah! You never fought a goddamn pirate before, huh!"

Parvati: "I used to eat bitches like you for breakfast!"

Parvati: "Don't think this one arm don't pack a punch!"

Rose: "Yes! Show 'em what you got!"

Rose: "Let 'em have it! Give 'em what you got!"

Rose: "Take the bastard down!"

Hokkaido#

Yamazaki: "死んじまえ!" ("Fuck you!")

Yamazaki: "クソ喰らえ!" ("Eat shit!")

Secret Messages#

Hokkaido has a secret message for dataminers hidden in "npc_mission_snowcrane.brick", underneath CHAR_YukiYamazaki's entity:

> NPC_Mission_SnowCrane
-> Main_characters
--> CHAR_YukiYamazaki
---> Hello Hitman fan you found an easter egg now please stop looking through the files

Unused Graphics#

Placeholder Item/Weapon Previews#

Various placeholder versions of weapon preview images were leftover in the game.

Placeholder

Final

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Final

The final render here is natively horizontal, and was rotated 90° counter-clockwise for a better comparison to the placeholder version.

Placeholder

Final

Placeholder

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Final

Hitman-2016-Weapon-Placeholder-3.png Hitman-2016-Weapon-Placeholder-1.png Hitman-2016-Weapon-Placeholder-2.png
Three additional placeholder item/weapon previews. Their final versions are not currently identified, though the first one may be the baseball bat and the second appears to be some sort of stabbing weapon, based on the location of the impact zone. It somewhat resembles the bill spike from Absolution.

Hitman-2016-Placeholder-Object-Texture.png
The texture used for most placeholder item/weapon renders was left in the game. It's located separately from the placeholder menu images.

(Source: Original TCRF research)

Miscellaneous#

Hitman-2016-Doge.png
There are about half a dozen copies of this Doge image mixed in with Hitman's menu images. The Doge images vary in size, and the one presented above is the largest.

The placement of these images in relation to other menu items suggests that they're placeholders for a weapon or item in the game.

Hitman-2016-Sad-Panda.png
A sad panda.

Hitman-2016-Placeholder-BG-2.jpg Hitman-2016-Placeholder-BG-1.png
Two placeholder background images with the following repeating text: UNRELEASABLE PLACEHOLDER May contain placeholder assets

Hitman-2016-Placeholder-BG-3.jpg
A placeholder image with a gun. This image contains a hefty amount of metadata, oddly identical to a bunch of Mirror's Edge-themed computer wallpapers hosted on a particular wallpaper site.

(Source: Original TCRF research)

Oddities#

To do:
Add comparison images and fill out security feed oddities.

Assume all oddities listed here carry over into any Legacy Pack in future games, unless noted otherwise.

Level Oddities#

Paris#

"The Broker" Elusive Target has changed one of the rooms on the first floor, where four cameras are placed looking inward. This was likely going to be the place where the Ivory White was going to be found (the item you steal in the mission), until it was placed in a safe upstairs.

Sapienza#

The ID card Francesca De Santis wears appears to show an earlier version of her, having completely different facial features and hairstyle.

Colorado#

There is a radio outside the main house where the milita are doing pushups, despite another radio being in the shed not even a few feet from the radio outside it. This is tied to a cut easter egg involving throwing an apricot at militia members to trigger a dancing animation, not unlike the easter egg from Marrakesh, but it has been dummied out, and apricots in the final game cannot be thrown at people's heads.

Cutscene Oddities#

Sapienza#

In the briefing for "World of Tomorrow", this scene shows the guard closest to Silvio Caruso wearing a grey blazer, which are not worn by any of the guards in-game, as all of them wear varying Hawaiian shirts. The castle ruins being drenched in a permanently dark shadow is also not how it looks in the final release either (while it does get darker there, it's nowhere close as to what's been depicted here).

Marrakesh#

In the briefing cutscene for "A Gilded Cage", all of Reza Zaydan's soldiers are shown wearing combat helmets. In-game, they are instead wearing green (or red) berets. This is also seen in both the riot videos on the news footage found in the level, as well as in the Elusive Target bio image for Vito Đurić (The Gunrunner, set in Marrakesh), suggesting this was a last minute change.

Hitman2016_marrakesh_helmeted_military.png TCRF_Hitman_2016_Elusive_screwdriver_face.jpg Tcrf_hitman2016_riot_news.png

The briefing also switches out the civilian with the megaphone in the level, for someone who better resembles one of the protesters.

Bangkok#

In the briefing cutscene for "Club 27", Ken Morgan's bodyguard, Otis, appears to be wearing the CICADA uniform. In-game, Otis wears the generic bodyguard outfit found in "World of Tomorrow".

Hokkaido#

In the briefing for "Situs Inversus", Erich Soders is depicted as wearing a black yukata at the end of the briefing, which is at odds to his purple-striped yukata seen in his bio image. A variant of this is worn, however, by Sarajevo Six member Teheiji Koyama. His bio image from Hitman 2 onward, shows him wearing a white Yukata.

Security Camera Feed Oddities#

Paris#

Hitman_2016_Security_Camera_Feed_1.png Hitman_2016_Security_Camera_Feed_2.png Hitman_2016_Security_Camera_Feed_3.png Hitman_2016_Security_Camera_Feed_4.png Hitman_2016_Security_Camera_Feed_5.png Hitman_2016_Security_Camera_Feed_6.png Hitman_2016_Security_Camera_Feed_7.png Hitman_2016_Security_Camera_Feed_8.png
None of the rooms or locations seen here have any security cameras.