This is a sub-page of Hello Neighbor.
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BP_Swing1/2#
Some unused Blueprints for the Swings seen in Act 1, while the Swing models are used, these are not.
They have full physics on them, bumping into them causes the swing to.. well, Swing!
BP_Windmill_Test#
- Test for the windmill, Even uses an older model.
BP_Test_Impulse#
This object was used in old builds (specifically in Alpha 3's version of Fear_Darkness), this object, you guessed it, tesede impulses, this also contains a rather crude dev note for seeing how inputs work, and it takes the appearance of a Couch.
CAR_DRIVE#
- This object from the Alpha's still persists in the Modkit, and even still works! To see gameplay of this, visit the Alpha 1 page
BP_Flour#
BP_Flour is a object found in the Beta 3 (but with functionality remaining in the Full Game Modkit, albeit the Blueprint needs to be ported over.) Modkit, It would have worked as a way for the Neighbor to track the player, stepping in the flour causes the player to leave behind footprints (seen in the image), for roughly 10 steps, before the effect wears off, everything but the code is completed for this object, leaving behind red cubes instead of footprints.
Image of Footsteps
BP_Spider#
BP_Spider is a object found in both Modkits, placing it inside of any of the games "Cabinets" causes it to jump out and attack the player, stunning them for around ~5 seconds.
Oddly enough, this blueprint does not work in the Bookshelf.
BP_SwingingFlashlight#
A flashlight and a cube, the name implies this was meant to be swinging however there is no code for this object to swing.
This object is located in the Fear_Darkness folder, implying it was meant to be used there.
BP_SwingSet#
Two cubes attached together, some leftover nodes imply this would of had a start and end position and would of snapped between the two.
This object is located in the Fear_Darkness folder, implying it was meant to be used there.
BP_Crow#
BP_Spider is a object found in both Modkits, placing it anywhere causes it to hiss (yes, hiss.) at the player, takes the appearance of a Banana.
TestPlayer#
A leftover from well, testing the player.